Best staff to use?
#51
Inviato il 20 marzo 2011 - 06:30
#52
Inviato il 24 marzo 2011 - 04:12
I was just short the money to buy Cold-Blooded in Act 2 and knew I couldn't get it in Act 3... so sue me, but I used this glitch and got the 33g I was short. *shrugs*
(Also to clarify I am not talking about the glitch that has been recently making the rounds on gaming sites where you get infinite money/xp from a quest hand in - what I am referring to is a very old glitch from DAO which works on both PC and consoles).
#53
Inviato il 24 marzo 2011 - 04:19
Final Thought, may be the best staff in terms of bonuses etc.
But once your character hits level 27 or higher, the Randomly Generated Gear off Mob's becomes the better damage dealers.
Final Thought has capped damage rating of about 60.
At level 47, the dropped gear of mob's has average staff damage rating of 68.
Armor ratings also get increased around level 47.
Dropped gear (armor) tends to have ratings of around 350 or higher.
#54
Inviato il 24 marzo 2011 - 04:49
Ultima - use whatever you want
DKS - maces and axes anyone?
Fable II and III - spell gauntlets
Sacred II - whatever you wanted, Inquisitor tended to rock with dual axes
The Wizards Staff is iconic from myth, that's all it is. And I like that there's some battle staves like eye/B-Kata.
Eye of the storm
37 electric
1 RS
+15% electricity damage
5% to stun
Restrictions: Mage
Drops off danarius in fenris's act III companion quest
#55
Inviato il 24 marzo 2011 - 05:22
And pushing it for level 25/26 on console even with exiled prince. So for sheer damage/bonuses final thought. For usability, eye of the storm and B-Kata
#56
Inviato il 24 marzo 2011 - 06:17
As for how to get up there well theres the lvl 50 mod or there's the levelling glitch.
Modificata da kotli, 24 marzo 2011 - 06:17 .
#57
Inviato il 24 marzo 2011 - 07:38
#58
Inviato il 25 marzo 2011 - 01:26
On my second playthrough, I did over-use the Leveling Glitch, to discover how well the leveling scaling system works.
I made it to level 30 in Act 1,
Level 40 in Act 2
and
Level 47 by the end of Act 3.
My First Play-through, I only made it to level 24/25
When your level 47, all of the staff's that drop as randomly generated loot, are better than the pre-made items that you get via quests or DLC.
Kinda seems like a bug or design flaw.
Surely if the mob's scale with the player, then so too should the rewards.
eg - Killing a level 47 Orsino, but only giving you a level 24 type staff doesnt seem fair.
#59
Inviato il 25 marzo 2011 - 05:27
It's like a drug dealer complaining that his earned income tax credit on his legitimate income doesn't really help him pay his bills since he makes half a mill a year under the table slangin rocks.
Modificata da Musou1776, 25 marzo 2011 - 05:29 .
#60
Inviato il 25 marzo 2011 - 07:50
I would think that the random loot levelling so high is to allow future dlc/expansions to be added without the need to change the loot system that exists - this also explains the unobtainable (sans glitch) level cap.
Modificata da Mark B, 25 marzo 2011 - 07:51 .
#61
Inviato il 26 marzo 2011 - 12:00
Cue reward glitch and level 40 and suddenly it's got same slot abils but 47 Damage. And then getting red birth later on the 17 damage or something just made me laugh.
And the non-scaling for boss drops is probably to stop over powered item trading in online play. Especuially if you can dupe like borderlands.
Think about it, guy ramps up to level 50 but starts requirement seems to cap at 44 in stat. And that's level 12. Does run, pulls all good drops and then announces BFG sale. Hell I'd buy a level 50 scaled Basrath-Kata or cartas hand
#62
Inviato il 26 marzo 2011 - 12:19
A big problem is that basic characteristics of these staves are already too low when you reach level 25, at level 28 they're just crap and there are 5-star staves with good bonuses.Atmosfear3 wrote...
The best staff in the game depends entirely on what your mage is specced. Obviously if you're specced into spirit it would benefit you the most with its +spirit damage stat. If you are elemental you'd want Torch of Falondin and Cold-Blooded. If you are primal you'd want Eye of the Storm, and Bassrath-Kata if you are a healer.
#63
Inviato il 28 marzo 2011 - 12:48
#64
Inviato il 28 marzo 2011 - 01:10
@Musou1776
Your missing the point.
Yes I used the leveling glitch to 'excentricate' the issue. Eg- Show it in an extreme form.
