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What's the single biggest issue you had with DA2?


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#76
Hiei987

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Less intresting companions was my biggest issue. Deep and intresting characters was what got me really intrested when I first started playing DAO. Although the combat in DA2 makes up by not being slow and boring.

#77
Edli

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Combat for PC which includes the iso view and detachable camera. Is just too fast. It would have been acceptable if it was just one but when you have a team of four that's just nuts.

#78
Supersirlink

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reused locations, map (lack of), simplified items

#79
Catsith

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Ugh.... it's so hard to focus on just one thing. I guess I'll say my biggest issue so far has been the writing in general. I don't want to spoil anything, but I am absolutely shocked by how poorly bioware handled the family in this game and Hawke's development and growth around that. I'm also not surprised to see the "framed narrative" was just more useless PR crap. Way to go with that one, Bioware.

#80
FadiRS

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recycled maps and lack of companion armor customization.

#81
Khayness

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Lack of customisation or the repetitive combat, pick one.

#82
Sabariel

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Persephone wrote...

Sabariel wrote...

The lack of companion talk. It irked me that I couldn't later question Isabela about why she wouldn't enter the qunari compound, that I couldn't talk to Justice in the Fade and learn more about him, etc. I liked being able to talk to my companions whenever I wanted, at my own pace. So far I don't really feel like I "know" any of my companions. Anders keeps telling me how great a friend I am and my response is "why?" instead of "you too" or "I know." I don't feel connected.


I would have liked more of that, I agree. Even though DAO cheated its way out with gifts and the approval system. Both are flawed in that regard, IMO.


I didn't mind Origins' system at all as I could regulate myself. If I wanted to romance Alistair in [exaggeration]10 seconds[/exaggeration], I could. If I wanted to proceed at a more natural pace, I could. I could limit myself to one gift per companion (which is what I usually did) or I could dump a whole treasure trove in Morrigan's lap.

#83
blahq34653

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I can't do 1, here are 3 quick ones though.

1. Ability interruptions. If I tell a character to do something and he gets shot by an arrow and interrupted he should immediately try again on his own.

2. Too many sustain abilities - if you actually count the number for a single class it's far and beyond the ridiculous stage. How about we break up those awesome passive abilities into multiple, weaker passive abilities instead of giving me twenty sustain spells to fill the holes.

3. Ninjas. Seriously? Does every fight need twenty waves of ninjas dropping from the ceiling? Did no tester play this and say "this gets old really quick, maybe we should make enemy waves exclusive to major encounters along the main and companion quest lines."

#84
TMZuk

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The horrible, godawful, over the top, ridiculous, absolutely inane, childish combat-system!

There are several other things as well, but the combat is so bad, I can't imagining myself ever finishing this game. This weekend, playing the game at a friends place, I noticed that the party was standing on on a small rise, looking down on a group of enemies who was preparing an ambush.

A rare sight, mostly the enemies spawn on top of you. Now, in DA:O, I would have had everyone in the party whip out their missile weapons, and start pounding. Especially as it it was not possible to continue towards them, I would have to double back, down to the main path, to get into melee with them.

Now, in this absurd game, only Varric had a missile weapon. However.... Since combat had not "started" yet, it was impossible for Varric to even draw his crossbow and open fire! :blink:

I was like WTF???

This is "thinking like a general?" This is "tactical"? I suggest that the developers buy a dictionary, and check out the meaning of that word. It is without a doubt the worst combat I have ever seen in an RPG!

#85
Deified Data

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Sabariel wrote...

The lack of companion talk. It irked me that I couldn't later question Isabela about why she wouldn't enter the qunari compound, that I couldn't talk to Justice in the Fade and learn more about him, etc. I liked being able to talk to my companions whenever I wanted, at my own pace. So far I don't really feel like I "know" any of my companions. Anders keeps telling me how great a friend I am and my response is "why?" instead of "you too" or "I know." I don't feel connected.

Most companions in Origins could be milked of all their dialogue within the first 30 minutes of obtaining them, leaving them as soulless place-holders for the remaining 50 hours of the game. Say what you will about DAII, but it paces its companion interactions deliberately. Talk a little, fight a little, give a gift, hump a little. DAII companions react in significant ways to what's going on around them. I'm actually pleased with the game's character interactions. You can't meet someone and bed them 5 minutes later like you could in Origins.

