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Emotionally draining?


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#26
The Minority

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Honestly, there are few games that have pulled at my emotions like DA2 did. Normally I don't give a damn about characters, but seeing Leadra's death really made me feel miserable.

#27
Savvie

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Loved it too. Hawke's story felt more emotionally rich compared to the Warden in many ways.

#28
Esbatty

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Dragon Age 2 taught me what I already know, change makes people very unhappy.

Serial Killer: My wife died, thats a bad change, I'm gonna rebuild her feature by feature using other women.
Orsino: As a mage in the Circle I can do some good, oh no the douchey Templar Commander is just even crueler now, this a change, *blood magic*
Meredith: Mages are using blood magic because I'm cracking down on them for using blood magic, nothing has changed. Ooh, shiny new sword. Change is - AWESOME! But I've become more angry and paranoid now, time to take it out on the mages.

And so on and so forth.

Now I has a sad. :(

#29
Silentmode

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Savvie wrote...

Loved it too. Hawke's story felt more emotionally rich compared to the Warden in many ways.

Probably because Hawke is capable of showing emotions like these:Image IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPB
Whereas The Wardens only emotion was: Image IPB

#30
The 483

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I like the scope of this one for this entry. With Origins, and Mass Effect, your in the shoes of the most Bad***ed person alive (or dead, then re-alive, if you want to nitpick), and at the same time you know that the future of the World/Galaxy is depending on you personally. In that way you have to balance what you want to do, as compared to what you want the future to look like.

With Hawke's Journey, your just some guy who achives greatness in the pursuit of protecting his family, Teddy Roosevelt style. (By killing everything in his path, often with a big "Stick." (Inturpret as you will)). It provides a more intimate, personal development of character than knowing that say, "If I repourpose these robots, they could rise up and destroy the Galaxy, or help me kill the Other stuff trying to destroy the galaxy." With someting like "If I kill this guy, I get more money, but if I let him live, it could pay of more a little later." The leeser burden gives more leway to get involved with those around you, because they aren't really any more special then you are.

The whole experiance is threaded with the feeling of, "How can me and my friends do what we need to do, and mabye have some fun at the same time, while dealing with the constant inconviences that these other idiots keep tossing our way?" That is what made it such an emotionally satisfying story for me.

Plus, the way the companions reacted to eachother and to the way you were behaving to the other compainions made me feel I needed to watch what I said to who to keep everything good.

The pacing at the end, and the feeling of trying to stop a leaky dam before it broke was a reward in and of it self.

#31
The 483

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Silentmode wrote...

I like my heroes to suffer loss, it builds the character makes them more human. And I like my stories to be dark, it makes the light at the end of the tunnel all the more satisfying. With that said I think Hawke suffered too much especially concerning his/her family. There are some truly evil people at BW to force one of your siblings to die because of a class choice and then unavoidably lose the other, one way or another, to unforseen circumstance and then brutally murder Hawke's mother. I mean they could of at least allowed us to keep around one of our siblings. Would that of been too much to ask?



I like how this would show a portion of Hawke's Character.  they give you a man/female man who was gaing power and prestige, but at the saw time losing what he was fighting for.  and whenn he lost it all, would he still be cracking jokes to lighten the mode for others, or would he turn into a surly jerk wanting to strike back at those similar to the ones who wronged him?

#32
Savvie

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Silentmode wrote...

Savvie wrote...

Loved it too. Hawke's story felt more emotionally rich compared to the Warden in many ways.

Probably because Hawke is capable of showing emotions like these:Image IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPB
Whereas The Wardens only emotion was: Image IPB


Haha! So true. :lol:

#33
errant_knight

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Not my thing at all. If it's going to be this dark, it needs more humor to keep it from being a misery-fest, and some wins to balance. Act two did a better job of that than act three, which was 'kill yourself now' dark, although act two was pretty brutal, too. Thank God for King Alistair. He was the bright spot of act three and a reminder of just how much more fun Origins was. Poor damn Hawke. I felt pretty sorry for him. He was just trying to help and it went into the crapper almost every single time.

#34
The Minority

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Silentmode wrote...

Savvie wrote...

Loved it too. Hawke's story felt more emotionally rich compared to the Warden in many ways.

Probably because Hawke is capable of showing emotions like these:Image IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPBImage IPB
Whereas The Wardens only emotion was: Image IPB

This man deserves an arling. And a cake.

