What's the single biggest issue you had with DA2?
#76
Posté 14 mars 2011 - 11:06
#77
Posté 14 mars 2011 - 11:06
#78
Posté 14 mars 2011 - 11:06
#79
Posté 14 mars 2011 - 11:10
#80
Posté 14 mars 2011 - 11:13
#81
Posté 14 mars 2011 - 11:14
#82
Posté 14 mars 2011 - 11:14
Persephone wrote...
Sabariel wrote...
The lack of companion talk. It irked me that I couldn't later question Isabela about why she wouldn't enter the qunari compound, that I couldn't talk to Justice in the Fade and learn more about him, etc. I liked being able to talk to my companions whenever I wanted, at my own pace. So far I don't really feel like I "know" any of my companions. Anders keeps telling me how great a friend I am and my response is "why?" instead of "you too" or "I know." I don't feel connected.
I would have liked more of that, I agree. Even though DAO cheated its way out with gifts and the approval system. Both are flawed in that regard, IMO.
I didn't mind Origins' system at all as I could regulate myself. If I wanted to romance Alistair in [exaggeration]10 seconds[/exaggeration], I could. If I wanted to proceed at a more natural pace, I could. I could limit myself to one gift per companion (which is what I usually did) or I could dump a whole treasure trove in Morrigan's lap.
#83
Posté 14 mars 2011 - 11:14
1. Ability interruptions. If I tell a character to do something and he gets shot by an arrow and interrupted he should immediately try again on his own.
2. Too many sustain abilities - if you actually count the number for a single class it's far and beyond the ridiculous stage. How about we break up those awesome passive abilities into multiple, weaker passive abilities instead of giving me twenty sustain spells to fill the holes.
3. Ninjas. Seriously? Does every fight need twenty waves of ninjas dropping from the ceiling? Did no tester play this and say "this gets old really quick, maybe we should make enemy waves exclusive to major encounters along the main and companion quest lines."
#84
Posté 14 mars 2011 - 11:16
There are several other things as well, but the combat is so bad, I can't imagining myself ever finishing this game. This weekend, playing the game at a friends place, I noticed that the party was standing on on a small rise, looking down on a group of enemies who was preparing an ambush.
A rare sight, mostly the enemies spawn on top of you. Now, in DA:O, I would have had everyone in the party whip out their missile weapons, and start pounding. Especially as it it was not possible to continue towards them, I would have to double back, down to the main path, to get into melee with them.
Now, in this absurd game, only Varric had a missile weapon. However.... Since combat had not "started" yet, it was impossible for Varric to even draw his crossbow and open fire!
I was like WTF???
This is "thinking like a general?" This is "tactical"? I suggest that the developers buy a dictionary, and check out the meaning of that word. It is without a doubt the worst combat I have ever seen in an RPG!
#85
Posté 14 mars 2011 - 11:19
Most companions in Origins could be milked of all their dialogue within the first 30 minutes of obtaining them, leaving them as soulless place-holders for the remaining 50 hours of the game. Say what you will about DAII, but it paces its companion interactions deliberately. Talk a little, fight a little, give a gift, hump a little. DAII companions react in significant ways to what's going on around them. I'm actually pleased with the game's character interactions. You can't meet someone and bed them 5 minutes later like you could in Origins.Sabariel wrote...
The lack of companion talk. It irked me that I couldn't later question Isabela about why she wouldn't enter the qunari compound, that I couldn't talk to Justice in the Fade and learn more about him, etc. I liked being able to talk to my companions whenever I wanted, at my own pace. So far I don't really feel like I "know" any of my companions. Anders keeps telling me how great a friend I am and my response is "why?" instead of "you too" or "I know." I don't feel connected.
#86
Posté 14 mars 2011 - 11:19
2. Can't talk to NPCs during exploring time!
3. Cliff-hanger!!
4. Only one town, really?
Other than that it's very swell!!
#87
Posté 14 mars 2011 - 11:19
...At least i'll never get lost!
#88
Posté 14 mars 2011 - 11:20
TMZuk wrote...
The horrible, godawful, over the top, ridiculous, absolutely inane, childish combat-system!
Same Combat system as Origins, only faster. Are you saying DAO's combat system was NOT flawless? BLASPHEMY!
#89
Posté 14 mars 2011 - 11:20
Everything else i could brush off
#90
Posté 14 mars 2011 - 11:21
#91
Posté 14 mars 2011 - 11:21
Deified Data wrote...
Most companions in Origins could be milked of all their dialogue within the first 30 minutes of obtaining them, leaving them as soulless place-holders for the remaining 50 hours of the game. Say what you will about DAII, but it paces its companion interactions deliberately. Talk a little, fight a little, give a gift, hump a little. DAII companions react in significant ways to what's going on around them. I'm actually pleased with the game's character interactions. You can't meet someone and bed them 5 minutes later like you could in Origins.Sabariel wrote...
The lack of companion talk. It irked me that I couldn't later question Isabela about why she wouldn't enter the qunari compound, that I couldn't talk to Justice in the Fade and learn more about him, etc. I liked being able to talk to my companions whenever I wanted, at my own pace. So far I don't really feel like I "know" any of my companions. Anders keeps telling me how great a friend I am and my response is "why?" instead of "you too" or "I know." I don't feel connected.
...Only if you chose to "milk" their dialogue, which I didn't.
Talking to my companions a handful of times a "year" just doesn't do it for me.
#92
Posté 14 mars 2011 - 11:22
Deified Data wrote...