However, there is nothing preventing someone from going up and down Sundermount, in and out of Darktown and Docks etc, and grind killing Arcane Horrors, Shades etc, and Muggers to get xp required for level ups.
Level 50 is entirely possible to get to, legitamitly, it will just take a lot of boring grinding to get, but its do-able.
And in that situation,
A player is going to find that when he kills level 50 Orsino, that level 50 Orsino, drops a level 25 staff which is a little rubbish compared to the common staves that you can buy in the shops and get of ordinary mob spawns.
Dont get me wrong, cheating revealed this to me on my second play through, but this issue exists even without cheating. Its just something that Bioware made possible because of the game mechanics.
Mobs scale, loot scales
Quests Dont Scale, Quest Rewards dont scale.
One reason for the scaling loot, was actually discovered in my first play-through.
I took Anders, Avelene and Varric into the deep-roads, and I forgot to buy weapons for them, so they went underground with me, with only their starting gear.
Avelene was using a 5 dmg sword for the whole of the Deep Roads, until the end boss, when she got a sword of his body or off the body of his minions.
#65
Inviato il 28 marzo 2011 - 02:54
#66
Inviato il 28 marzo 2011 - 04:35
#67
Inviato il 28 marzo 2011 - 05:01
#68
Inviato il 28 marzo 2011 - 06:48
Yes there is. Bad guys don't regenerate. Even in Darktown, Hightown, and Docks at some point u get a letter to a base and the bad guys no longer reappear.Baaleos wrote...
However, there is nothing preventing someone from going up and down Sundermount, in and out of Darktown and Docks etc, and grind killing Arcane Horrors, Shades etc, and Muggers to get xp required for level ups.
No its not.Baaleos wrote...
Level 50 is entirely possible to get to, legitamitly, it will just take a lot of boring grinding to get, but its do-able.
Modificata da godlike13, 28 marzo 2011 - 06:56 .
#69
Inviato il 28 marzo 2011 - 12:19
#70
Inviato il 28 marzo 2011 - 12:29
#71
Inviato il 28 marzo 2011 - 06:33
sabin77 wrote...
which is the best staff for blood magic
Voracity, I think. (http://dragonage.wik...(Dragon_Age_II))
#72
Inviato il 28 marzo 2011 - 10:19
Mark B wrote...
sabin77 wrote...
which is the best staff for blood magic
Voracity, I think. (http://dragonage.wik...(Dragon_Age_II))
Nah. It's a very good staff, especially due to the zero requirements, but it's not "the best". I'd say it's actually a better weapon on Anders than Hawke, and the Acolyte Staff would be better than it, with Final Thought being the best by far. Even though the only natural useful mod on it is the +33% Spirit Damage, you can add 10% damage to everything through Devastation -- which makes it an all around better staff than the speciality staves, plus it has the highest base damage of any weapon you can get. That also makes your spells do more than they would typically do even with an elemental bonus.
You really do not need the Blood Magic conversion on the staff for it to be any good for a Blood Mage. If you don't have the gold for it, then I'd say it's a toss up between Voracity and the Acolyte staff, Acolyte winning out on Nightmare (although Eye of the Storm may tie with it).
Has anyone even gotten the staff Eye of the Storm? Cause if anyone has some has got to know how they got it
You keep asking this. All you need to do is the quest, and it requires having Fenris with you.
Modificata da Graunt, 28 marzo 2011 - 10:26 .
#73
Inviato il 29 marzo 2011 - 12:18
#74
Inviato il 29 marzo 2011 - 01:14
DoomedLion wrote...
I keep asking it because in don't get the staff I fully understand how the quest works. It's just that I'm not receiving said reward for doing it.
On my current playthrough, the quest isn't even activating, and I've met all of the requirements exactly the same as on my previous two games. It's simply not even working, so maybe the quest has more than one bug associated with it. I never had any problems getting the staff on my first two attempts, now it's not even letting me get the quest in the first place.
#75
Inviato il 29 marzo 2011 - 01:22
Baaleos wrote...
Yes I used the leveling glitch to 'excentricate' the issue. Eg- Show it in an extreme form.
However, there is nothing preventing someone from going up and down Sundermount, in and out of Darktown and Docks etc, and grind killing Arcane Horrors, Shades etc, and Muggers to get xp required for level ups..
You can cause a lot of spawns you can milk for XP but those spawns never come back -- or at least they haven't for me. there's one set of spawns per act IIRC unless I missed something.





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