What's the single biggest issue you had with DA2?
#51
Posté 14 mars 2011 - 10:45
#52
Posté 14 mars 2011 - 10:46
#53
Posté 14 mars 2011 - 10:46
This is completely true. I picked one more as a joke than anything else. All the flaws worked in concert to create a game that was the lesser for it in all respects.fsfsfsfsfsfsf wrote...
Good idea for a thread, but really, picking out one top issue isn't really that relevant to me personally. There are so many finer points that make or break a game like this, and DA2 broke pretty much all of them. Picking the one biggest issue runs the risk of detracting from the countless smaller issues that work together to make the game an all-round mediocre experience.
#54
Posté 14 mars 2011 - 10:48
GregoriusMaximus wrote...
The stripping down of role-play elements like gear, crafting and party customization and the lack of detail and immersion.
Simply put, my biggest problem is: they rushed it... rushed it horribly.
This. It's the only real complaint I have...that and the fact the voice acting seems so rushed in certain scenes too
#55
Posté 14 mars 2011 - 10:48
Modifié par samiamX, 14 mars 2011 - 10:49 .
#56
Posté 14 mars 2011 - 10:49
#57
Posté 14 mars 2011 - 10:49
This. <_<DASockDA wrote...
For me, it was the recycled maps.
#58
Posté 14 mars 2011 - 10:50
#59
Posté 14 mars 2011 - 10:50
#60
Posté 14 mars 2011 - 10:50
Already long before DA:O was released did I know the game would not be quite the kind of game we wanted. But I was prepared to overlook flaws and focus, it's not really "spritual successor to BG" except in a loose sense. Even DA:O is somewhat consolish. But the flaws of DA:O are diminished in my mind by focusing on the good parts. It's not something new. I (/we) did it already with Icewind Dale. It was a very linear game and not exactly BG, but we could still enjoy it for all kinds of other reasons. And I had this tolerance for DA:O too. And other games. One has to embrace difference.
So why is every perceived flaw of DA2 so aggrevating? Why does so many insulting little details cause explosions of rage inside my head? Why can't I see beyond them? Ignore them? One has to accept that things change, no?
The one single thing everything hangs on is that: I don't care!
I don't care about Hawke. I don't care about Hawke's story.
But in a convoluted, self-referent way that is not just down to the writing and lack of choices which could have made it into my story.
It does also tie in to all the details that bugs me so. Self-reinforcing. It's like DA2, with it's childish combat effects and Flemeth looking like she stepped out of a Japanese POSG, has passed a treshold. A critical mass of small flaws. But at the center of it all, the hook that it all hangs on: I don't care.
#61
Posté 14 mars 2011 - 10:53
Actually, I though Act two had the best plotting and pacing of the game.Maj.Pain007 wrote...
The plot was a jumbled mess for act 2. I thought they handled the Hawke family rather poorly.
#62
Posté 14 mars 2011 - 10:53
#63
Posté 14 mars 2011 - 10:53
I don't get Bioware, they don't seem to have a middle ground when they change things. It is like someone mentioned that waves battles would be fun, someone agreed they liked those kind of several stage fights in WoW.........so they cranked it up to 11, and made every encounter like that.....more is always better!!?
A close second is double stat equipment restriction that pretty much ensure little variety (to me_.
#64
Posté 14 mars 2011 - 10:54
graciegrace wrote...
that Bioware called it Dragon Age 2. If it was called anything but no one would have had these grandiose expectations of what it should have been and it would have gotten far less hate
That would be false. The game is flawed but its not as good and not as bad as people think, its pretty average IMO.
Modifié par Maj.Pain007, 14 mars 2011 - 10:55 .
#65
Posté 14 mars 2011 - 10:55
The camera. Fought it in the demo and still fighting it in the game.
Right now a close second is the (as someone earlier put it) 'mooks teleporting in from the fade'. I don't mind the waves of enemies in some battles (it can actually make sense in some situations), but every battle? That's starting to catch up to the camera woes on my annoyance scale.
#66
Posté 14 mars 2011 - 10:55
#67
Posté 14 mars 2011 - 10:56
#68
Posté 14 mars 2011 - 10:57
#69
Posté 14 mars 2011 - 10:57
TheJestersHat wrote...
