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Why Is The Game Filled With Game Breaking Bugs?


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#1
Sabresandiego

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-If I revive anyone by using a spell or mythals favor potion, they are treated as if out of combat and constantly regenerate health at absurd rates, and it also bugs out their ability to attack.

-Grouping with Sebastian who has a friendship bonus progressively lowers your damage resistance over time. You eventually get into the negatives.

-Grouping with Isabella who has a friendship bonus progressively lowers your attack speed until you are slow as molasses.

-If I use the makers sigh respec potion on my mage I somehow end up with way more ability points and specialization points then I should have. 

-If I give my companions an order and they are stunned, knocked back, or interrupted in some way then the order I gave them is completely ignored.

-If I select all party members and right click on the ground, I often have to do it 10 times before the game registers that I clicked upon the ground. Many places on the ground do not register

-Ranged companions idiotically move into melee range of enemies

-Telling teamates to hold position sometimes results in them doing absolutely nothing but standing there.

-Spamming abilities (repeatedly hitting the ability hotkey) causes your character to shuffle in place if out of range

-Casting silence on an enemy who is already in animation for casting a spell/cability does not interrupt the spell/ability, making the spell go through and the reactive nature of silence worthless. It can only be used pre-emptively.

-Casting cleanse next to an enemy mage who is barrier'd does not remove the barrier.

-Tactics rearranging themselves and getting disorganized, especially if you move them around. If you move just one tactic, often several tactics switch orders and sometimes the entire tactic changes itself.

These are not small bugs, I am still on my first play through and all of these are game breaking bugs that are impossible to miss. How could this stuff get through QA? Will a patch be released to fix any of these issues?

Modifié par Sabresandiego, 16 mars 2011 - 12:14 .


#2
SuicidalBaby

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Sabresandiego wrote...

-If I use mythals favor on anyone, they are treated as if out of combat and constantly regenerate health at absurd rates, and it also bugs out their ability to attack.

I have had this occur with all revives. The game considereds the fallen out of combat and regenerates them as such.

-If I use the makers sigh respec potion on my mage I somehow end up with way more ability points and specialization points then I should have. 

You can see old skills, usually upgrades, free after respec.

-If I give my companions an order and they are stunned, knocked back, or interrupted in some way then the order I gave them is completely ignored.

That makes sense. They are still reeling from that effect.

These are not small bugs, I am still on my first play through and all of these are game breaking bugs that are impossible to miss. How could this stuff get through QA? Will a patch be released to fix any of these issues?

Lightweight bugs compared to what gravatonic does to anything trapped in its epicenter. perm stuck Avelene once. Pride demon broke free way after effect wore off only after he had a status applied.

#3
AmunRa

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Sabresandiego wrote...

-If I use mythals favor on anyone, they are treated as if out of combat and constantly regenerate health at absurd rates, and it also bugs out their ability to attack.

-If I use the makers sigh respec potion on my mage I somehow end up with way more ability points and specialization points then I should have. 

-If I give my companions an order and they are stunned, knocked back, or interrupted in some way then the order I gave them is completely ignored.

These are not small bugs, I am still on my first play through and all of these are game breaking bugs that are impossible to miss. How could this stuff get through QA? Will a patch be released to fix any of these issues?


- Never used Mythal's Favor so I can't speak to that :/
- Never had a problem with Maker's Sigh; maybe it's specfic to somehting you're doing?
- If your companion is cced in some way then the order you gave them may not even be relevant anymore. I didn't find this to be a problem. In general, I'd say it's as useful as it is problematic.
 
In any case, I wouldn't exactly call it gamebreaking considering I made it through the game just fine without being bothered by these problems.

-- From what I hear though, Mythal's Favor really needs to be fixed.

#4
Loc'n'lol

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AmunRa wrote...
-- From what I hear though, Mythal's Favor really needs to be fixed.


Yes, I didn't find the problem to be systematic but all revive effects seem to have a chance of creating an out-of-combat regen situation.
Or maybe it is systematic but something I do interrupts the effect, like using an injury kit maybe ?

