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What's the single biggest issue you had with DA2?


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#101
Deified Data

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Sabariel wrote...

Deified Data wrote...

Sabariel wrote...

The lack of companion talk. It irked me that I couldn't later question Isabela about why she wouldn't enter the qunari compound, that I couldn't talk to Justice in the Fade and learn more about him, etc. I liked being able to talk to my companions whenever I wanted, at my own pace. So far I don't really feel like I "know" any of my companions. Anders keeps telling me how great a friend I am and my response is "why?" instead of "you too" or "I know." I don't feel connected.

Most companions in Origins could be milked of all their dialogue within the first 30 minutes of obtaining them, leaving them as soulless place-holders for the remaining 50 hours of the game. Say what you will about DAII, but it paces its companion interactions deliberately. Talk a little, fight a little, give a gift, hump a little. DAII companions react in significant ways to what's going on around them. I'm actually pleased with the game's character interactions. You can't meet someone and bed them 5 minutes later like you could in Origins.


...Only if you chose to "milk" their dialogue, which I didn't.

Talking to my companions a handful of times a "year" just doesn't do it for me.


If you're one of those who "rationed out" the dialogue in Origins, like myself, then you'd find that the frequency of meaningful talks is more or less the same in both games. DAII simply forces the issue, while Origins allowed for a more immediate approach. I won't say which system is better, but I feel as though I know as much, if not more, about fenris than I ever learned about Morrigan or Wynne. Companions interact amongst themselves far more often in this game, and react to current quests in a far more visceral way. You'll find no complaints from me.

#102
Skellimancer

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SecuROM

#103
blahq34653

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You know, everyone is really harping on rehashed environments but it's really something I can live with. I agree, it's annoying to look at, but I'd rather them save time rehashing some environments than waiting 3-5 years for another game.

#104
fsfsfsfsfsfsf

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TwistedComplex wrote...

"Here's a book, wanna f***?"


RPG OF THE DECADE!!!!!!


Lol

#105
MCPOWill

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Hiei987 wrote...

Less intresting companions was my biggest issue. Deep and intresting characters was what got me really intrested when I first started playing DAO. Although the combat in DA2 makes up by not being slow and boring.


What game did you play? Because DA2 relationship with you companions and people throughout Kirkwall were the better that DAO and any Bioware game. There is so much depth to each of the main characters and supporting characters alike. That said DAO also had a ton of great characters and depth to them as well. 

But to remain on topic, the recycling of dungeons and some pretty nasty (avoidable though) bugs what brings it down a bit. I understand the possible story relevance of recycling dungeons b/c this is all being told by Varric and the listener then interprets with the assumption of the 'you dragon infested cave you've seen them all attitude' but that doesn't seem like the reason. The reason its seems to me to be the limitations of disc space. Again, that said I'm the most tech savvy person but that what it appears to be to me.

#106
Sabariel

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Deified Data wrote...

Sabariel wrote...

Deified Data wrote...

Sabariel wrote...

The lack of companion talk. It irked me that I couldn't later question Isabela about why she wouldn't enter the qunari compound, that I couldn't talk to Justice in the Fade and learn more about him, etc. I liked being able to talk to my companions whenever I wanted, at my own pace. So far I don't really feel like I "know" any of my companions. Anders keeps telling me how great a friend I am and my response is "why?" instead of "you too" or "I know." I don't feel connected.

Most companions in Origins could be milked of all their dialogue within the first 30 minutes of obtaining them, leaving them as soulless place-holders for the remaining 50 hours of the game. Say what you will about DAII, but it paces its companion interactions deliberately. Talk a little, fight a little, give a gift, hump a little. DAII companions react in significant ways to what's going on around them. I'm actually pleased with the game's character interactions. You can't meet someone and bed them 5 minutes later like you could in Origins.


...Only if you chose to "milk" their dialogue, which I didn't.

Talking to my companions a handful of times a "year" just doesn't do it for me.


