Note, this is my personal opinion, and I don't want to add "imo" everytime, so I'll say it here.
I loved Act 2. Absolutely loved it. It was realistic and mature. It did not have a "villain". The closest maybe was Sister Petrice, but even then she wasn't completely unreasonable. The Qunari were not demonized as I initially feared they would be. The Arishok was an awesome character (and great voice). The writing was excellent, showing how the fanaticism of a few can lead to disaster, inspite the efforts of moderates like the Viscount (who can also be accused of weakness). It added nuance to the Qunari treatment of mages and it did have something to say about alienage elves (and how they'd rather join the Qunari).
It had conspiracy, and maturity. Awesome soundtrack that got me in the mood. In short, it was great.
If the game was marketed as Hawke's "rise to power", it was Act 2.
Then Act 3 happened and it all came crashing down. At the beginning of Act 3, I was very hyped. It started off well. The mage / Templar conflict was being built up from the very beginning. And since Act 2 was handled so maturely, I expected the same from Act 3. Nope.
The problem with Act 3, mainly, is that all the maturity and even humanity were sucked from it. I don't know if they were aiming for dark, but they hit ridiculous. Everyone is essentially mad. We have Orsino somehow knowing how to become a harvester. And Merredith being controlled by pure lyrium. Instantly, all the humanity and maturity is sucked out of it.
I side with mages expecting to fight Templars, and who do I fight the most? Demons and insane mages.
And there's the problem. DA2 was not supposed to be about fighting an "acient inexplicable evil that wants to destroy everything". It was supposed to be about human conflicts. And it was, until it was revealed that Meredith was being driven insane all along. That might make her a tragic character, but it renders the whole conflict banal. That it all started because Meredith was influenced by..."pure lyrium"? And why too many demons? I get it, mages under stress become abominations, but too much is dehumanizing the whole conflict. It's adding non-human elements to what should have been a very complex human issue.
The Qunari in act 2 were not like this. They were not under any exterior influence. And they tried to be patient and to search for their relic, and they were provoked by fanatics and they reacted. It was "human" and realistic. Whatever you might think of the Arishok and the Qun, he was not completely unreasonable. He also has a point (like when the two elves say why they murdered a guardsmen). In Act 3, it all ends up being exterior influence of pure lyrium, demons and insanity everwhere.
The end boss fight in Act 3 was ridiculous, with animated statues (with flamethrowers?), corrupt swords a la soul edge, red eyes...etc. It felt like a cartoon. With unnecessary eye candy cameos. In Act 2, while the duel with the Arishok might not have been the best, it was certainly better than this debacle.
Then you have the extremely underwhelming companion speeches at the end, when compared to those of Origins. The one in Origins still moves me. In DA2, nada. You practically had no soundtrack at all, when compared to that of Act 2 (Qunari on the Rise especially). DA:O ended well, with also a heartwrenching goodbye from companions. In DA2, nada. To add insult to injury, there is not even an epic soundtrack at the credits.
What happened? Did Act 3 have a different writing team? How did it go from complex and mature, to comic book like banality? I feel it was rushed.
In all honesty, DA2 should have ended with Act 2. That was the climax of the game. Then it just goes downhill painfully imo.
Did anyone else feel the same?
EDIT: to add an important issue that was discussed throughout the thread, but which I did not mention in the op.
My main problem, which results in this lack of humanity, is the lack of character development, specifically Meredith and Orsino. Both could have been interesting characters, but we do not see them progress and evolve as characters. At best, we learn about Meredeth's policies, but we do not know who she is as a person and how she is changing. There are some hints at the very end, but a 5 minute character display at the very end does not constitute development and progression imo. Orsino almost gets nothing and his face shows up when we start the game.
To compare both with the Arishok. We talk with him several times. And we see his attitude change, from patient and stoic, to irritated, to losing his patience. And for reasons that we see, and we witness how he reacts to them. The Arishok had enough character development to give the impression that he's a real person with "human" motivations. There was no "gotcha" moments with him. When fighting him, I felt like I was fighting a worthy and respectable adversary and I wished we had the option to spare him. I *felt* something.
But when fighting Meredith and Orsino, I felt nothing except killing two maniacs, who had almost no character progression. I did not feel I was really fighting Meredith and Orsino, but rather two monsters. It's a waste of potential.
Which is why I think that the whole idol thing should have been scrapped, especially since we know nothing of it, and focus on Meredith as a human instead and how and why she becomes more and more paranoid. And since the conflict is not solely about Templars, also have the paralell character development of Orsino, struggling to remain a moderate but losing his patience more and more, for instance, as well as dabbling in dangerous magic.
But if the idol was really necessary, then at least explain a bit what it's supposed to be. Because the nothing we got vis a vis the idol does not substitute for the virtual absence of the character development of Meredith.
Modifié par KnightofPhoenix, 15 mars 2011 - 07:20 .





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