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What's the single biggest issue you had with DA2?


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#126
Chris_Really_Rocks

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Lack of friendly fire in hard mode.

Lack of an isometric or detachable camera.

#127
DenMarq

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As for my issue, I'd have to say inconsistencies with the audio. Nothing like being deep in the middle of a conversation, and outta nowhere, it sounds like the other character is talking through a cup, or turning his head to speak over his shoulder when you're right in front of him.

As an aside, anyone on the 360 getting this problem where the character models during cutscenes start... "squishing," for a lack of a better term? It's so unbelievably distracting to have characters look normal, then short and wide, blinking in and out like that over the course of a cutscene. Ugh.

#128
Bibdy

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The lack of direction in the story. It feels like the story is completely missing purpose. The Varric/Cassandra mechanism isn't strong enough that its in the back of my mind as I'm playing. I'm thinking about the here and now and the events being presented to be constantly throughout. I liked the various mini-stories that encompass the plot and come to a head later on, but its just a very different method of storytelling and I didn't really like it as it conflicted with my completionist desires on a regular basis.

I'm not going to throw away entire quests (the game's primary mechanism for giving me experience, items and CONTENT) because a party member doesn't like the idea (e.g. Fenris hates it when I help Mages) or because it disagrees with whatever my character's moral standing is meant to be (e.g. being an Apostate and helping the Templars). Give me the quests in a logical manner first, THEN give me the means to betray my own/my companion's trust/beliefs. Not the other way around. Playing all of the game's content shouldn't feel like a penalty.

Modifié par Bibdy, 14 mars 2011 - 11:48 .


#129
wwuxeno

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Persephone wrote...

wwuxeno wrote...

Played a mage, Bethany Died.
Played a rogue, took her to deep roads, she died.

:(


Bring Anders into the DR the next time when you take Bethany along. ;)


Got sick of him the first play through :( Was only playing on hard so I didn't need a dual healer setup for the boss. I almost reloaded when the Varric/Cass cutsceen played though...

#130
ArcanistLibram

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The ending.

#131
Persephone

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enrogae wrote...

Persephone wrote...

enrogae wrote...

If I had to pick my one single, biggest issue with the game... it'd have to be the excessive overuse of recycled maps. That is, in my opinion, the biggest single flaw in the game. It just makes it seem small, and glaringly obvious that it was rushed. Fix that, and I would be far more forgiving of DA:2's other faults.


I am hoping for Mods/patches there to at least give each map SOME unqiue touches. Shouldn't be impossible. (I hope.)


That is far less likely in this game than it was in DA:O, because they haven't included a toolset or made modding available in any form.  If this happens, it will be with hacks and patches that are certainly not Bioware approved.  Some may find this acceptable, others even appealing... but personally if I have to go to such lengths for a game to be enjoyable then it shouldn't have been published in the first place (or I shouldn't have wasted my money on it).


Well, most mods concerning the graphics were done via the Override Folder. That DA2 has. I'm already using DA2 Mods via the Override Folder and they work superbly. So there's hope! :happy:

#132
enrogae

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Persephone wrote...

enrogae wrote...

Persephone wrote...

enrogae wrote...

If I had to pick my one single, biggest issue with the game... it'd have to be the excessive overuse of recycled maps. That is, in my opinion, the biggest single flaw in the game. It just makes it seem small, and glaringly obvious that it was rushed. Fix that, and I would be far more forgiving of DA:2's other faults.


I am hoping for Mods/patches there to at least give each map SOME unqiue touches. Shouldn't be impossible. (I hope.)


That is far less likely in this game than it was in DA:O, because they haven't included a toolset or made modding available in any form.  If this happens, it will be with hacks and patches that are certainly not Bioware approved.  Some may find this acceptable, others even appealing... but personally if I have to go to such lengths for a game to be enjoyable then it shouldn't have been published in the first place (or I shouldn't have wasted my money on it).


Well, most mods concerning the graphics were done via the Override Folder. That DA2 has. I'm already using DA2 Mods via the Override Folder and they work superbly. So there's hope! :happy:


That is more than I was aware of, so perhaps you are correct.  :)

#133
TMZuk

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Persephone wrote...

