Sabariel wrote...
Deified Data wrote...
Most companions in Origins could be milked of all their dialogue within the first 30 minutes of obtaining them, leaving them as soulless place-holders for the remaining 50 hours of the game. Say what you will about DAII, but it paces its companion interactions deliberately. Talk a little, fight a little, give a gift, hump a little. DAII companions react in significant ways to what's going on around them. I'm actually pleased with the game's character interactions. You can't meet someone and bed them 5 minutes later like you could in Origins.Sabariel wrote...
The lack of companion talk. It irked me that I couldn't later question Isabela about why she wouldn't enter the qunari compound, that I couldn't talk to Justice in the Fade and learn more about him, etc. I liked being able to talk to my companions whenever I wanted, at my own pace. So far I don't really feel like I "know" any of my companions. Anders keeps telling me how great a friend I am and my response is "why?" instead of "you too" or "I know." I don't feel connected.
...Only if you chose to "milk" their dialogue, which I didn't.
Talking to my companions a handful of times a "year" just doesn't do it for me.
If you're one of those who "rationed out" the dialogue in Origins, like myself, then you'd find that the frequency of meaningful talks is more or less the same in both games. DAII simply forces the issue, while Origins allowed for a more immediate approach. I won't say which system is better, but I feel as though I know as much, if not more, about fenris than I ever learned about Morrigan or Wynne. Companions interact amongst themselves far more often in this game, and react to current quests in a far more visceral way. You'll find no complaints from me.





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