If you're one of those who "rationed out" the dialogue in Origins, like myself, then you'd find that the frequency of meaningful talks is more or less the same in both games. DAII simply forces the issue, while Origins allowed for a more immediate approach. I won't say which system is better, but I feel as though I know as much, if not more, about fenris than I ever learned about Morrigan or Wynne. Companions interact amongst themselves far more often in this game, and react to current quests in a far more visceral way. You'll find no complaints from me.

No, not really. I talked much more frequently with my companions in Origins.

I feel like the only thing I know about Fenris is "mages = bad, slavers = bad". And like I said everyone keeps telling me how awesome I am and how nice I am and what a great friend I am and I wonder why instead of feeling its justified or feeling the same way about them. I felt a connection in DAO. So far in DA2 I do not.

#107
Persephone

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TwistedComplex wrote...

Persephone wrote...

blahq34653 wrote...

Persephone wrote...

Deified Data wrote...

Sabariel wrote...

The lack of companion talk. It irked me that I couldn't later question Isabela about why she wouldn't enter the qunari compound, that I couldn't talk to Justice in the Fade and learn more about him, etc. I liked being able to talk to my companions whenever I wanted, at my own pace. So far I don't really feel like I "know" any of my companions. Anders keeps telling me how great a friend I am and my response is "why?" instead of "you too" or "I know." I don't feel connected.

Most companions in Origins could be milked of all their dialogue within the first 30 minutes of obtaining them, leaving them as soulless place-holders for the remaining 50 hours of the game. Say what you will about DAII, but it paces its companion interactions deliberately. Talk a little, fight a little, give a gift, hump a little. DAII companions react in significant ways to what's going on around them. I'm actually pleased with the game's character interactions. You can't meet someone and bed them 5 minutes later like you could in Origins.


Thank you for pointing out one of my favorite aspects about DA2 and one of my biggest gripes with DAO. DAO: "Have five gifts!" LI: "I wuv you!". Doesn't get any cheaper than that.


I know! 5 gifts is way too many for sex. :lol:


*Sputters* Especially when done as ludicrously as in DAO. (Bikinis? WUT?)


"Here's a book, wanna f***?"


RPG OF THE DECADE!!!!!!


And don't forget...."So you told me 5 stories, I saved you from your former bard master....." "I wuv you!". And that's it. Yes, very meaningful "romance". Well done, DAO.:devil:

#108
Persephone

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Sabariel wrote...

Deified Data wrote...

Sabariel wrote...

Deified Data wrote...

Sabariel wrote...

The lack of companion talk. It irked me that I couldn't later question Isabela about why she wouldn't enter the qunari compound, that I couldn't talk to Justice in the Fade and learn more about him, etc. I liked being able to talk to my companions whenever I wanted, at my own pace. So far I don't really feel like I "know" any of my companions. Anders keeps telling me how great a friend I am and my response is "why?" instead of "you too" or "I know." I don't feel connected.

Most companions in Origins could be milked of all their dialogue within the first 30 minutes of obtaining them, leaving them as soulless place-holders for the remaining 50 hours of the game. Say what you will about DAII, but it paces its companion interactions deliberately. Talk a little, fight a little, give a gift, hump a little. DAII companions react in significant ways to what's going on around them. I'm actually pleased with the game's character interactions. You can't meet someone and bed them 5 minutes later like you could in Origins.


...Only if you chose to "milk" their dialogue, which I didn't.

Talking to my companions a handful of times a "year" just doesn't do it for me.


If you're one of those who "rationed out" the dialogue in Origins, like myself, then you'd find that the frequency of meaningful talks is more or less the same in both games. DAII simply forces the issue, while Origins allowed for a more immediate approach. I won't say which system is better, but I feel as though I know as much, if not more, about fenris than I ever learned about Morrigan or Wynne. Companions interact amongst themselves far more often in this game, and react to current quests in a far more visceral way. You'll find no complaints from me.

No, not really. I talked much more frequently with my companions in Origins.

I feel like the only thing I know about Fenris is "mages = bad, slavers = bad". And like I said everyone keeps telling me how awesome I am and how nice I am and what a great friend I am and I wonder why instead of feeling its justified or feeling the same way about them. I felt a connection in DAO. So far in DA2 I do not.


