I wasn't sure if i should chip in here at all, given KoP and Mortal had such a fine argument going
But i agree with what KoP said, and i would even take it further.
The climax of Act 3 essentially broke it for me. Part of the reason why i loved Origins, and the whole Dragon Age franchise, was because it was not high fantasy. There were no gods interfering with human life, magic had limits, all was mortal, and somewhat, understandable. Its was, forgive me the odd phrase, a "realistic fantasy".
Not suddenly, you have Anders basically blowing up the chantry by magical means. Where did that power come from? We have seen lots of demons before, and Thedas tells stories of even more, yet that never happened before.
And Meredith suddenly turns into...yes what exactly. Her high flying attacks, statues coming alive. Seriously BW? At this point, in my personal opinion, everything that defined Dragon Age as a down to earth fantasy, where every power had its limits and checks simply went out of the window for the sake of having a big boss fight with statues that can spit fire. This whole fight felt much more like playing God of War or Dante's Inferno then Dragon Age. To me, it feels like all story limits were simply kicked for the sake of having an eye candy of a boss fight.
Of course, you can all blame it on Varric just telling stories, as you can do with basically anything that doesn't seem to fit. But thats a very cheap cop out to me. So from now one, all games are told in a narrative frame so everything is possible and if it doesn't fit, blame it on the narrator?
If the relic is so important, why don't we learn anything about it. Moreover, why do we never seem to ask. I mean, Hawke ventures into a forgotten Thaig, something that has been build before dwarfen history starts. He gets locked in there, while Betrand steals an artifact out of pure Lyrium, something unique no one has ever seen before. Later we learn that this artifact was able to drive Batrand to madness, into a monster that kills his own men.
We meet an Etheral golem in Batrands house (i would have preferred something meaningful instead of just another boss fight here). We discover that even a piece of that relic is able to drvie Varric almost into the madness. And all Hawke does is to chat with Varric the relic has apparently been sold.
Given we found a unique and dangerous relic, it would make sense to me to try to explore and learn about it as much as wen can. But no, we can't even ask about it. Its one thing if the devs want to keep it a secret and a hub for a later game, thats fine, But simply ignoring that matter as if its nothing important, and suddenly its back and, driving Meredith into crazy and all lore breaking while being the single most important thing of this game...sounds like a contradiction to me.
I want to be able to try and learn as much about it as i can, even if i can't get any answers in the end. I want at least be able to try instead of being so dull that an unique and highly powerful relic that has been sold to an unknwon person doesn't really bother me (same is true for Quentin and the mysterious "o" btw. My mother had just bee brutally killed, and i never question the circle or try to learn more about it? I do not even try?). You could even hint that Meredith might have bought it, and that can enbale you to suspect her madness might have been caused by the artifact. Would turn the final boss fight much more human.
And one last point. I agree both Meredith and the first enchanter (i always foget his name) needs to be fleshed out more. That he suddenly turned into a Harvester took me by real surprise and makes zero sense at the moment. When he does so when fighting templars, almost overwhelmed, in a desperate attempt to save himself, or the remains of the circle. But he does so when you just won the first battle, and the only one he fights now is you.
Why don't Meredith accuse him of supporting blood magic to break free in the earlier stages of Act 3. She could tell you he threatened her if she keeps pressing the mages they would be forced to use all matters to survive.
He could deny that when you face him, arguing she is insane and telling you she wants to turn all mages who speak up against her into tranquill, or that she starts believing she is fulfilling the makers will by opressing the mages.
Just have these 2 speaking badly of each other could help a great deal to keep you wondering what is lie and what is true, and to prepare you for both going rampage in the end. Wondering "what if Meredith was right and he is a bloodmage" or "what if he was right and she its just nuts and a zealot like that sister who murdered Saemus" could make this decision so much more human and interesting.
Instead, you have 2 underdeveloped anatagonists who both turn into beasts that need to be slain.
Modifié par MoSa09, 16 mars 2011 - 03:29 .