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Starting BG2 with SCS2 and looking for tips/tricks


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#51
Enuhal

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As far as I know, detect Illusion can actually detect any illusion spells, which means that, if you have 100 detect illusion, you will have a free true sight if you have a rogue constantly using it.

edit: I just saw you have Keldorn with you, so you actually have quite a lot of true sight spells :)

Modifié par Enuhal, 20 mars 2011 - 09:57 .


#52
lroumen

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Hmmm... I don't think that the difficulty that SCS adds to the game is really your problem. All it does it pick spells that are more logical and greatly improve the AI scripts. It does not cheat compared to other mods (except for I think two minor things which are written in the readme).

I do not mean to offend, but I think that your problem is your mindset. It seems that you think that you should be albe to get through any encounter right from the early game, but think of it this way. You just came out of a prison, you are totally inexperienced, you know no good spells and you have no good gear. I can't imagine why you think your party would be strong enough to eradicate things like a high level rakhshasa (in the sewers) or an entire beholder nest. Doing those things at a very low level just means that you will reload your game very often. And now that you have done so, you think that SCS is difficult and unfair.
I believe otherwise. You get quite some hints indicating that the unseeing eye is going to be a really tough foe. As such, you should explore your options and come to the conclusion, am I prepared for this, and if not, then don't push through the quest yet but do some side-quests first to level up or acquire certain spells. Other players have also hinted at this by recommending breach and other level 5+ spells.

As for thieves, detect illusions from a thief works really well on dispelling illusions, but it may take a bit of time before it triggers. It is just like turn undead, you can only do it once per round (6 seconds) and it really depends on when you started the round on your thief. If lucky, you dispel immediately, if not, then you have to wait a while.
The best way to detect thieves is probably still true sight, but what also helps in having them go for the right target or doing as little damage as possible is to use mirror image or stoneskin on mages, iron skins on druids, and high defense bonuses to AC on warriors. Other characters are best saved by using stealth or invisibility themselves (clerics can use sanctuary for this as well).
I like oracle (lvl5 mage) and invisiblity purge (lvl3 priest) as well since these levels do not always have spells that are unmissible (though some people will disagree).

#53
DMWW

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The other thing you might want to do is take advantage of the fact that SCS is very customisable. In particular, the tactical parts are split (a bit loosely) into "Improved AI" (which basically doesn't change the resources available to enemies, but makes them use them more intelligently), and "tactical challenges" (which makes enemies stronger, not just faster). It sounds to me as if you might be finding the "tactical challenges" harder than you want for your preferred play style, so you might want to uninstall most of those and only play with the improved AI components.

Having said that, it's also the case that some unmodified enemies - especially mages - are much, much more dangerous with intelligent scripting than with the vanilla-game scripting. So you might even want to make the mages in the standard game weaker. You can do this by editing the file called "scsii/scsii.ini". There is a line in there which reads "Mage_Level_Scale 100". If you change that line to "Mage_Level_Scale 75" and then reinstall Smarter Mages, all mages in the game will have 3/4 the level they had previously.

Equally, you might also decide that having enemies using their abilities intelligently sounds good in theory but spoils your game in practice. In that case, just uninstall the whole thing. It's a game, not an endurance test.

#54
Squidmaster

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Iroumen, I think you are right, at least to a degree. At the same time, the indication in picking up Keldorn is that you have to do his quest first. Yes, the game suggests that the Unseeing Eye is dangerous, but also suggests that the rift device is the key, which in the modded version is suspect. Nonetheless, I need to be more willing to give up on stuff than I remember. I may have become more of a thorough completionist in the years between playing. When I start a zone I want to do everything possible in it before moving on so I am organized.

I plan to get detect illusion on my main character, but I have been working up his pickpocket ability first. I figure I should probably get it to 150 or something and then add the +20 gloves for excellent shop stealin'. :D

#55
Son of Imoen

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a question: how is the detect illusion ability of thieves turned on? is there a button for it or is it 'turned on' all the time when the thief is not doing anything else?

#56
Squidmaster

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I can answer that one for ya. It is the "find traps" button. It does both at the same time.

P.S. Is that "gold box games" thread for real, because I would love to be able to play those again after all this time.

Modifié par Squidmaster, 22 mars 2011 - 10:55 .


#57
DMWW

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Squidmaster wrote...

Iroumen, I think you are right, at least to a degree. At the same time, the indication in picking up Keldorn is that you have to do his quest first. Yes, the game suggests that the Unseeing Eye is dangerous, but also suggests that the rift device is the key, which in the modded version is suspect.


