Arishok
#26
Posté 16 mars 2011 - 12:58
#27
Posté 16 mars 2011 - 01:07
#28
Posté 16 mars 2011 - 07:13
#29
Posté 16 mars 2011 - 07:42
I duelled him 1v1 and made him pot 3 times, but because i didnt know at the time he only pot 3 times in total, I gave up and just switched to normal and shanked him. I think even if i didnt turn it to normal, i wouldn't have felt satisfied anyways, mostly because of just how repetitive and long this fight was.
#30
Posté 16 mars 2011 - 07:46
and i onli one word to describe him : dick (sorry mods but i had to cuz he is)
#31
Posté 16 mars 2011 - 08:36
The Ultimate Vanguard: Arishok
Modifié par Sabresandiego, 16 mars 2011 - 08:36 .
#32
Posté 17 mars 2011 - 11:43
#33
Posté 17 mars 2011 - 02:07
The potion that you can purchase that auto resurrects you is very helpful to keep you going when you slip up and he gets a couple of hits in a row on you through chain knockbacks. The bomb item is also invaluable because it does actually stun him allowing for quite a pounding compared to the single lunge attack I'm getting in between most attacks.
Once you get his pattern down the only attack of any real concern is the skewer he gets you with while strafing around him trying to get him to trigger an attack (and the subsequent attack he will hit you with after throwing you on the ground, by attempting to move directly past him you may sometimes avoid it). Also be careful for the extended twirling attack as he does strike behind himself at one point in that sequence.
Bottom line he *does* have a finite amount of healing potions (3 on hard for me also), and push come to shove you can simply take laps around the two columns waiting for his lunge attack, getting in two strikes, and rinse and repeat (although this would take a loooong time). Better to just practice a little and you should be able to lure him into launching his slow attacks and get in a few attacks from behind every time.
#34
Posté 02 mai 2011 - 06:23
#35
Posté 02 mai 2011 - 07:53
#36
Posté 03 mai 2011 - 02:41
ODST 5723 wrote...
It seems to be much easier for Mages and Ranged Rogues than for 2-handed Rogues and Warriors to take him down.
This battle actually highlighted for me some of the issues that I originally noted in the Act 1 battle with the dragon when I lost my party. Since there is only a primary attack, you're forced to essentially jab him to death while setting up a big right hand in the form of activated abilities. If there was a secondary attack (crosses, overhands essentially) the flow of combat would be dramatically improved. This creates the ability for single-player combinations which could deal out more damage before you unleash the big guns or provide some of the setup. For melee fighters, a more punishing overhead strike. For rogues a charged arrow or stab, for mages a charged blast. Slower than the primary so it can't just be spammed without you taking some extra hits, but available when desired.
Ideally, the primary attack should have minor ability to stun, secondary attack a moderate impact and activated abilities the greatest chance. This would have provided more enjoyable combat IMO and provided slightly less monotony in this type of 1 on 1 scenario.
I agree with this completely.
Its nearly impossible to beat him on Nightmare 1 on 1 with a 2H warrior.
Because he has such a high defense , all of your normal attacks just become glancing blows which only do 8 damage which is useless.
The only way to hit him is by using Actvated Ability attacks which is lame.
You can't dodge his attacks and counterattack like any movie sword fight because of his CHEESY high defense.
And you only have one type of attack which makes it more boring.
In DA3, Bioware should do like Star Ocean did, and you give you two type of attack swins. A weak one which has high contant, and a stong one which has less of a chance to land but when it lands it staggers the enemy if you hit him at the right time.
They could also mix it up and make button combinations into combos, it would make battles less repetive than just slash slash slash, cleave, sacrifical frenzy, activated ability, kite, slash, cleave, acivated ability.
Modifié par DA Trap Star, 03 mai 2011 - 02:42 .
#37
Posté 03 mai 2011 - 03:03
Modifié par Jack-Nader, 03 mai 2011 - 03:04 .
#38
Posté 03 mai 2011 - 03:13
You should duel him in open terrain with grass and lake,.big enough to drown him in it. (yes you kite him under water where you stun him and go for breathe yourself as he suffocates!)
Modifié par Att3r0, 03 mai 2011 - 03:16 .
#39
Posté 03 mai 2011 - 03:17
That would of been fun. If you could use the surroundings in battle, it would of made it a lot more fun.Att3r0 wrote...
on rogue if you have decoy and bow you can start and go take a nap. I think its only somewhat challanging as warrior - but still boring.
You should duel him in open terrain with grass and lake,.big enough to drown him in it. (yes you kite him under water where you stun him and go for breathe yourself as he suffocates!)
The way it is now, is very repetive and boring.
I feel the same way about the ARW battle.
#40
Posté 03 mai 2011 - 03:31
#41
Posté 03 mai 2011 - 05:07
#42
Posté 09 mai 2011 - 02:14
If Fenris is in your party and you do not challenge him but fight him with the whole party instead you will gain 10 points for "rivalry"
#43
Posté 11 mai 2011 - 10:29
ugh..hated that. i dont really mind the soul calibur style combat but i like realism in my rpg's part of the game died with that silly spinny on the weapon thing:police:Rhys1984 wrote...
As a mage i was able to 1 on 1 the arishok , i was dead and buried as he made me his lady of the evening with that big sword.
agree with ODST
Modifié par greylancer, 11 mai 2011 - 10:33 .
#44
Posté 11 mai 2011 - 10:58
#45
Posté 12 mai 2011 - 02:13
#46
Posté 12 mai 2011 - 05:21
Mariefoxprice83 wrote...
Can anyone give me any advice on how to kill the Arishok? Been killed by him twice now. My character is a warrior and all I can think of is to keep taking potions for health and stamina.
Don't mess with the Battle Cattle..you'll get the horns.
Just run around screaming like a 4 year old child and hit him when his back is turned.
TACTICAL!
#47
Posté 12 mai 2011 - 08:41
ezrafetch wrote...
With a mage on NM, it was a breeze...
...And it was easy...mostly just time-consuming.
The fastest and easiest way to win for a mage is simply to use the gravitic ring glitch/bug - it's basically the mage version of the decoy bug that rogues have.
It's mainly if you've done it before and are sick of all that endless kiting. All you do is drop a gravitic ring on him - maybe straight after he charges at you at the very start - then run up to him so you are standing just out of reach from his attacks. This means that he won't charge at you/leave the gravitic rings influence and that he doesn't know what to do after the gravitic ring dissapiates and will just stand there doing nothing.
From there I usually just leave my character autoattacking and do something else. I took approximately 3minutes just then via this method - a considerable improvement over the times I did it properly (running around like a little girl) haha
I've noticed this gravitic ring bug on several enemies.. sorta makes it even more overpowered than it already is and detracts from some of the experience
Modifié par mr_afk, 12 mai 2011 - 08:42 .
#48
Posté 12 mai 2011 - 08:44
#49
Posté 12 mai 2011 - 08:55
hahaha yeah, I might try the party fight next time. I really liked the concept of the duel, it just wasn't really executed that well; Designing a tactical team-based rpg and putting one member against a really tanky enemy just means that it's going to take a long long time..
#50
Posté 12 mai 2011 - 02:19





Retour en haut







