Oh Quick Swap Weapon Sets, How I Miss Thee...
#1
Posté 15 mars 2011 - 12:49
I get that Bioware wished to make the classes and roles more defined, but I have to say the decision to remove quick swapping your weapons is one that makes little sense to me, and ultimately the only result is a bit of a downer for many of us. Worse, the ability for rogues to use either daggers or bows is still allowed, teasing us - if they wanted to force rogues into a specific and exclusive playstyle, they should've simply included stat requirements into bows that are different from daggers.
But no, us rogues are teased with being able to use both bows and daggers, but it's just painfully slow and inconvenient to do so. Why oh why Bioware? Why did you have to do this to us?
#2
Posté 15 mars 2011 - 12:55
This said, keeping the weapon-swap option in for the simple convenience of, say, switching between two different swords with two different sets of enchantments, for example, would have been pretty handy. So taking the option out seems a bit silly to me.
#3
Posté 15 mars 2011 - 11:23
#4
Posté 22 mars 2011 - 06:00
#5
Posté 22 mars 2011 - 06:16
#6
Posté 22 mars 2011 - 06:18
#7
Posté 22 mars 2011 - 11:23
#8
Posté 22 mars 2011 - 11:55
SuicidialBaby wrote...
Unless you're fighting a group of 2 different types of enemies that have 2 very different immunities or one group right after another with different immunities. This happens constantly.
This. I found the whole quickswapping idea mostly pointless in DAO, which makes it no surprise why it was removed. But in DA2 with the ridiculous cheatish immunities when one group of mercs seem to be fire elementals while another are frost elementals, with not some but TOTAL IMMUNITY to said elements, it makes the need for alternate weapons absolutely mandatory. Relying on elemental weapons on my 2h in Nightmare for example has forced me to dump areas completely only to go somewhere else until I get another 2h with another element. That's until I learned to always keep a physical backup weapon.
Modifié par Zan Mura, 22 mars 2011 - 11:55 .
#9
Posté 22 mars 2011 - 02:32
#10
Posté 22 mars 2011 - 04:15
#11
Posté 22 mars 2011 - 07:25
#12
Posté 22 mars 2011 - 07:31
Zan Mura wrote...
This. I found the whole quickswapping idea mostly pointless in DAO, which makes it no surprise why it was removed. But in DA2 with the ridiculous cheatish immunities when one group of mercs seem to be fire elementals while another are frost elementals, with not some but TOTAL IMMUNITY to said elements, it makes the need for alternate weapons absolutely mandatory. Relying on elemental weapons on my 2h in Nightmare for example has forced me to dump areas completely only to go somewhere else until I get another 2h with another element. That's until I learned to always keep a physical backup weapon.
you found it useless, so its no suprise it was removed?
oh and by the way guys... there was a lot of +% damage to certain elemant items in the game vs the lower but more consitant damage of physical.
i miss swaping weapons too, but immunities are not the reason.
i'd much rather be able to open with the AoE of 2h and drop down to sword and board once i got the aggro, or be able to auto attack from a distance as a rouge or speed things up with dual wield if it was somewhat safe.
#13
Posté 22 mars 2011 - 10:15
For my rogue, I'd like to swap between daggers and bow.
For my warrior, I'd like to swap between 2 hander and weapon/shield.
For my mage, I'd like to swap between different staves.
And for all of them, I'd like a totally new hotbar for each weapon loadout.
PLEASE?
#14
Posté 22 mars 2011 - 10:22
#15
Posté 22 mars 2011 - 11:00
#16
Posté 23 mars 2011 - 12:23
mfmaxpower wrote...
But no, us rogues are teased with being able to use both bows and daggers, but it's just painfully slow and inconvenient to do so. Why oh why Bioware? Why did you have to do this to us?
QFMFT this feature is sorely missed, on all classes.
#17
Posté 23 mars 2011 - 12:26
..of all the decisions. Limiting class abilities and removing second weapon sets is a pretty major limiting factor in gameplay...
#18
Posté 23 mars 2011 - 01:09
The most laborious and annoying thing for me is the fact that I have to keep changing 2 or three pieces of gear every time I check a dead body in order to be wearing something with "better equipment" or "more coin," then I have to change all that gear back when I get into combat.
I'd love to see some kind of mod that allows armor/weapon sets or allows you to drag equipment to the shortcut bar.
Modifié par naughty99, 23 mars 2011 - 01:10 .
#19
Posté 24 mars 2011 - 10:13





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