#5
Lulong

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yeah, I've noticed alot of bugs most aren't that gamebreaking cept for the revival one that makes your allies ignore any tactics and just autoattack then walk back to you and assume autoattacking once they reach you again. There was this one time though my entire party was knocked underground and I had to resume a save from 2 hours before that >< I keep autosave on now and manually save alot lol.
They'll all eventually get fixed in patchs, like the original dragon age was.
I heard there was a 1.01 beta patch, dunno if thats official though

Modifié par Lulong, 15 mars 2011 - 04:16 .


#6
Finnegone

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The only (and exceedingly painful) bug I've happened upon is the gradual slow down of all of Hawke's attacks in Act 2 - he's now useless in combat unless hasted. It's beyond irritating - from my perspective, it's a game-ender.

#7
vas1444

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The game is extremely buggy indeed. Ones I've encountered:

- resurrecting hawke puts him out of combat. after several resurrects over the course of the game he actually stops to get injuries from dying.

- gradual slowdown of the attack/cast animation that occurs over the course of the game that Finnegone mentioned here. There is actually a workaround for this *gamebreaking* bug that you can find in the tech support forum. The bug is related to isabella's friendship buff and gradually accumulates if you move her in/out of your party.

- *spoiler* many important fights that are supposed to be challenging such as arishock are actually horrible designed. If you choose to duel him he's impossible to beat with (in my case) a 2h warrior (nightmare), although the fact that the attack animation slowdown accumulated substantially by that time didn't help any. On the other hand, if you choose to fight him with your party, isabella tanks him the entire fight and since she can't be killed it's a complete joke for an act-concluding fight.

This game is by far the buggiest Bioware creation I've ever played, and I've played em all since mass effect 1. It is mind boggling how can such a reputable company as you guys completely miss so many serious problems that *so many* people are catching on their first playthroughs.

#8
Sabresandiego

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Bioware games usually have a decent amount of bugs, but this one seems to be the worst. I just added a few more bugs.

#9
KitsuneEclipse

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I've found a very interesting bug.

INTERESTING BUG: If you have tactics set up to cast a spell, such as, Enemy: Any - Winter's Grasp, and then go and respecc them... if you leave them alone long enough, they not only cast the spell from the tactic again, but re-learn it even if its in the middle of a tree. I only just found this out, and I'm respeccing again, because I don't want the game to be too easy with free bugged spells.

#10
x-president

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That revive bug will sometimes correct itself after so long during a battle.  I'm not sure how it does it, but it happens.  Also if you heal an injury while this happens it will correct the problem right away.

#11
xMerKuLx

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There are plenty of bugs, I didn't get stopped by any of them though. You are just going to have to stick at it! There are a lot worse ones that could occur (mentioned above)... Really surprised that its this buggy, played bioware games since kotor/jade empire and can't remember bugs like this :o We can have faith in them that they are finding solutions for these fixes... go bioware.

#12
Sabresandiego

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Watch this video. At 1:47 I silence this boss, and a couple seconds later he stuns me. Great way to make Templar worthless. Not to mention, anytime I see a mage barrier'd up I cast cleanse on him and it does absolutely nothing.

Video showing silence bug/ bad design here

Modifié par Sabresandiego, 15 mars 2011 - 07:24 .


#13
SuicidalBaby

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vas1444 wrote...
- *spoiler* many important fights that are supposed to be challenging such as arishock are actually horrible designed. If you choose to duel him he's impossible to beat with (in my case) a 2h warrior (nightmare), although the fact that the attack animation slowdown accumulated substantially by that time didn't help any. On the other hand, if you choose to fight him with your party, isabella tanks him the entire fight and since she can't be killed it's a complete joke for an act-concluding fight.


This was a combination of issues you had: First off would be the Isabella attack speed bug.  The second would be your own doing in combination with the first.  Many people have beaten this dual with the Arishock as 2h warriors, mages and rogues.  The fight may be of poor design, but it's not impossible.

