Emotionally draining?
#26
Posté 15 mars 2011 - 05:09
#27
Posté 15 mars 2011 - 05:10
#28
Posté 15 mars 2011 - 05:14
Serial Killer: My wife died, thats a bad change, I'm gonna rebuild her feature by feature using other women.
Orsino: As a mage in the Circle I can do some good, oh no the douchey Templar Commander is just even crueler now, this a change, *blood magic*
Meredith: Mages are using blood magic because I'm cracking down on them for using blood magic, nothing has changed. Ooh, shiny new sword. Change is - AWESOME! But I've become more angry and paranoid now, time to take it out on the mages.
And so on and so forth.
Now I has a sad.
#29
Posté 15 mars 2011 - 05:15
Probably because Hawke is capable of showing emotions like these:Savvie wrote...
Loved it too. Hawke's story felt more emotionally rich compared to the Warden in many ways.
Whereas The Wardens only emotion was:
#30
Posté 15 mars 2011 - 05:16
With Hawke's Journey, your just some guy who achives greatness in the pursuit of protecting his family, Teddy Roosevelt style. (By killing everything in his path, often with a big "Stick." (Inturpret as you will)). It provides a more intimate, personal development of character than knowing that say, "If I repourpose these robots, they could rise up and destroy the Galaxy, or help me kill the Other stuff trying to destroy the galaxy." With someting like "If I kill this guy, I get more money, but if I let him live, it could pay of more a little later." The leeser burden gives more leway to get involved with those around you, because they aren't really any more special then you are.
The whole experiance is threaded with the feeling of, "How can me and my friends do what we need to do, and mabye have some fun at the same time, while dealing with the constant inconviences that these other idiots keep tossing our way?" That is what made it such an emotionally satisfying story for me.
Plus, the way the companions reacted to eachother and to the way you were behaving to the other compainions made me feel I needed to watch what I said to who to keep everything good.
The pacing at the end, and the feeling of trying to stop a leaky dam before it broke was a reward in and of it self.
#31
Posté 15 mars 2011 - 05:20
Silentmode wrote...
I like my heroes to suffer loss, it builds the character makes them more human. And I like my stories to be dark, it makes the light at the end of the tunnel all the more satisfying. With that said I think Hawke suffered too much especially concerning his/her family. There are some truly evil people at BW to force one of your siblings to die because of a class choice and then unavoidably lose the other, one way or another, to unforseen circumstance and then brutally murder Hawke's mother. I mean they could of at least allowed us to keep around one of our siblings. Would that of been too much to ask?
I like how this would show a portion of Hawke's Character. they give you a man/female man who was gaing power and prestige, but at the saw time losing what he was fighting for. and whenn he lost it all, would he still be cracking jokes to lighten the mode for others, or would he turn into a surly jerk wanting to strike back at those similar to the ones who wronged him?
#32
Posté 15 mars 2011 - 05:31
Silentmode wrote...
Probably because Hawke is capable of showing emotions like these:Savvie wrote...
Loved it too. Hawke's story felt more emotionally rich compared to the Warden in many ways.
Whereas The Wardens only emotion was:
Haha! So true.
#33
Posté 15 mars 2011 - 05:31
#34
Posté 15 mars 2011 - 05:35
This man deserves an arling. And a cake.Silentmode wrote...
Probably because Hawke is capable of showing emotions like these:Savvie wrote...
Loved it too. Hawke's story felt more emotionally rich compared to the Warden in many ways.
Whereas The Wardens only emotion was:
#35
Posté 15 mars 2011 - 06:26
Where's my happy ending...?
#36
Posté 15 mars 2011 - 06:47
It is rather sad to play through a game and although you "Win" you feel like it was a loss.
Origins was nice in the sense that there was a defined version of good and evil in the world, mixed in with a bunch of gray. Yet Dragon Age 2 lacked that. You were forced to pick sides in this story in essentially one big civil war. And in War there is never winners, only losers. At least against the dark spawn, when you won you knew you didn't crush any good people, you merely crushed evil incarnate :/...
#37
Posté 15 mars 2011 - 01:50
Then, on my second playthrough I thought I was meta-gaming and made different decisions about certain things, thinking that I was doing the right thing... and they turned out to be even WORSE.
Origins was nowhere near this emotionally-charged for me. The only really upsetting things there all related to the Warden's possible relationship to Alistair. DA2 was much, much more personal. And I love it for that.
Modifié par Kolotosa, 15 mars 2011 - 01:52 .
#38
Posté 15 mars 2011 - 04:59
#39
Posté 15 mars 2011 - 05:11
I love a little tragic drama this time around...there was no way DA:O was dark enough. It shouldn't even have been claimed as dark fantasy. I like having to choose who I am and what I believe in. I can't just defend mages at one turn and templars on other just because I don't like saying bad things.