TMZuk wrote...

The horrible, godawful, over the top, ridiculous, absolutely inane, childish combat-system!


Same Combat system as Origins, only faster. Are you saying DAO's combat system was NOT flawless? BLASPHEMY!:lol:


DA:O's combat system was far from flawless, but nowhere in DA:O would you have to stand on a hill, looking down on your enemies, and being utterly unable to do anything than double back and  charge into yet another melee with exploding enemies all over the place.

#134
Sabariel

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Persephone wrote...

It depends on how they view your ACTIONS in their presence, as well as the talks in their home base etc. It's way more rounded out than a talk about roses in the Deep Roads or giving Morrigan a book in Redcliffe. (Random examples, as those dialogues can happen anywhere)


I'm doing two play throughs at the moment so I can do both the rivalry and friend path with each of my companions. Either has yet to make me feel connected.


DenMarq wrote...

To be fair to Fenris, the guy doesn't
have much in the way of memories. If I were him, yeah -- I'd totally
make hating mages and slavers my number one topic of interest.
:)

It's not a slam against Fenris. I understand why he thinks mages and slavers are bad. I don't feel that I know much about Anders or Aveline or Varric or Isabela or Merill in addition to Fenris. When Aveline showed up at my house after a spoilery thing happened my reaction was "Why are you here? I barely know you." instead of "Aww, Aveline." and I even like Aveline.

I'm not saying the Origins system is perfect, just that I prefer it.

I don't see why DA3 can't have both casual talks on the road: "Hey, Isabela. Tell me a little about yourself... and where you got those boots." and "4 serioz" talks at home: "Hey Anders, I noticed that you're a little loopy. Do share."

Modifié par Sabariel, 14 mars 2011 - 11:58 .


#135
Emzamination

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Radwar wrote...

Can't change your companions armor & can't equipe boots & helmets. Really frustrating when most armor equipment is completely useless in your playthrough.


Its no armor there really...The companions are only models.

#136
SlamminHams

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The maps and the fact you spend 80% of the game in a single city when there's a gigantic world called Thedas out there.

#137
Mahrdol

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PuppetSoul wrote...

My biggest issue is the betrayal.

A dev studio that I had thought would never wrong me decided it was high time to cash in on that loyalty.


LoL you must have seen this coming with the over priced DLC?

I wish the people who made Bioware great would have taken the millions from EA and started a new game company...

#138
Romantiq

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The single biggest issue is reusable content. Too much is too much.

#139
Persephone

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enrogae wrote...

Persephone wrote...

enrogae wrote...

Persephone wrote...

enrogae wrote...

If I had to pick my one single, biggest issue with the game... it'd have to be the excessive overuse of recycled maps. That is, in my opinion, the biggest single flaw in the game. It just makes it seem small, and glaringly obvious that it was rushed. Fix that, and I would be far more forgiving of DA:2's other faults.


I am hoping for Mods/patches there to at least give each map SOME unqiue touches. Shouldn't be impossible. (I hope.)


That is far less likely in this game than it was in DA:O, because they haven't included a toolset or made modding available in any form.  If this happens, it will be with hacks and patches that are certainly not Bioware approved.  Some may find this acceptable, others even appealing... but personally if I have to go to such lengths for a game to be enjoyable then it shouldn't have been published in the first place (or I shouldn't have wasted my money on it).


Well, most mods concerning the graphics were done via the Override Folder. That DA2 has. I'm already using DA2 Mods via the Override Folder and they work superbly. So there's hope! :happy:


That is more than I was aware of, so perhaps you are correct.  :)


I hope so. The Mod I was most happy about is a "No Restrictions" Mod, allowing Hawke to wear anything/use anything she/he likes. Hopefully the modders will be able to give the companions Hawke's layout. That would make my day. As far as I know, they are already working on it. :happy:

#140
Persephone

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Sabariel wrote...

I'm not saying the Origins system is perfect, just that I prefer it.

I don't see why DA3 can't have both casual talks on the road: "Hey, Isabela. Tell me a little about yourself... and where you got those boots." and "4 serioz" talks at home: "Hey Anders, I noticed that you're a little loopy. Do share."