It depends on how they view your ACTIONS in their presence, as well as the talks in their home base etc. It's way more rounded out than a talk about roses in the Deep Roads or giving Morrigan a book in Redcliffe. (Random examples, as those dialogues can happen anywhere)

#109
wwuxeno

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Played a mage, Bethany Died.
Played a rogue, took her to deep roads, she died.

:(

#110
Akileija

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The camera. (I have the PC version.)

It would start shaking in narrow corridors and point towards the ground instead of in front of Hawke. Because of this, it was sometimes difficult to see forward when trying to get one point to another, and I relied on staring at the map instead of, you know, looking for landmarks. Otherwise I had no big annoyances with DA2.

Modifié par Akileija, 14 mars 2011 - 11:42 .


#111
enrogae

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If I had to pick my one single, biggest issue with the game... it'd have to be the excessive overuse of recycled maps. That is, in my opinion, the biggest single flaw in the game. It just makes it seem small, and glaringly obvious that it was rushed. Fix that, and I would be far more forgiving of DA:2's other faults.

Some say they'd rather have this than wait 3-5 years for another game, but I cannot disagree more.  I'd rather wait 3-5 years and get a quality game full of content than play a game that feels more like Jedi Knight II multiplayer (same set of maps over and over, 5-15 minutes of content, recycle).  That 3-5 years of extra development time usually means I get FAR more "enjoyment" time out of the game.  I will be playing DA:O for years, off and on.  I do not think I will do the same with DA:2.  There just... isn't as much there to experience.

Modifié par enrogae, 14 mars 2011 - 11:42 .


#112
Persephone

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wwuxeno wrote...

Played a mage, Bethany Died.
Played a rogue, took her to deep roads, she died.

:(


Bring Anders into the DR the next time when you take Bethany along. ;)

#113
TwistedComplex

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DEM SPOILERS MAN

#114
Persephone

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enrogae wrote...

If I had to pick my one single, biggest issue with the game... it'd have to be the excessive overuse of recycled maps. That is, in my opinion, the biggest single flaw in the game. It just makes it seem small, and glaringly obvious that it was rushed. Fix that, and I would be far more forgiving of DA:2's other faults.


I am hoping for Mods/patches there to at least give each map SOME unqiue touches. Shouldn't be impossible. (I hope.)

#115
aftohsix

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Biggest issue? I'm having too much fun and staying up much too late playing.

#116
DenMarq

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Sabariel wrote...

Deified Data wrote...

Sabariel wrote...

Deified Data wrote...

Sabariel wrote...

The lack of companion talk. It irked me that I couldn't later question Isabela about why she wouldn't enter the qunari compound, that I couldn't talk to Justice in the Fade and learn more about him, etc. I liked being able to talk to my companions whenever I wanted, at my own pace. So far I don't really feel like I "know" any of my companions. Anders keeps telling me how great a friend I am and my response is "why?" instead of "you too" or "I know." I don't feel connected.

Most companions in Origins could be milked of all their dialogue within the first 30 minutes of obtaining them, leaving them as soulless place-holders for the remaining 50 hours of the game. Say what you will about DAII, but it paces its companion interactions deliberately. Talk a little, fight a little, give a gift, hump a little. DAII companions react in significant ways to what's going on around them. I'm actually pleased with the game's character interactions. You can't meet someone and bed them 5 minutes later like you could in Origins.


...Only if you chose to "milk" their dialogue, which I didn't.

Talking to my companions a handful of times a "year" just doesn't do it for me.


If you're one of those who "rationed out" the dialogue in Origins, like myself, then you'd find that the frequency of meaningful talks is more or less the same in both games. DAII simply forces the issue, while Origins allowed for a more immediate approach. I won't say which system is better, but I feel as though I know as much, if not more, about fenris than I ever learned about Morrigan or Wynne. Companions interact amongst themselves far more often in this game, and react to current quests in a far more visceral way. You'll find no complaints from me.

No, not really. I talked much more frequently with my companions in Origins.