Try fighting him without the rift device and see if you still think that :) Here's the relevant bit of the readme:

The original Unseeing Eye is actually a fairly ineffectual high-level spellcaster. This component shifts it into an Elder Orb (I assume that, just as the Eye grants magical sight to its blind followers, so it grants itself the magical use of its eyestalks even though strictly it's blind; I do assume its central eye is inoperative, though) and makes it virtually immune to damage (Demilich-level immunities) until the Rift device is used. Even once the device is used, the Eye will still put up a reasonable fight.


So, once the Rift Device is used, you're just fighting a standard (and wounded) Elder Orb, plus two beholder lackeys.

#58
Flamedance

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Squidmaster wrote...

P.S. Is that "gold box games" thread for real, because I would love to be able to play those again after all this time.


ForgottenRealms: Unlimited Adventures is for real. See this Wikipedia article: http://en.wikipedia....ited_Adventures (with links). Gold Box games are abandonware, so it's completely legal. One has to be very careful in cases like this, so i can't vouch for the link in the thread you mentioned:P In case you're worried of something dropping a Trojan on your pc, just try the links from Wikipedia, they're safe. Personally, i never blindly follow a link on a forum by someone i don't know.

#59
Squidmaster

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Yeah, the key for me activating that one initially was that it said "reasonable", which is much more subjective than I expected as it turns out. The readme was written for a slightly different audience I expect.

Ooh, I will investigate that wiki link. Sounds fun. Did people port in the original games into UA or something?

I have a question about the Cloak of the Sewers also.  How do the form transformations work?  Is it just stats?  Do you get immunities or regen or anything?  Are you considered to still be using your weapons or no?

Modifié par Squidmaster, 23 mars 2011 - 11:05 .


#60
silenceall

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Squidmaster wrote...
I have a question about the Cloak of the Sewers also.  How do the form transformations work?  Is it just stats?  Do you get immunities or regen or anything?  Are you considered to still be using your weapons or no?


You get all the attributes (i.e. magic resistance of the jelly, regen of the troll) and stats (Strength, etc.).  I do not believe you are still using your weaps; when you transform back to human you have to re-equip your main hand.  This is with patched and fixpacked TOB, so ymmv.

#61
lroumen

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Try this www.gamebanshee.com/baldursgateii/shapeshifting.php

#62
Squidmaster

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Very handy, thanks!

I am thinking about taking Valygar just for the Planar Sphere quest. Do I need a lock/trap handling rogue for that? I would prefer to drop Yoshimo and then pick him back up after it's done, but he has those skills for my party.

#63
ussnorway

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His 'chuck a trap' skill is handy but you don't need it and there are other ways to spot traps on the ground, as a matter of fact thieves in general have a hard time in the sphere because of the final demon.

Bit off topic but; In my experience SCS is a good effort but is very bias towards arcane and against thievish classes.

#64
Flamedance

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ussnorway wrote...


Bit off topic but; In my experience SCS is a good effort but is very bias towards arcane and against thievish classes.


In which way is SCS biased towards arcane casters and against rogues? I don't really see that. It's true that vanilla BG1 is biased against certain classes in that they are  really underpowered, especially druids and probably bards. I don't think SCS really ever tried to change class balance. The problem is that neither BG1 nor BG2 are very well balanced. SCS doesn't try to fix that.

Mages in vanilla BG1 + 2 have very "unintelligent" scrips (as have clerics). SCS tries to fix that by giving them better scripts. On top of that it gives them spells appropriate for their level. The AI scripts of SCS are a huge improvement over vanilla.

SCS also makes rogues far deadlier than they were in vanilla. They now pick soft targets instead of going for the first character they see (usually a fighter/paladin in full plate) and actually use the potions they carry with them.

#65
ussnorway

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I agree… was referring to traps. Making some things immune to trap damage whilst limiting the amount placed in an area has the same effect on thieves as magic would on a sorcerer, now understand I’m not necessarily suggesting that’s a bad thing per say but that implementing something that epic should at least rate a mention in the read-me notes to warn people trying to decide if they want that change.

SCS is still a nice mod, I found it interesting & challenging even though I personally have now removed it. :wub:

Modifié par ussnorway, 26 mars 2011 - 12:40 .


#66
Squidmaster

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There is a trap limit? I didn't read that! Maybe it is higher than the amount of traps I can place because I haven't noticed. To your point, much of the bias towards casters, particularly arcane ones, is that the straight D&D rules 1st-3rd editions make them far more powerful as they level up than anything else. Only with 4th is that addressed.