I'd love that. I'd really, REALLY love that. Let's hope Bioware gets the message. ;)

#141
Artemis_Entrari

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Most obvious issue?  Probably have to go with the recycled maps, simply because of how lazy that seemed.

But my biggest actual issue was just how ... small the game felt compared to Origins.  What I mean by that is, whether it was due to just the optics of it or whatever, but in Origins there were multiple places to visit.  Even if some of the areas weren't as large as others, or didn't have as much to do (ie. Lothering compared to Denerim), it still made you feel like you were traversing an entire country.

In Dragon Age 2, there's Kirkwall and then ... one or two tiny little camps outside the city.  Sure, some quests differentiated between day and night in Kirkwall, so I guess you can almost count that as two cities.  But it still felt incredibly small.  One of the things that drew me in about Origins was just because of the fact you could travel all over Fereldan.  It felt like an adventure.  Kirkwall felt like basically one "city" from Origins.  It didn't feel any bigger than visiting Orzammar, for instance.

I just wish they'd added extra places to visit, and which had some depth to it.  For instance, if Sundermount was more thick with quests and had more areas, and if the Wounded Coast also had maybe a town in which you could visit and there were quests to be had there, the game might not have felt so compressed.

A secondary complaint, though it's one I probably shouldn't even bother with since they indicated this would be the case, is the lack of ability to chat with your companions anywhere other than their home bases.  I knew this going in, since I believe BioWare stated they were going for a more Awakenings-style party interaction than Origins-style.  But still, I absolutely loved being able to chat with companions anywhere we were in Origins.

#142
Krimson_Wolf

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I really liked it it was just way to short compared to DA:O.

#143
akayasha

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For now there's nothing too major, but there are some things I didn't like. I guess my biggest complaint is that the game is really short, and I can't find too much replayability save other classes and some other choices you could make. I don't like some of the animations though. For example when you drink a beer, the cup will be on your neck or something like that; even though, you're "drinking" it. Some of the audio is weird too, people will speak and it'll sound soft even though they are next to you. Some areas sound like their cramped in a hollow metal tunnel, but I don't mind that too much. I hate how sometimes people's arms would go through their chests, but that's hard to fix its in like every game, but it feels less believable. Also at times when I hit the enemy lightly they explode, but when I hit them with a skill they would just fall. My skill should be the one exploding them, but oh well. Save my first complaint with the length those are really minor complaints, but they just make the game feel less believeable. They make me cringe, but I can't complain I wouldn't be able to make it any better. Otherwise, I really, really like the game.

Modifié par akayasha, 15 mars 2011 - 12:21 .


#144
majnuker

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Deified Data wrote...

It's hard to wittle it down to just one:

  • The story doesn't follow the traditional "Beginning, 4 hubs, End" structure of most Bioware games. It actually kept me guessing about what would happen next. Poor show, Bioware. What happened to the much-heralded "Most Predictable Writing Team in Gaming"?
  • The combat actually required me to stay on my toes and use my thumbs. I need those for optimal Cheetoh-grabbing. Since when did video games start requiring player input?
  • I, like most posters here, considered the greatest part of Origins to be it's rich item-crafting system, especially my trips back and forth between Denerim and the Circle, buying lyrium dust and concentrator agent. The loading screens between these two areas allowed me the time to meditate on the game - namely, how much lyrium dust was I going to buy in the next area? The crafting in DAII is dumbed down to an absurd degree. I long for the challenge of buying ingredients from vendors who offered an infinite supply of lyrium dust or elfroot.
  • Hawke isn't nearly as customizable as the Warden from Origins. Origins' dialogue system allowed us to craft our Warden to our exact specifications - for example, my Warden went to Brown, enjoys the music of Joy Division, and takes his latees with skim milk. Never again will that level of customization be available - now all we have to pick from is any mixture of benevolence, compromise, charm, flirtation, decisive action, hard-line aggression, glibness, and...well, my point is, Hawke isn't very charismatic. He has the same beard throughout the entire game.
  • In Origins, I could instruct my teammates like a general on the battlefield. It is no longer so. They seem to actually know what they're doing, for once. Having teammates that aren't completely helpless removes the depth of having to manually tell them what to do every few seconds, even though I can still do that. The point is, I don't have to, and that makes me feel...unwanted. Inadequate? Sigh...
  • The classes are far too different from one another. I miss the certainty of Origins, where I could roll a duel-wielding rogue and rest assured that I'd simply play like a lightly-armored warrior who dies alot. The skill selection process is far too dumded down, as well. Nothing can compare to the thrill of having to learn "Telekinetic Weapons" to get to "Crushing Prison" in Origins. What do they have to do with one another? Why ask questions at all? That's what I say. Being allowed to choose the skills you want, when you want, is a bit too convenient for my tastes.
  • I can't import my Shepard from Dragon Effect: Origins. He was a Dwarf Sentinel, Renegon. Why give us import data at all if it barely makes any difference?
...