*Weak story*
*The combat system*
*Removal of skills and other elements*
*Lack of communication with companions*
* The recycled locations*
All in my opinion of course.
Whole heartedly agree, and which seem to be croping up quite a bit. I'd like to add:
restictions to the attribute andInventory system
(to wear certain armours I have to have strength and constitution? why dont you just tell me how to create my character sheesh, talk about nannying)
the UI
hit and miss on the art direction
#70
Posté 14 mars 2011 - 10:58
- The story doesn't follow the traditional "Beginning, 4 hubs, End" structure of most Bioware games. It actually kept me guessing about what would happen next. Poor show, Bioware. What happened to the much-heralded "Most Predictable Writing Team in Gaming"?
- The combat actually required me to stay on my toes and use my thumbs. I need those for optimal Cheetoh-grabbing. Since when did video games start requiring player input?
- I, like most posters here, considered the greatest part of Origins to be it's rich item-crafting system, especially my trips back and forth between Denerim and the Circle, buying lyrium dust and concentrator agent. The loading screens between these two areas allowed me the time to meditate on the game - namely, how much lyrium dust was I going to buy in the next area? The crafting in DAII is dumbed down to an absurd degree. I long for the challenge of buying ingredients from vendors who offered an infinite supply of lyrium dust or elfroot.
- Hawke isn't nearly as customizable as the Warden from Origins. Origins' dialogue system allowed us to craft our Warden to our exact specifications - for example, my Warden went to Brown, enjoys the music of Joy Division, and takes his latees with skim milk. Never again will that level of customization be available - now all we have to pick from is any mixture of benevolence, compromise, charm, flirtation, decisive action, hard-line aggression, glibness, and...well, my point is, Hawke isn't very charismatic. He has the same beard throughout the entire game.
- In Origins, I could instruct my teammates like a general on the battlefield. It is no longer so. They seem to actually know what they're doing, for once. Having teammates that aren't completely helpless removes the depth of having to manually tell them what to do every few seconds, even though I can still do that. The point is, I don't have to, and that makes me feel...unwanted. Inadequate? Sigh...
- The classes are far too different from one another. I miss the certainty of Origins, where I could roll a duel-wielding rogue and rest assured that I'd simply play like a lightly-armored warrior who dies alot. The skill selection process is far too dumded down, as well. Nothing can compare to the thrill of having to learn "Telekinetic Weapons" to get to "Crushing Prison" in Origins. What do they have to do with one another? Why ask questions at all? That's what I say. Being allowed to choose the skills you want, when you want, is a bit too convenient for my tastes.
- I can't import my Shepard from Dragon Effect: Origins. He was a Dwarf Sentinel, Renegon. Why give us import data at all if it barely makes any difference?
In all seriousness, there's no excuse for the repeated dungeons. If they were going to reuse the same damned template over and over again, they could have at least altered the overhead map to show us which passages were accessible and which ones weren't. I also hate how ever accessory in the game has the generic name of "ring" or "belt", regardless of its effects. At least tack a "of Fortitude" or "of Magic" on there, somewhere, to clarify things.
#71
Posté 14 mars 2011 - 10:58
#72
Posté 14 mars 2011 - 11:02
This is just impossible when they are streaming at you all willy nilly.
Maybe if I had gotten past this I would have notice the recycled maps, lame romances, loose end story, etc.
#73
Posté 14 mars 2011 - 11:02
#74
Posté 14 mars 2011 - 11:04
#75
Posté 14 mars 2011 - 11:05
Sabariel wrote...
The lack of companion talk. It irked me that I couldn't later question Isabela about why she wouldn't enter the qunari compound, that I couldn't talk to Justice in the Fade and learn more about him, etc. I liked being able to talk to my companions whenever I wanted, at my own pace. So far I don't really feel like I "know" any of my companions. Anders keeps telling me how great a friend I am and my response is "why?" instead of "you too" or "I know." I don't feel connected.
I would have liked more of that, I agree. Even though DAO cheated its way out with gifts and the approval system. Both are flawed in that regard, IMO.





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