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Health formula


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#1
mesmerizedish

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Is there any way to change how health is calculated? It'd be nice if it were somewhat level-dependent (like, I don't know, ever RPG ever?*). I know that hard is supposed to be hard, but I don't like it when Varric can get one-shotted, and I don't want to have to waste attribute points for a bit of survivability.

I'm not asking for everyone of the same level to have the same health, but why can't it be something like ((CON + lvl) * someconstant)? That way, most of your health still comes from constitution, but rogues and mages have it a little better without having to dump points into the stat.




*Yes, this is hyperbole. Deal.

Modifié par ishmaeltheforsaken, 15 mars 2011 - 02:44 .


#2
Vukodlak

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Well mages could go spirit healer and take the talent that adds 10 Con(50hp), then take blood mage for +25 hit points. That would be like investing 15 points in constitution.

#3
mesmerizedish

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So, I'm sure everyone's aware of the bug with Isabela and Sebastian's friendship passives. Is there a way to fix that via the console or savegame edits? It's gotten to the point where combat is becoming ridiculous for me.

Also, thought I know we're not fiddling with meshes yet, when we do, it'd be awesome if we could add the scarf to Merrill's upgraded armor. I love that scarf :wub:

Still totally interested in the health thing too.

#4
Guest_Puddi III_*

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Yeah, her upgraded outfit seems to be a bit lacking in the neck region. I couldn't help but make mean-spirited mental comparisons to a certain specimen of African megafauna. Giving her the scarf back would be nice.

I also disapprove of the lack of health/stamina progression without con/willpower investment, but, eh, I guess the system works well enough as they designed it. It's just different than the usual.

But, going with your idea, you're basically asking for a level to give the equivalent of a point in Con? So with the current constant, 5 HP?

#5
Sunnie

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I actually love Merrills romance outfit, I hated that set of rags she wore prior...

#6
mesmerizedish

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Filament wrote...

But, going with your idea, you're
basically asking for a level to give the equivalent of a point in Con?
So with the current constant, 5 HP?


Yes, though that
constant could be different for balance issues. I just think that level
should factor into health (and mana/willpower, though I didn't mention
it) somehow. Obviously, actually investing in constitution
should be significant, so maybe they should be weighted differently, but
that's too much thinking for me right now [smilie]../../../images/forum/emoticons/lol.png[/smilie]

Sunnie22 wrote...

I actually love Merrills romance outfit, I hated that set of rags she wore prior...


I love the upgraded armor too! It's much better than her original outfit. But I love the scarf! A nice scarf, the same color as her sash would just be lovely :wub:

#7
mesmerizedish

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Okay, bumping this (because I've bumped all my other threads and this one felt left out?)

Really, I think a lot more people have been a lot more into sifting through the game's systems, so maybe now someone can add something more to the health/stamina discussion?

#8
daywalker03

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I believe it's done the way it is to make all stats have value, instead of using one or two as "dump stats". The games (DAO was pretty similar) are intended to be different than any other RPG-type game system, which is what I like about them. This also means that if you make changes to certain things (like removing the second stat requirement from armor and weapons) it breaks the game balance all to pieces.

#9
mesmerizedish

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daywalker03 wrote...

I believe it's done the way it is to make all stats have value, instead of using one or two as "dump stats". The games (DAO was pretty similar) are intended to be different than any other RPG-type game system, which is what I like about them. This also means that if you make changes to certain things (like removing the second stat requirement from armor and weapons) it breaks the game balance all to pieces.


Well, I'm happy to have stat requirements on items :P

I get the whole balance thing, but we're only talking about 100 health at level 20, and that's assuming that a level is given the same weight as a point of constitution. A level 20 tank could have a CON score of 50 or more, so that's already over twice what she'd get from her level alone.

I do agree that health from level alone shouldn't be enough to tank. I just think that a level 20 rogue or mage should have some more survivability than a level 1 rogue or mage. Constitution should be still be required if your role is such that you need a lot of health. But if you don't generally need a lot of health, you shouldn't need to dump points in constitution just to avoid being one-shotted by a boss.

I'm not at all attached to any particular weight ratio between level and constitution. Maybe a level should only give as much health as half a point of constitution. Maybe the different classes should gain health from level-up at different rates. I don't know. I just think that being level 20 should be enough to survive a hit by itself, without having to have invested any attribute points to do it.

#10
mesmerizedish

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Bump.