In all seriousness, there's no excuse for the repeated dungeons. If they were going to reuse the same damned template over and over again, they could have at least altered the overhead map to show us which passages were accessible and which ones weren't. I also hate how ever accessory in the game has the generic name of "ring" or "belt", regardless of its effects. At least tack a "of Fortitude" or "of Magic" on there, somewhere, to clarify things.

[*]
[*]I do believe you just won the game.
[*]The one thing for ME, while there were small details that could have been better was the recycled maps...that and doors i couldn't open that i could open later >.>

#145
lizzbee

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The entire combat experience, from the new system to its frequency everywhere. The endless stupid combat, waves and waves of it everywhere that mirrored the exact mechanism for each and every boss fight. The "invulnerable" bosses you couldn't attack during their "spawn waves of trash minions" phases because the interface wouldn't let you. Like the dragon, or the end boss in the Deep Roads. I honestly thought it was a bug when Hawke wouldn't actually lift her bow to attack. The strategic neutering of my favorite class in Origins, the DW rogue. I *loved* stunning and backstabbing, or positioning my stealthed rogue to do maximum damage to an ogre, and then running. Now it's an "ability," not an inherent feature of the build that you can take advantage of by using your wits.

#146
Destrier77

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Im a bit confused, im on ps3, and dont have most of these gripes. Also as for enemies teleporting in i dont see that either, the enemies run in from alleyways, or appear out of doors or drop from roofs. Strange.

Also the characters in this game are far better, the game is longer, has more freedom than the first game, i mean you might have thought you had freedom in dao but you didnt, you had to go to the forest, the dwarves, the mage tower the knights the temple of ashes, then the city then game over.

I think this game is actually the nearest to baldurs gate we have had in a long time and im loving it.

Also, am i the only person who thinks it looks stunning in combat. meh, i suppose the fact people are here complaining shows they are passionate about da. But just think of all the thousands of poeple too busy playing to come here and defend it.

#147
Apechild

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My biggest issue, despite recycled areas, waves of enemies, unable to properly equip my party members as to how I want, uninspiring storyline, boring hanger-on party members and so on...

I was not really involved in the storyline. There was this bloke called Hawke, apparently, and I just controlled him. I felt no affinity with him, he was just some guy in this little story. I was emotionally involved with my Grey Warden in DA:O, almost in tears when I chose a particular 'noble' ending, but this man I spam buttons with to get him to attack? Not overly bothered about him or his story.

#148
Insanecyclone

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The constant, boring, waves of enemies and the lack of customization for companions. There are other major problems but I enjoyed it either way. Some of the writing felt bad but I don't want to get into that.

#149
lizzbee

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Destrier77 wrote...

Im a bit confused, im on ps3, and dont have most of these gripes. Also as for enemies teleporting in i dont see that either, the enemies run in from alleyways, or appear out of doors or drop from roofs. Strange.


Depends on where you are.  I'm playing a mage this time around, and there are places where enemies just appear in the air in front of you.  I saw the materializing once in one of the Sundermount quests-- suddenly new enemies existed where there was just empty space and open landscape.

Modifié par lizzbee, 15 mars 2011 - 12:27 .


#150
BiowarEA

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That I purchased it! I foolishly neither demoed the game nor read the previews for it and bought it in good faith thinking it would adhere to the qualities of its predecessor.