I feel like the only thing I know about Fenris is "mages = bad, slavers = bad". And like I said everyone keeps telling me how awesome I am and how nice I am and what a great friend I am and I wonder why instead of feeling its justified or feeling the same way about them. I felt a connection in DAO. So far in DA2 I do not.


To be fair to Fenris, the guy doesn't have much in the way of memories. If I were him, yeah -- I'd totally make hating mages and slavers my number one topic of interest. :)

#117
Persephone

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aftohsix wrote...

Biggest issue? I'm having too much fun and staying up much too late playing.


*Sputters* Good thing, that. I should get back to my Rogue playthrough as well.:o

#118
Sen4lifE

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Jhime wrote...

Maps are quite high, but my biggest issue is that it's damn difficult to target the enemy I want to target sometimes.


Should try pausing with the radial menu and aiming at them.  If it doesn't work well for you, try making the radial menu toggable, and see if the D-pad selection still works..



To OP: My biggest problem is the Dynasty Warriors-like combat.  Other than that, I liked the game.

#119
Cutlass Jack

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There was only one issue that bothered me to the point of distraction, and its comparatively minor...

Not being able to dual wield swords. How can you have Duelists and Swashbuckling pirate queens without swords? At the very least they should have done 'daggers' that looked like rapiers.

#120
AkiKishi

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It's a toss up between character disconect not making me care through the character, or the really bad combat waves which failed to challenge me as a player.

Sen4lifE wrote...
To OP: My biggest problem is the Dynasty Warriors-like combat.  Other than that, I liked the game.


Ever play Dynasty Warriors?

Modifié par BobSmith101, 14 mars 2011 - 11:44 .


#121
Radwar

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1) No tactical camera (really, REALLY hated that).
2) Recycled environments
3) Can't change your companions armor & can't equipe boots & helmets. Really frustrating when most armor equipment is completely useless in your playthrough.

#122
enrogae

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Persephone wrote...

enrogae wrote...

If I had to pick my one single, biggest issue with the game... it'd have to be the excessive overuse of recycled maps. That is, in my opinion, the biggest single flaw in the game. It just makes it seem small, and glaringly obvious that it was rushed. Fix that, and I would be far more forgiving of DA:2's other faults.


I am hoping for Mods/patches there to at least give each map SOME unqiue touches. Shouldn't be impossible. (I hope.)


That is far less likely in this game than it was in DA:O, because they haven't included a toolset or made modding available in any form.  If this happens, it will be with hacks and patches that are certainly not Bioware approved.  Some may find this acceptable, others even appealing... but personally if I have to go to such lengths for a game to be enjoyable then it shouldn't have been published in the first place (or I shouldn't have wasted my money on it).

#123
Revelo

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The bugs which I have noticed sprung up a lot in Act II, achievements not unlocking, companion quests getting auto-completed before I can do them...

I'm done with this game untill the patches come out. Rushed is one thing, but unfinished and not tested is another. I could deal with the fact this was entirely different to Origins and I was enjoying it untill stuff like that ruins the sense of accomplishment and immersion. I wish astuff had actually been learned from Origins.

#124
apoc_reg

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Recycled maps for sure.

I think they should release FREE DLC to diferentiate the dungeons.

Im 15hrs into act 1 and it is so jarring when you go on two consectutive quests and the only difference is where the box is and which door you start from!

I feel pretty robbed paying full prise for a half finished game.

Modifié par apoc_reg, 14 mars 2011 - 11:46 .


#125
Relshar

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The things I dont like about DA:2
1) Lack of equipment for my character and companions.
2) The fact I got to travel to each of my party members houses just to talk to them, yet when they are stood next to me on the street they ignore me.
3) Long cool downs on spells and abilities.
4) Recycled maps Seen one cave/ dungeon I seen them all now.
5) Rogues having a stealth timer on their sneak skills. I liked to use them to scout ahead.Now I just got to wade in.
6) If your not playing a rogue your going to miss alot of chests unless you up Varric's or Isabella's cunning up high as soon as you meet them.

For me DA:O is a far better game and story line. I do not like the new mechanics to DA:2 The animations are nice in the combat, but these things do not make a great game. Without interaction with the characters other than in their houses I find it hard to get immerssed in this game.