#14
naughty99

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Sabresandiego wrote...

-If I revive anyone by using a spell or mythals favor potion, they are treated as if out of combat and constantly regenerate health at absurd rates, and it also bugs out their ability to attack.

I have been using Anders Regroup spell frequently to revive all fallen party members and this glitch has not occurred for me.

Sabresandiego wrote...
-If I give my companions an order and they are stunned, knocked back, or interrupted in some way then the order I gave them is completely ignored.

IMO, this is how it should be, they are interrupted.

Sabresandiego wrote...

-If I select all party members and right click on the ground, I often have to do it 10 times before the game registers that I clicked upon the ground. Many places on the ground do not register

At first I was puzzled by this as well, but then I realized that you only can't click on floor areas where the field of view is blocked for the controlled party member (i.e., around a corner or blocked by another character. although it is a minor inconvenience, this makes sense and at least it does not seem to be a bug.

Sabresandiego wrote...

-Ranged companions idiotically move into melee range of enemies

-Telling teamates to hold position sometimes results in them doing absolutely nothing but standing there.


if you change their behavior to Ranged, they avoid melee enemies and keep firing automatically. Also you can set them to "Passive" + disable all tactics + activate Hold mode and control their every action. It's your choice which behavior you want. I prefer to micromanage and control each action.

Sabresandiego wrote...

-Spamming abilities causes your character to shuffle in place

I don't understand what you're referring to here.

Sabresandiego wrote...
-Casting cleanse next to an enemy mage who is barrier'd does not remove the barrier.

I have removed a number of barriers from enemy mages by using dispel - haven't gotten the Cleanse spell.

#15
Sabresandiego

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Why are you trying to excuse the bugs of this game? Many of your explanations are completely wrong.

-When I have all my party members selected and click on the ground right in front of me, nothing happens until I repeatedly target different areas of the ground until one registers. This is super clunky and annoying

-Party members forgetting orders you issues if they get interrupted is either a bug, or an extremely annoying and stupid game mechanic which needlessly increases micromanagement and takes away from the fun of the game.

-Cleanse and dispell are two different spells...

Whats the point of defending bugs? They need to be fixed, not defended like thats how the game is supposed to play... What the point of me going templar if enemies still cast through my silence, and my cleanse doesnt remove barriers or seemingly do anything of value? Why do I have to deal with clunky controls where I need to issue orders 15 times to get my stupid companions to simply move?

#16
naughty99

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Clearly there are some serious bugs that could be considered game breaking, such as the issues with Revive, Cleanse, Silence, Mythal's Potion and Maker's Sigh, and hopefully will be fixed in a patch very soon.

A few of the other issues you mention might not be bugs, but of course it certainly wouldn't hurt if Bioware can make some improvements to controls and mechanics that are unwieldy.

Regarding the behaviors from the tactics screen, it seems to be designed in a way that

Ranged = keeps attacking with ranged weapons, moves away from melee enemies
Passive = only does what you instruct (if you don't issue any command they just wait)

These functions don't seem to be broken, perhaps they just need to add better descriptions of each behavior to the tactics menu?

#17
Waltzingbear

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I completely agree. Put all these per-combat small annoyances aside I just started the Last Straw quest in what must be the most dramatic part of the game to discover that my character is stuck in slomo and everything in the last four hours play is eradicated.

As to the question Why- I think it's quite clear why.
It's a shame that this is the path this game has taken.

#18
Sibajar91

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Finnegone wrote...

The only (and exceedingly painful) bug I've happened upon is the gradual slow down of all of Hawke's attacks in Act 2 - he's now useless in combat unless hasted. It's beyond irritating - from my perspective, it's a game-ender.


THIS, is definitely the worst bug I've encountered during my playthrough so far. I've given the game a break for a bit, because its damn ridiculous. I love the game, but this has been enough to make me not want to play it.

#19
Nathan Redgrave

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Sabresandiego wrote...

-If I revive anyone by using a spell or mythals favor potion, they are treated as if out of combat and constantly regenerate health at absurd rates, and it also bugs out their ability to attack.