And Merril? I made it clear to her that I will confiscate her shiny lil mirror fix tool (LOL) and Anders didn't hesitate to back me up. It was a very very harsh but at the same time a very delicious moment.
And the tragic love of Anders and my mage? It makes me very restless...in a very good way. I really really REALLY hope they make a DLC/expansion to explore what happens to Anders if you stick by him.
#40
Posté 15 mars 2011 - 05:49
I felt really bad when Carver got tainted and recruited, and terrible when Liandra gets...ugh. But, I wanted to weep when I saw Alistair's face.
#41
Posté 15 mars 2011 - 05:51
OnionXI wrote...
It should be evident by now though, that anytime a video game gives you a family something bad is going to happen to them.
And people kept asking for the chance to have kids...apostate, Anders, bomb, war + kids. *shudder*
#42
Posté 15 mars 2011 - 05:57
It felt exhilarating that a game could make me experience such emotions.
#43
Posté 15 mars 2011 - 05:58
#44
Posté 15 mars 2011 - 06:01
#45
Posté 15 mars 2011 - 06:01
Of all the bad things that happen, they arn't as bad as some of the things in Origins. Hawke's family is not nearly as tragic as Human Noble, nor as Tragic as City Elves.
The death of the Dealish Clan is not as tragic as the Genocide of the Werewolves (or the other way around for Werewolves against humans). The death of the clan in DA2 is avoidable - though not if you went the honesty way.
#46
Posté 15 mars 2011 - 06:05
#47
Posté 15 mars 2011 - 06:08
JamesX wrote...
Problem is in DA:O You actually care. In DA2 the people are sooo idiotic that I find it hard to really care about what they are doing. It is like watching an alcoholic who is refusing to help themselves.
Of all the bad things that happen, they arn't as bad as some of the things in Origins. Hawke's family is not nearly as tragic as Human Noble, nor as Tragic as City Elves.
The death of the Dealish Clan is not as tragic as the Genocide of the Werewolves (or the other way around for Werewolves against humans). The death of the clan in DA2 is avoidable - though not if you went the honesty way.
I whole heartedly disagree since it was the exact opposite imo.
In Origins I did my decisions mostly because I wanted to be the good guy so I chose "good" decisions but what the outcome was didn't really mater to me one bit.
I DA2 I'd have the dialogue options in front of me open for large moments of time, pondering what I should choose and whatever happened usually left me breathless.
Have you tried/seen the cutscene of Hawke betraying Fenris? If you say that's not emotionally engaging then I don't even know what to say to you.
#48
Posté 15 mars 2011 - 06:09
#49
Posté 15 mars 2011 - 06:11
To add a bit of drama I had to do the ultimate Sacrifice, but Da2 doesn't need ME to add tragedy - it had enough of it (and more).
#50
Posté 15 mars 2011 - 06:17
>.> So when you have to figure out what each line implies you didn't bother with thinking it out.Bluumberry wrote...
In Origins I did my decisions mostly because I wanted to be the good guy so I chose "good" decisions but what the outcome was didn't really mater to me one bit.
I DA2 I'd have the dialogue options in front of me open for large moments of time, pondering what I should choose and whatever happened usually left me breathless.
When each line's effect is obvious (e.g. the icon on the wheel) you had to think it out?
That just seems odd to me.
And I do agree, that alot of times what happened leaves me confused - beacause what they said is not what I thought the line meant.
I even let Anders live because I thought the line "You Can Stay" would be "you can now defend the people you put in danger, and we'll deal with your crime when the crisis is over."
Instead it became "Ok, I forgive you" .... Major "HUH!!!!????" moment.
The entire story lacks nuiance and detail, it is just ramroding an conclusion that is only reached because everyone had to be archtypes because anyone with a ounce of intelligence and foresight would not have reached that conclusion.
I don't think I said there is no parts of the story that is good. I was commenting on the examples that the OP Listed.Bluumberry wrote...
Have you tried/seen the cutscene of Hawke betraying Fenris? If you say that's not emotionally engaging then I don't even know what to say to you.
And I never betrayed Fenris. I don't enjoy playing evil characters or characters who lack integrity. Just a personal thing.
But all in all, the key moments of the Hawke family - such as death of first sibling, the death of mother, was far less emotionally tangling than Human Noble in DA:O for me.
The death of 2nd Sibling in the Deep Road got me though. That was brilliantly done. It is one of the good parts about DA2 that the consequence of your decisions are not often immediate, and they have lasting effects. DA:O only had 1 such decision and that is if you saved circle or not - which is insufficient.
Modifié par JamesX, 15 mars 2011 - 06:20 .





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