Most companions in Origins could be milked of all their dialogue within the first 30 minutes of obtaining them, leaving them as soulless place-holders for the remaining 50 hours of the game. Say what you will about DAII, but it paces its companion interactions deliberately. Talk a little, fight a little, give a gift, hump a little. DAII companions react in significant ways to what's going on around them. I'm actually pleased with the game's character interactions. You can't meet someone and bed them 5 minutes later like you could in Origins.Sabariel wrote...
The lack of companion talk. It irked me that I couldn't later question Isabela about why she wouldn't enter the qunari compound, that I couldn't talk to Justice in the Fade and learn more about him, etc. I liked being able to talk to my companions whenever I wanted, at my own pace. So far I don't really feel like I "know" any of my companions. Anders keeps telling me how great a friend I am and my response is "why?" instead of "you too" or "I know." I don't feel connected.
Thank you for pointing out one of my favorite aspects about DA2 and one of my biggest gripes with DAO. DAO: "Have five gifts!" LI: "I wuv you!". Doesn't get any cheaper than that.
#93
Posté 14 mars 2011 - 11:23
It's faster, has a different distribution of talents across classes, very differently animated, and the encounters are structured entirely differently. The responsiveness of the characters is very different, and the auto-attacks in DA2 don't resemble their DAO counterparts in form or function.Persephone wrote...
Same Combat system as Origins, only faster.
It's not the same as Origins "only faster". There are more differences than that.
Modifié par Sylvius the Mad, 14 mars 2011 - 11:23 .
#94
Posté 14 mars 2011 - 11:23
#95
Posté 14 mars 2011 - 11:24
Also I wish they would stop using that dialogue system that prohibits you from talking to your companions openly.
I go crazy when someone tells me to stop poking them.
#96
Posté 14 mars 2011 - 11:24
Persephone wrote...
Deified Data wrote...
Most companions in Origins could be milked of all their dialogue within the first 30 minutes of obtaining them, leaving them as soulless place-holders for the remaining 50 hours of the game. Say what you will about DAII, but it paces its companion interactions deliberately. Talk a little, fight a little, give a gift, hump a little. DAII companions react in significant ways to what's going on around them. I'm actually pleased with the game's character interactions. You can't meet someone and bed them 5 minutes later like you could in Origins.Sabariel wrote...
The lack of companion talk. It irked me that I couldn't later question Isabela about why she wouldn't enter the qunari compound, that I couldn't talk to Justice in the Fade and learn more about him, etc. I liked being able to talk to my companions whenever I wanted, at my own pace. So far I don't really feel like I "know" any of my companions. Anders keeps telling me how great a friend I am and my response is "why?" instead of "you too" or "I know." I don't feel connected.
Thank you for pointing out one of my favorite aspects about DA2 and one of my biggest gripes with DAO. DAO: "Have five gifts!" LI: "I wuv you!". Doesn't get any cheaper than that.
I know! 5 gifts is way too many for sex.
#97
Posté 14 mars 2011 - 11:26
blahq34653 wrote...
Persephone wrote...
Deified Data wrote...
Most companions in Origins could be milked of all their dialogue within the first 30 minutes of obtaining them, leaving them as soulless place-holders for the remaining 50 hours of the game. Say what you will about DAII, but it paces its companion interactions deliberately. Talk a little, fight a little, give a gift, hump a little. DAII companions react in significant ways to what's going on around them. I'm actually pleased with the game's character interactions. You can't meet someone and bed them 5 minutes later like you could in Origins.Sabariel wrote...
The lack of companion talk. It irked me that I couldn't later question Isabela about why she wouldn't enter the qunari compound, that I couldn't talk to Justice in the Fade and learn more about him, etc. I liked being able to talk to my companions whenever I wanted, at my own pace. So far I don't really feel like I "know" any of my companions. Anders keeps telling me how great a friend I am and my response is "why?" instead of "you too" or "I know." I don't feel connected.
Thank you for pointing out one of my favorite aspects about DA2 and one of my biggest gripes with DAO. DAO: "Have five gifts!" LI: "I wuv you!". Doesn't get any cheaper than that.
I know! 5 gifts is way too many for sex.
*Sputters* Especially when done as ludicrously as in DAO. (Bikinis? WUT?)
#98
Posté 14 mars 2011 - 11:26
#99
Posté 14 mars 2011 - 11:27
Rehashed environments were a close second.
#100
Posté 14 mars 2011 - 11:28
Persephone wrote...
blahq34653 wrote...
Persephone wrote...
Deified Data wrote...
Most companions in Origins could be milked of all their dialogue within the first 30 minutes of obtaining them, leaving them as soulless place-holders for the remaining 50 hours of the game. Say what you will about DAII, but it paces its companion interactions deliberately. Talk a little, fight a little, give a gift, hump a little. DAII companions react in significant ways to what's going on around them. I'm actually pleased with the game's character interactions. You can't meet someone and bed them 5 minutes later like you could in Origins.Sabariel wrote...
The lack of companion talk. It irked me that I couldn't later question Isabela about why she wouldn't enter the qunari compound, that I couldn't talk to Justice in the Fade and learn more about him, etc. I liked being able to talk to my companions whenever I wanted, at my own pace. So far I don't really feel like I "know" any of my companions. Anders keeps telling me how great a friend I am and my response is "why?" instead of "you too" or "I know." I don't feel connected.
Thank you for pointing out one of my favorite aspects about DA2 and one of my biggest gripes with DAO. DAO: "Have five gifts!" LI: "I wuv you!". Doesn't get any cheaper than that.
I know! 5 gifts is way too many for sex.
*Sputters* Especially when done as ludicrously as in DAO. (Bikinis? WUT?)
"Here's a book, wanna f***?"
RPG OF THE DECADE!!!!!!
Modifié par TwistedComplex, 14 mars 2011 - 11:28 .





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