#35
Myusha

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Hawke was a tragic failure...Hawke lost their sibling, their home, and went on to struggle for years to survive in Kirkwall. They find a break, only to possibly lose their sibling to the blight. They slowly garner fame and move forward, when their mother is slain, and made into a monster prior to her death, where everything you may have once stood for is now lost and you have nothing left to fight for...and in a romance with Anders, you may feel you can finally move on, but the Chantry is destroyed [Potentially crushing for Hawkes who like the Chantry], your beloved has now caused a war, and the two great forces go head to head. With Sebastian, you may have to kill your boyfriend, or face the wrath of an entire different country soon, and both Orsino and Meredith let you down, no matter who's side you take.

Where's my happy ending...?

#36
Bleedndreamz

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After a play through I will say I certainly enjoyed the game. Although the end is bitter sweet.

It is rather sad to play through a game and although you "Win" you feel like it was a loss.

Origins was nice in the sense that there was a defined version of good and evil in the world, mixed in with a bunch of gray. Yet Dragon Age 2 lacked that. You were forced to pick sides in this story in essentially one big civil war. And in War there is never winners, only losers. At least against the dark spawn, when you won you knew you didn't crush any good people, you merely crushed evil incarnate :/...

#37
LastFadingSmile

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I was an absolute freaking wreck by the time I got done with my first play through. Losing mom and everything that came after... by the time big boom came I was already pretty frayed. Christ. For the entire last 3rd of the game I felt like there was a hand clenched around my heart, squeezing tighter and tighter with each passing decision.

Then, on my second playthrough I thought I was meta-gaming and made different decisions about certain things, thinking that I was doing the right thing... and they turned out to be even WORSE. :crying:


Origins was nowhere near this emotionally-charged for me. The only really upsetting things there all related to the Warden's possible relationship to Alistair. DA2 was much, much more personal. And I love it for that.

Modifié par Kolotosa, 15 mars 2011 - 01:52 .


#38
Luridel

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There are many points in Origins when you truly feel like you've helped make a permanent difference in someone's life. DA2 has some of those... but it feels like it has far less. Depending on your choices, Origins can give you a fairly concrete and unambiguous Happily Ever After. But your mileage may vary, yeah.

#39
Milana_Saros

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Life sucks *shrug*

I love a little tragic drama this time around...there was no way DA:O was dark enough. It shouldn't even have been claimed as dark fantasy. I like having to choose who I am and what I believe in. I can't just defend mages at one turn and templars on other just because I don't like saying bad things.

And Merril? I made it clear to her that I will confiscate her shiny lil mirror fix tool (LOL) and Anders didn't hesitate to back me up. It was a very very harsh but at the same time a very delicious moment.

And the tragic love of Anders and my mage? It makes me very restless...in a very good way. I really really REALLY hope they make a DLC/expansion to explore what happens to Anders if you stick by him.

#40
BroBear Berbil

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I thought to myself this is Dragon Age 2: A Series of Unfortunate Events, while I played it. It was just one terrible thing after another. It should be evident by now though, that anytime a video game gives you a family something bad is going to happen to them.

I felt really bad when Carver got tainted and recruited, and terrible when Liandra gets...ugh. But, I wanted to weep when I saw Alistair's face.

#41
Milana_Saros

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OnionXI wrote...

It should be evident by now though, that anytime a video game gives you a family something bad is going to happen to them.


And people kept asking for the chance to have kids...apostate, Anders, bomb, war + kids. *shudder*

#42
Bluumberry

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On my first playthrough, when "Leandra" rose from that chair and turned around for the first time....I had to pause and get up from the chair for a while.

It felt exhilarating that a game could make me experience such emotions.

#43
Ealos

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Yes...one bit that I thought was really over the top though was your mother's death - that was just weird. I mean, why did that happen? Was it just to build up the Templar argument for the end of the game? Seemed so grotesque it was silly to me.

#44
Emperor Iaius I

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I really wish some of the moments weren't spoiled by buggy quest design, or it could have been stronger. I think the strongest moments, for me, is when you give up your companions like a ruthless so-and-so. I didn't continue those saves because I wanted to do a runthrough with all of the companions first, but it's certainly something I'll want to try again.

#45
JamesX

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Problem is in DA:O You actually care. In DA2 the people are sooo idiotic that I find it hard to really care about what they are doing. It is like watching an alcoholic who is refusing to help themselves.