I haven't seen a bug like that, and I did a fair bit of reviving. Which version?

I seem to be having trouble targetting enemies with my mage, particularly after area attacks, but the radial menu seems to reset whatever targetting quirk causes it.

Modifié par Nathan Redgrave, 15 mars 2011 - 09:03 .


#20
blahq34653

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naughty99 wrote...

Sabresandiego wrote...
-If I give my companions an order and they are stunned, knocked back, or interrupted in some way then the order I gave them is completely ignored.

IMO, this is how it should be, they are interrupted.


You're the second person to say that which makes me wonder if you understand what he's talking about:

You issue a command to say Varric then switch to another companion.
Meanwhile, Varric gets hit by an arrow and gets interupted which delays him.
So far that makes sense, but instead of immedietly reattempting the command Varric will go do something else and that doesn't make sense at all...

Think of it this way; you are in the millitary, in the middle of a firefight and your commander points to an enemy bunker and tells you to throw a grenade. Just as you're about to pull the pin you get shot in the leg. It hurts, but you're still alright. Now does it make sense to ignore the grenade order even though you are still capable of following it?

It's not a matter of difficulty, the interupt will successfully delay your attack which means another companion is going to have to wait before getting an assist stun, damage or a heal which can make all the difference - but if time allows, that command will be followed through thereby saving the player 1 more pause.

EDIT: For the record, I wouldn't classify this as a game breaking bug - just wicked annoying.

Modifié par blahq34653, 15 mars 2011 - 09:37 .


#21
Moondoggie

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Only bug i encountered so far besides the usual DX11 related bugs with freezes is when fighting the Arishock if he knocks Hawke into a wall then Hawke gets stuck in it and can't move but the Arishock still does damage.

#22
Bradigan

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Well I had a few, on my mage even thogu she took heal it never showed up on the tool bar at the bottom and therefore never could heal anyone, cost me alot of dropped characters. It only finally showed up after I spent a point on spirit healer. The other immediate one is i cannot get to call the dog, it doesnt even show up on the tool bar though the skill sets say it is there. Lots of other little things like getting stuck in walls or stairs but hopefully a patch will take care of this stuff. Hope its at least auto loaded so i dont have to worry about not knowing about it unless I come back to the community to look for patches.

#23
naughty99

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In some cases, when a party member is interrupted at a certain point in using an ability, the spell or talent he was trying to use is lost, and he needs to wait for a cooldown. This is what I think is appropriate.

For example, occasionally I'm able to interrupt an enemy Assassin with a knockdown attack and they temporarily lose their stealth/backstab ability. The same should apply to party members.

On the other hand, in the case of a talent that gets interrupted, but in the moment before it is used, so that it is still available without cooldown, certainly it would be helpful if the dev team were to improve this functionality so that the action can remain in the queue.

However I would not consider this to be a bug.

Modifié par naughty99, 15 mars 2011 - 10:01 .


#24
Sabresandiego

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Bradigan wrote...

Well I had a few, on my mage even thogu she took heal it never showed up on the tool bar at the bottom and therefore never could heal anyone, cost me alot of dropped characters. It only finally showed up after I spent a point on spirit healer. The other immediate one is i cannot get to call the dog, it doesnt even show up on the tool bar though the skill sets say it is there. Lots of other little things like getting stuck in walls or stairs but hopefully a patch will take care of this stuff. Hope its at least auto loaded so i dont have to worry about not knowing about it unless I come back to the community to look for patches.


You can go into character ---> abilities and drag abilities onto your toolbar.

#25
Sabresandiego

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Updated my list with 2 new huge bugs. You cant use sebastian or isabella if they are friends, because their passives destroy Hawke making him unable to attack or take a hit. Unbelieveable!, I was wondering why as I was leveling up I seemed to be attacking slower and taking way more damage. It all made sense once I looked at my resistances and my damage resistance was negative!

Modifié par Sabresandiego, 15 mars 2011 - 11:29 .