Speaking of rogue bias, I am seeing (I think) a cheat for the AI rogues that I have been trying to duplicate but can't. Whenever I face rogues, they have potions of invisibility that they use to restealth and then backstab again. If I try to do the same thing I get hiding failure messages because there are enemies in line of sight, even though they can't see me.

#67
Grond0

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Squidmaster wrote...

There is a trap limit? I didn't read that! Maybe it is higher than the amount of traps I can place because I haven't noticed. To your point, much of the bias towards casters, particularly arcane ones, is that the straight D&D rules 1st-3rd editions make them far more powerful as they level up than anything else. Only with 4th is that addressed.

Speaking of rogue bias, I am seeing (I think) a cheat for the AI rogues that I have been trying to duplicate but can't. Whenever I face rogues, they have potions of invisibility that they use to restealth and then backstab again. If I try to do the same thing I get hiding failure messages because there are enemies in line of sight, even though they can't see me.

If you're invisible you don't need to hide as well, just get behind your enemy and stab away.

#68
ussnorway

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Squidmaster wrote...

There is a trap limit?

Yes, 8. :bandit:

Squidmaster wrote...

Speaking of rogue bias, I am seeing (I think) a cheat for the AI rogues that I have been trying to duplicate but can't. Whenever I face rogues, they have potions of invisibility that they use to restealth and then backstab again. If I try to do the same thing I get hiding failure messages because there are enemies in line of sight, even though they can't see me.

Check the log... have you been hit with 'Glitterdust'? :wizard:
Again, I can live with vampire that ignore traps. My problem was that it was not clearly noted in the read me. :wub:

Modifié par ussnorway, 27 mars 2011 - 12:15 .


#69
Squidmaster

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I'm positive by now that being invisible doesn't help me stealth. I've tried it in a number of scenarios, the last of which was against random undead with no spellcasting ability. They don't target me while invisible. I just can't restealth unless I find a wall or whatever.  Grond0 I guess is saying that the actual hide button is moot and that I will get backstab damage anyway.  I haven't tested that part yet but hopefully that will cover it.

I have a question about the Aerie romance. I have been pursuing this with my male gnome rogue type, so naturally his dream in life is to make it with a hot elf babe... which he did! The problem is that it seems to end the romance. It was in character to do it, but yet ended it just the same. I read somewhere that the noble choice also effectively ends it as it never comes up again anyway. Is there some sort of fix to this or something I can install to make it fun again? I guess I could even reset it if there is a command to do that back before the night of passion and change paths, though it would not be as in character to do it. Still, this is a romance I want to keep with my main guy as it is both funny and cute.

Modifié par Squidmaster, 27 mars 2011 - 12:29 .


#70
ussnorway

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This is from memory;

Sleep with her the first time = she gets upset with you… romance is over.
Turn her down nicely = romance is on but it takes time before the stalk arrives.

Note; that having a certain bard along will complicate things a bit but if you don’t try to bully her then she will eventually pick you!

#71
Squidmaster

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Right right. What I am saying is that I picked the sleep with her option on the first time because it was in character for my unwise but spunky gnome. I am wondering if there is a way to repair it or extend it with a mod or something. I read that if you turn her down she thanks you and stays with you, but doesn't say anything new after that.

#72
ussnorway

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Squidmaster wrote...

Right right. What I am saying is that I picked the sleep with her option on the first time because it was in character for my unwise but spunky gnome.

Typical guy thing to say and yes, I think you're screwed… couldn’t resist.
It takes a long time before she talks romance again i.e. real time not game time.
You could shadow-keeper your race to Halfling then make eyes at Jaheira or Viconia. :wub:

#73
Squidmaster

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Shoot. Well, at least it's funny in its own way. Maybe it is more fitting that the 8 wisdom finally caught up to him. I never had this problem with my paladin years ago, that is for sure!

#74
Squidmaster

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I did a little checking and was able to find that I could type CLUAConsole:GetGlobal("AerieRomanceActive","GLOBAL") to find out what it is set to, and it says 2, which is "exclusive relationship". Can that also mean "busted relationship" and I don't know it?

#75
ussnorway

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Yes, If she has not dropped you yet, even if you can see her again after she dropped you i.e cheat her back into the game and reset the romance global... you would still be in the "you know what" because the scripts happen in order. So the best you can do now is cheat her into a romance that never happens.

How much time has past? The above assumes you did sleep with her "first time" & you could reload that save (will work) or find & change the global that logs it but even that might not work as you want it... again because the scripts happen in order.

Edit; the best way to see/ change global settings is with Shadow Keeper... get it from here. :wub:

Modifié par ussnorway, 27 mars 2011 - 04:22 .