#86
Nyxia

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1. Too much fighting!! Sometimes inappropriately so. (such as during the All that remains quest)
2. Can't talk to NPCs during exploring time!
3. Cliff-hanger!!
4. Only one town, really?

Other than that it's very swell!!

#87
ApplesauceBandit

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Bugs and Glitches in general, I know i was supposed to narrow it down to one specific thing, but i'm gonna have to settle with two: Screen fluttering at cut scenes, I mean WTF, It's so annoying...Patch Please! Second complaint: The maps...way to be creative, lets re-use maps for everything!
...At least i'll never get lost!

#88
Persephone

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TMZuk wrote...

The horrible, godawful, over the top, ridiculous, absolutely inane, childish combat-system!


Same Combat system as Origins, only faster. Are you saying DAO's combat system was NOT flawless? BLASPHEMY!:lol:

#89
TwistedComplex

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Recycled maps

Everything else i could brush off

#90
Kortok

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I have many complaints about this game but if I can pick only one the easy choice is the camera. I'm in act 3 now and I'm constantly frustrated by fighting with the camera trying to target enemies. Is it really impossible to have a detachable camera on consoles? (honesly curious I don't play RPGs on consoles).

#91
Sabariel

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Deified Data wrote...

Sabariel wrote...

The lack of companion talk. It irked me that I couldn't later question Isabela about why she wouldn't enter the qunari compound, that I couldn't talk to Justice in the Fade and learn more about him, etc. I liked being able to talk to my companions whenever I wanted, at my own pace. So far I don't really feel like I "know" any of my companions. Anders keeps telling me how great a friend I am and my response is "why?" instead of "you too" or "I know." I don't feel connected.

Most companions in Origins could be milked of all their dialogue within the first 30 minutes of obtaining them, leaving them as soulless place-holders for the remaining 50 hours of the game. Say what you will about DAII, but it paces its companion interactions deliberately. Talk a little, fight a little, give a gift, hump a little. DAII companions react in significant ways to what's going on around them. I'm actually pleased with the game's character interactions. You can't meet someone and bed them 5 minutes later like you could in Origins.


...Only if you chose to "milk" their dialogue, which I didn't.

Talking to my companions a handful of times a "year" just doesn't do it for me.

#92
Persephone

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Deified Data wrote...

Sabariel wrote...

The lack of companion talk. It irked me that I couldn't later question Isabela about why she wouldn't enter the qunari compound, that I couldn't talk to Justice in the Fade and learn more about him, etc. I liked being able to talk to my companions whenever I wanted, at my own pace. So far I don't really feel like I "know" any of my companions. Anders keeps telling me how great a friend I am and my response is "why?" instead of "you too" or "I know." I don't feel connected.

Most companions in Origins could be milked of all their dialogue within the first 30 minutes of obtaining them, leaving them as soulless place-holders for the remaining 50 hours of the game. Say what you will about DAII, but it paces its companion interactions deliberately. Talk a little, fight a little, give a gift, hump a little. DAII companions react in significant ways to what's going on around them. I'm actually pleased with the game's character interactions. You can't meet someone and bed them 5 minutes later like you could in Origins.


Thank you for pointing out one of my favorite aspects about DA2 and one of my biggest gripes with DAO. DAO: "Have five gifts!" LI: "I wuv you!". Doesn't get any cheaper than that.

#93
Sylvius the Mad

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Persephone wrote...

Same Combat system as Origins, only faster.

It's faster, has a different distribution of talents across classes, very differently animated, and the encounters are structured entirely differently.  The responsiveness of the characters is very different, and the auto-attacks in DA2 don't resemble their DAO counterparts in form or function.

It's not the same as Origins "only faster".  There are more differences than that.

Modifié par Sylvius the Mad, 14 mars 2011 - 11:23 .


#94
Serious Chicken

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All.

#95
Emzamination

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I love my game but its just waaay too short

Also I wish they would stop using that dialogue system that prohibits you from talking to your companions openly.

I go crazy when someone tells me to stop poking them.

#96
blahq34653

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Persephone wrote...

Deified Data wrote...

Sabariel wrote...

