Debating your point at the end of the day is pointless, its your
opinion and your probably not going to change it no matter what people
say, but I am a sucker for a good discussion.
Theduke2 wrote...
First, the game breaks for me the cardinal rule of fantasy: keep it
different! Instead, DA made a conscious decision to incorporate many
contemporary elements into their world: slavery, racism, castes, drug
use, and, of course, French people. This was really clever when Ultima
7 tried it 15+ years ago, but not so much today. And don't I play
fantasy games to become immersed in a world that is "fantastical", not
contemporary? Isn't the whole beauty of fantasy that you can do
whatever you like, be as creative as your imagination allows? If I want
to learn about the problems associated with social structures in India,
I'll go watch Frontline. Strip away these elements, and you're left
with an incredibly generic, Tolkien-esque universe. Yawn.
I also find myself not really caring much one way or another about
any of the characters. I can't tell whether it's a failure of writing,
design, or just storytelling. There's no emotional connection, the
romances are comical, either bad or non-existent character arcs (don't
tell me "I lost my sword" counts as an arc), and if any of the
characters died, I wouldn't care at all (except the dwarf--he's
amusing, and his VO by Steven Blum is great).
In the end, the game just feels like a retread of NWN but with
dumbed-down tactical combat. All the same conventions are there: the
"minigame" trying to earn companion's approval, a similar combat
system, even similar plots. I'm struggling to reconcile all that with
the stellar reviews and how "groundbreaking" the game is being
called...and I haven't even touched on the graphics, ridiculous
inventory management, how rudimentary ("take this item to this guy!")
most quests are, and some other elements. Other than a couple of
interesting plot twists, there didn't seem to be anything novel here.
Anyone agree, or can help me understand why they were particularly impressed with
the game?
The setting itself is closer to a low/dark fantasy basis, horror themes
with contemporary themes mixed in with the typical swords and sorcery
that is the hall mark of a fantasy world.
The basis of the world
is closer to a George R.R Martin than Tolkien. Added to this I’m sorry
but everyone and their dog starts trotting out Tolkien when making
fantasy based comparisons yes there are vague similarities and general
arcs that match up but as has been pointed out they are superficial,
elves and dwarves are both painted in a very different light to
anything seen in Tolkien literature. The lore involved diverges a great
deal from the norm and this is what has captured a great many people
imaginations, elves are no longer the aloof near immortals depicted in
almost every fantasy game and book dwarves while they are still
underground dwelling stumpies also diverge from the commonly held
conceptions.
This is a personal take on the characters, I myself found the
interactions with the characters to be excellent and was saddened and
elated at many points through the interactions with my party. Morrigans
voice acting is top notch and the banter between your characters as you
travel adds a real depth to the game and made it feel as if I was part
of a group of people instead of a group of mutes.
Gameplay wise your right there is nothing fantastically new or innovative regarding the combat system its basically the same thing we have seen from as far back as Baulders gate and Planescape: Torment. It did try to add a more MMOesque feel with the whole tank and healer aspect, personally I didn't like this I felt it had to real place in the game and its one of my few gripes. I would have preferred to see something more similar to the temple of elemental evil combat system.
The approval mini game as you call it while it is similar to things we have seen before (ME) the way its done is fairly refreshing, you cannot just take the nicest dialouge options, you actually have to consider the character you are talking to, added to which the back stories for your party memebers are often very compelling.
The reason the game is getting stellar reviews is not so much the combat (which while it should be solid should always be secondary to the story in any crpg) or the graphics but the lore and the story, the fact that DA flies in the face of many of many of the fantasy conventions we see in the CRPG realm and goes even further by making the game dark and tragic and the story about sacrifice and hardship in a brutal world which we make our way through as we see fit.
Modifié par Sanguinius_nz, 17 novembre 2009 - 01:42 .