Of all the bad things that happen, they arn't as bad as some of the things in Origins. Hawke's family is not nearly as tragic as Human Noble, nor as Tragic as City Elves.

The death of the Dealish Clan is not as tragic as the Genocide of the Werewolves (or the other way around for Werewolves against humans). The death of the clan in DA2 is avoidable - though not if you went the honesty way.

#46
dewayne31

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i loved it was ver emotional and tough decisions. ty bioware

#47
Bluumberry

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JamesX wrote...

Problem is in DA:O You actually care. In DA2 the people are sooo idiotic that I find it hard to really care about what they are doing. It is like watching an alcoholic who is refusing to help themselves.

Of all the bad things that happen, they arn't as bad as some of the things in Origins. Hawke's family is not nearly as tragic as Human Noble, nor as Tragic as City Elves.

The death of the Dealish Clan is not as tragic as the Genocide of the Werewolves (or the other way around for Werewolves against humans). The death of the clan in DA2 is avoidable - though not if you went the honesty way.


I whole heartedly disagree since it was the exact opposite imo.

In Origins I did my decisions mostly because I wanted to be the good guy so I chose "good" decisions but what the outcome was didn't really mater to me one bit.

I DA2 I'd have the dialogue options in front of me open for large moments of time, pondering what I should choose and whatever happened usually left me breathless.

Have you tried/seen the cutscene of Hawke betraying Fenris? If you say that's not emotionally engaging then I don't even know what to say to you.

#48
Killa2k

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tbh i think this story wasnt as emotionally draining as DA:O i found i was constantly fighting to be immersed int he story of the game due to the rinse and repeat repetative nature of the 25+ hours of reused mapping and magically spawning mobs. Im not saying the story was bad just if the overall game design had have been stronger i would have been much more emotionally immersed if it wasnt for alot of the fundamental flaws ( just an opinion )

#49
xZitx

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Well, it was far more cruel than Origins. And I loved it. It really grabbed at my emotions, held them tight, and only let them go the moment the credits came. It was draining, yes, but it made me care. I cared for my sister, and therefore pained by losing her, and I trusted Anders until he went crazy... I cared, because I felt connected with my Hawke. She had a family, a past, a voice. That helped a lot. DA:O was more "Happily Ever After" if you wanted. Connor - alive - Werewolves - alive -.... You? Take Morrigans ritual: alive.
To add a bit of drama I had to do the ultimate Sacrifice, but Da2 doesn't need ME to add tragedy - it had enough of it (and more).

#50
JamesX

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Bluumberry wrote...

In Origins I did my decisions mostly because I wanted to be the good guy so I chose "good" decisions but what the outcome was didn't really mater to me one bit.

I DA2 I'd have the dialogue options in front of me open for large moments of time, pondering what I should choose and whatever happened usually left me breathless. 

>.>  So when you have to figure out what each line implies you didn't bother with thinking it out.

When each line's effect is obvious (e.g. the icon on the wheel) you had to think it out?

That just seems odd to me.

And I do agree, that alot of times what happened leaves me confused - beacause what they said is not what I thought the line meant.

I even let Anders live because I thought the line "You Can Stay" would be "you can now defend the people you put in danger, and we'll deal with your crime when the crisis is over."

Instead it became "Ok, I forgive you"   .... Major "HUH!!!!????" moment.

The entire story lacks nuiance and detail, it is just ramroding an conclusion that is only reached because everyone had to be archtypes because anyone with a ounce of intelligence and foresight would not have reached that conclusion.

Bluumberry wrote...

Have you tried/seen the cutscene of Hawke betraying Fenris? If you say that's not emotionally engaging then I don't even know what to say to you.

I don't think I said there is no parts of the story that is good.  I was commenting on the examples that the OP Listed.

And I never betrayed Fenris.  I don't enjoy playing evil characters or characters who lack integrity.  Just a personal thing.

But all in all, the key moments of the Hawke family - such as death of first sibling, the death of mother, was far less emotionally tangling than Human Noble in DA:O for me.  

The death of 2nd Sibling in the Deep Road got me though.  That was brilliantly done.  It is one of the good parts about DA2 that the consequence of your decisions are not often immediate, and they have lasting effects.  DA:O only had 1 such decision and that is if you saved circle or not - which is insufficient.

Modifié par JamesX, 15 mars 2011 - 06:20 .