The lack of companion talk. It irked me that I couldn't later question Isabela about why she wouldn't enter the qunari compound, that I couldn't talk to Justice in the Fade and learn more about him, etc. I liked being able to talk to my companions whenever I wanted, at my own pace. So far I don't really feel like I "know" any of my companions. Anders keeps telling me how great a friend I am and my response is "why?" instead of "you too" or "I know." I don't feel connected.

Most companions in Origins could be milked of all their dialogue within the first 30 minutes of obtaining them, leaving them as soulless place-holders for the remaining 50 hours of the game. Say what you will about DAII, but it paces its companion interactions deliberately. Talk a little, fight a little, give a gift, hump a little. DAII companions react in significant ways to what's going on around them. I'm actually pleased with the game's character interactions. You can't meet someone and bed them 5 minutes later like you could in Origins.


Thank you for pointing out one of my favorite aspects about DA2 and one of my biggest gripes with DAO. DAO: "Have five gifts!" LI: "I wuv you!". Doesn't get any cheaper than that.


I know! 5 gifts is way too many for sex. :lol:

#97
Persephone

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blahq34653 wrote...

Persephone wrote...

Deified Data wrote...

Sabariel wrote...

The lack of companion talk. It irked me that I couldn't later question Isabela about why she wouldn't enter the qunari compound, that I couldn't talk to Justice in the Fade and learn more about him, etc. I liked being able to talk to my companions whenever I wanted, at my own pace. So far I don't really feel like I "know" any of my companions. Anders keeps telling me how great a friend I am and my response is "why?" instead of "you too" or "I know." I don't feel connected.

Most companions in Origins could be milked of all their dialogue within the first 30 minutes of obtaining them, leaving them as soulless place-holders for the remaining 50 hours of the game. Say what you will about DAII, but it paces its companion interactions deliberately. Talk a little, fight a little, give a gift, hump a little. DAII companions react in significant ways to what's going on around them. I'm actually pleased with the game's character interactions. You can't meet someone and bed them 5 minutes later like you could in Origins.


Thank you for pointing out one of my favorite aspects about DA2 and one of my biggest gripes with DAO. DAO: "Have five gifts!" LI: "I wuv you!". Doesn't get any cheaper than that.


I know! 5 gifts is way too many for sex. :lol:


*Sputters* Especially when done as ludicrously as in DAO. (Bikinis? WUT?)

#98
GunClubGirl

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I'm hard pressed to say the recycled maps, and that's #2... but what bothered me even more was how much they cut back on interaction with your LI. That was the single most disappointing thing in the game as far as I was concerned. Because of it I didn't have the same "connection" with the game.

#99
Mrbananagrabber

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Unfocused story/choices I made had little impact on the story were the killers for me.

Rehashed environments were a close second.

#100
TwistedComplex

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Persephone wrote...

blahq34653 wrote...

Persephone wrote...

Deified Data wrote...

Sabariel wrote...

The lack of companion talk. It irked me that I couldn't later question Isabela about why she wouldn't enter the qunari compound, that I couldn't talk to Justice in the Fade and learn more about him, etc. I liked being able to talk to my companions whenever I wanted, at my own pace. So far I don't really feel like I "know" any of my companions. Anders keeps telling me how great a friend I am and my response is "why?" instead of "you too" or "I know." I don't feel connected.

Most companions in Origins could be milked of all their dialogue within the first 30 minutes of obtaining them, leaving them as soulless place-holders for the remaining 50 hours of the game. Say what you will about DAII, but it paces its companion interactions deliberately. Talk a little, fight a little, give a gift, hump a little. DAII companions react in significant ways to what's going on around them. I'm actually pleased with the game's character interactions. You can't meet someone and bed them 5 minutes later like you could in Origins.


Thank you for pointing out one of my favorite aspects about DA2 and one of my biggest gripes with DAO. DAO: "Have five gifts!" LI: "I wuv you!". Doesn't get any cheaper than that.


I know! 5 gifts is way too many for sex. :lol:


*Sputters* Especially when done as ludicrously as in DAO. (Bikinis? WUT?)


"Here's a book, wanna f***?"


RPG OF THE DECADE!!!!!!

Modifié par TwistedComplex, 14 mars 2011 - 11:28 .