What's the single biggest issue you had with DA2?
#151
Posté 15 mars 2011 - 12:32
Few and repetitive maps. (Did all the level designers resign when the game was still in development?)
Few enemies type.
Shorter story than DAO.
Dull side quests.
Dull companions.
And as a side note... why all the female companions are so ugly?
Aveline looks like a cow.
The in game Isabella could be saved but not the concept arts / wallpaper version. First time a concept is uglier than the final model.
I don't even consider Merrill.
Anyway even Mass Effect 2 wasn't at the same level of Mass Effect 1 maybe is the Bioware modus operandi, to ruin the sequels.
Even if they had no problem with all the D&D saga from Baldur's Gate to NWN 2.
#152
Posté 15 mars 2011 - 12:39
1) The game felt too short at the "end": I really enjoyed myself until I realized hey... its gonna end soon. Someone mentioned 5 acts and that sort of what I was expecting, 3 acts felt way too fast. It ultimately felt like an expansion rather than a full game.
2) A complete lack of an ending: yeah I understand leaving it open for a sequel but there was 0 closure. This pact by having a certain magical choice at the end not matter really bugged me.
3) It really feels like there are not many skills to choose from at all, for any class. I rolled a mage and I really felt like there were no appealing skills outside of crushing prison. I didnt want to be a healer or elementalist so for the most part I was S.O.L. Moverover the other classes seemed rather lackluster as well.
#153
Posté 15 mars 2011 - 12:40
#154
Posté 15 mars 2011 - 12:41
2. The way the enemies spawn--if I wanted diablo, I would play diablo. Breaks immersion, makes tactical play more contrived.
3. Lack of tactical camera.
Pretty much in that order. Fix those 3 things and it would be a rock solid game...even if it was still missing some stuff from DA:O (though it also gained stuff too so it's a wash).
#155
Posté 15 mars 2011 - 12:43
#156
Posté 15 mars 2011 - 12:43
Faustchen wrote...
1. Recycled maps. Breaks immersion in more ways than one.
2. The way the enemies spawn--if I wanted diablo, I would play diablo. Breaks immersion, makes tactical play more contrived.
3. Lack of tactical camera.
Pretty much in that order. Fix those 3 things and it would be a rock solid game...even if it was still missing some stuff from DA:O (though it also gained stuff too so it's a wash).
These are all true. They weren't my top peeves, and I can't agree that fixing them would fix the game, but yeah...
Modifié par errant_knight, 15 mars 2011 - 12:44 .
#157
Posté 15 mars 2011 - 12:45
#158
Posté 15 mars 2011 - 12:52
Not only because we are stuck in a boring city with no life.. But because of reused maps... Small/Senseless loot tables...little customization over all...A city that seems to only contain 40 or so citizens with the rest just teleporting ninjas trying to kill you(may be thats why there are so few in this city?)
All of this contributed the over all size of the world in my mind. There was no feeling of adventure..with a few exceptions. Heck, the second prince quest had a good feeling to it.. and a few others.. but too few
In the end I felt Orzammar in DA:O had more content and story to it than the whole DA2 world. Basically it felt like a bigger world.
Still I enjoyed DA2 somewhat.
#159
Posté 15 mars 2011 - 12:53
Waves of enemies. (boring combat)
#160
Posté 15 mars 2011 - 12:55
So when I play Dragon Age I don't want to run around Kirkwall for the entire game.
#161
Posté 15 mars 2011 - 12:58
I'll go ahead and chime in on what I will hate most about upcoming DLC,
Recycled content.
#162
Posté 15 mars 2011 - 12:58
Honourable mentions to the constantly spawning trash mobs of the same 3 bad guys, the uninspired and totally boring level design and the lack of a satisfying ending to this game.
Modifié par adneate, 15 mars 2011 - 12:59 .
#163
Posté 15 mars 2011 - 12:59
C'mon baby. Don't do me like that.
#164
Posté 15 mars 2011 - 01:25
lizzbee wrote...
The entire combat experience, from the new system to its frequency everywhere. The endless stupid combat, waves and waves of it everywhere that mirrored the exact mechanism for each and every boss fight. The "invulnerable" bosses you couldn't attack during their "spawn waves of trash minions" phases because the interface wouldn't let you. Like the dragon, or the end boss in the Deep Roads. I honestly thought it was a bug when Hawke wouldn't actually lift her bow to attack. The strategic neutering of my favorite class in Origins, the DW rogue. I *loved* stunning and backstabbing, or positioning my stealthed rogue to do maximum damage to an ogre, and then running. Now it's an "ability," not an inherent feature of the build that you can take advantage of by using your wits.
but DuDE didnt it look awsum?!
#165
Posté 15 mars 2011 - 01:34
#166
Posté 15 mars 2011 - 01:36
#167
Posté 15 mars 2011 - 01:44
lizzbee wrote...
The entire combat experience, from the new system to its frequency everywhere. The endless stupid combat, waves and waves of it everywhere that mirrored the exact mechanism for each and every boss fight. The "invulnerable" bosses you couldn't attack during their "spawn waves of trash minions" phases because the interface wouldn't let you. Like the dragon, or the end boss in the Deep Roads. I honestly thought it was a bug when Hawke wouldn't actually lift her bow to attack. The strategic neutering of my favorite class in Origins, the DW rogue. I *loved* stunning and backstabbing, or positioning my stealthed rogue to do maximum damage to an ogre, and then running. Now it's an "ability," not an inherent feature of the build that you can take advantage of by using your wits.
Thank God!
In many reviews I've read, they have been saying the combat system is a vast improvement...
What!! I dislike it intensly, for many of the above reasons, true DAO was not perfect, shuffling was frustrating at times, the only redeeming feature is the ability to move whilst in combat more fluidly, which certainly would have made the stealth skill in DAO easier to use, it didn't have to be replaced by doing the entire move for you at the click of a button.
The new system replaces combat with power rangers, yet it is still called tactical? No, ramping up the difficulty on nightmare and spaming waves does not make it tactical by forcing you to pause the overfrantic combat so you can work out what the hell is going on.
Modifié par billy the squid, 15 mars 2011 - 01:47 .
#168
Posté 15 mars 2011 - 01:45
jlb524 wrote...
What others have said, reusing the same 6 areas over and over plus the damn spawning of groups of enemies that always seemed to appear next to the party mage and kill them in seconds grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr.
yep
and the damn enemies always seem to spawn in with double the health as well, yarrr
#169
Posté 15 mars 2011 - 01:48
#170
Posté 15 mars 2011 - 01:51
#171
Posté 15 mars 2011 - 01:53
Modifié par RhythmlessNinja, 15 mars 2011 - 01:54 .
#172
Posté 15 mars 2011 - 01:55
2: Anders trying to get in your pants literally every conversation
#173
Posté 15 mars 2011 - 01:55
#174
Posté 15 mars 2011 - 01:56
#175
Posté 15 mars 2011 - 01:57
On that note, does Kirkwall have seasons? Or bad weather for that matter? for being so close to the sea i never once noticed it pour rain or have any fog...
You'd think the people there would be happier with all the great weather they get.





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