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Emotionally draining?


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#101
The Lesser Evil

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JamesX wrote...

And you are actually wrong.  The DuLancet (I think) isn't the murder.  He was actually really looking for his wife.  If you let him live and convince Moria that he isn't a blood mage or something, he actually helps you find the real killer in the quest. 


DuPuis, Gascard DuPuis.

And you're wrong. He wasn't looking for his wife (it was his siter that was taken, btw), because when you do ask for his help to track the killer, it turns out the reason he was looking for the Lily Killer is because he wanted to be his apprentice.

#102
kyles3

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Hawke's big empty sadness mansion is just too damned depressing. Bodahn talking about getting old and wondering what will become of Sandal in Act Three almost made me cry.

#103
Maera Imrov

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I have to admit, there were some tough choices in this game. The entire 'endgame' had me often staring at the screen for several moments weighing decisions. I love games that actually make me pause and think, and even agonize over the decisions. Wouldn't have been quite so hard if yanno, both sides of the mage/chantry conflict weren't bat**** insane.

But the wiping out of the entire Hawke family except for (maybe) Beth/Carver and Gamlen is so sad.

#104
UkiiUkii

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I definitely agree that DA2 is emotionally draining, but I loved every second of it.

I think the biggest thing that impressed me with DA2 compared to Origins (well, one of many, but I digress) was the way that all of your decisions came back to haunt you later in the game.

Almost all of the stories that seemed like random one off side quests would come back to bite you in the butt or save you by the time Act 3 rolled around, which I thought was brilliant and enforced the impact and consequences of your decisions better then any karma meter system ever could.

Dragon Age 2 is the definition of Grey and Grey morality, which I admitedly have a fondness for, and I thought it was all brilliantly handled. :)

#105
dilyla

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Silentmode wrote...

Ex-Paladin wrote...

Silentmode wrote...

I like my heroes to suffer loss, it builds the character makes them more human. And I like my stories to be dark, it makes the light at the end of the tunnel all the more satisfying. With that said I think Hawke suffered too much especially concerning his/her family. There are some truly evil people at BW to force one of your siblings to die because of a class choice and then unavoidably lose the other, one way or another, to unforseen circumstance and then brutally murder Hawke's mother. I mean they could of at least allowed us to keep around one of our siblings. Would that of been too much to ask?

But we still have Gamlen and his daughter! :wizard:

....yeah, I know, not much :mellow:

Wait. What? Gamlen has a daughter? This is news to me. I thought I did everything on my first playthrough... apparently not.


LOL!!!!!  Your reply made me life my ass off.  I feel like I spend 99% of my life going "Wait.  What?" and wondering how I missed something.....don't you hate it when that stuff happens!!!!

#106
Solarain

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I guess if dark is what they were after, they hit the target. Ya, the gruesomeness of some of it too - the mother's head sewn on, wobbling all gimped until she collapsed. I still can't get those images out of my head.

I can understand not wanting a standard happy ending, but this went overboard. Yes, the game makes one think - a lot - and it's liberally strewn with situational ethics. Makes me wonder if we're a big experiment when they're mining information on choices people make in the game. I really, really hated the situational ethic of the ending. I don't condone terrorism of any kind, even for a just cause (in real life, even the US going to war is not justified, imo). The game does make one think, but really, games should be enjoyable too, not just emotionally draining. Especially with all the crap that's going on in the real world these days!

#107
Eshaye

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Flemeth told me to leap, so I leapt. FREEDOM! I'm glad I chose to play a mage that romanced Anders, the story is just too neat and tidy this way, though I will play it through with the other two classes most probably, this was just awesome.

The serial killer thing really got me though, it was creepy and depressing, and creepy some more. But I loved Hawke's reaction to it. It showed she/he's very human.

#108
Myusha

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I can only imagine Sebastian, Varric, Anders, Isabela, Fenris, Merrill, Dog, and Aveline all at the Hanged man, and everyone has a final drink, alone and isolated with their own sorrow.

Sebastian's family is dead.
Hawke's family is dead
Varric's brother is gone
Isabela's going to be hunted by Castilion or the Quanri
Merrill's clan and Marethari
Ander's plight for the mages and his corruption to Justice
Fenris and his enslavement, alongside his lost memories.
Aveline and how she tries to do her best with the guard, but it just disappears...

Nothing works out for them.

In the end, they're a family built in sorrow.

#109
Zilod

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Victorita9 wrote...

So many bad things happened in this game. Your mother gets murdered, if you take merrill's quest all the way you end up killing the clan that you could  have belonged to in Orgins, and you have to choose either between the mages who seem to be nuts or the templers whose commander is even more crazy.

Dragon age  orgins was called dark but it's not as dark as dragon age 2.

Opinions?


i think the murder is the only thing that kinda frustrated me... for the other things... you can avoid to kill Merrill's clan, even if you do her quest and the mage/templar thing imo was well made, Anders bomb maybe force the situation a bit too much, but generally i think it portrait well both mages desperation and the danger they could become.

another thing that i found "draining" but also liked a lot was the situation of Beth inside the circle, i kinda cared for her and i was always scared that she was going to be made tranquil, used to force my hand in some way or somethinglike that.

this made the game very uncertain at some points and pretty personal too

Modifié par Zilod, 17 mars 2011 - 08:33 .


#110
Damotta

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 I loved the hard decisions. I hated the political games. The last act was probably the best. I think the ammount of forgiveness it takes to be all good in this game is tremendous. It's truly a wonder of the maker that not a single Dragon age hero doesn't grab the world by it's head and kill everyone(in my games at least). In fact a lot of the stories in this game remind me of old celtic myth. The death and destruction, the absolute evil of mankind and yet it some how is made tollerable or our existence a worthy one because of love.

Modifié par Damotta, 17 mars 2011 - 08:46 .


#111
RomanDark

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I'm glad I'm not the only one that felt this way. In Origins you feel like a hero and your choices really impact the world, for better or worse, but in this game I personally felt a little helpless. sure you're the Champion of Kirkwall but in the end you don't really change much. No matter what you do things end up the same in the end. You can't save your brother/sister, you can't save your mother, you can't keep Anders from going completely crazy, any time you try and help the mages they go straight for the blood magic, including Orsino, wether you support the mages OR the templars, and in the end there isn't really any sort of "soft landing" where you can relax and say "i did good" you just get a vague ending leaving you unsatisfied and depressed. Don't get me wrong it was a great game and I enjoyed playing it but I wish there were a little more happy moments to balance all of the bad stuff.

#112
LilyasAvalon

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DA2 seems to centred around the climb of Hawke's power in regards to name and title while emotionally, everything is crumbling around them. You lose your home and everything you've known and settled into, your first sibling, you then lose your second sibling, either to death, the Wardens or the Circle/Templars and then your mother... Not even mentioning the various points of betrayl with companions or dealing with THEIR emotional issues too.

#113
XOGHunter246

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I felt there was no reason for my mother to die.

#114
AtreiyaN7

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I loved it precisely because it's so dark. I didn't really get a lot of that in DA:O except for my one Alistair death and the death of the Couslands. Duncan's death was sad, but I wouldn't call it devastating on the level of Leardra's death or the Chantry incident at the end.

#115
Solarain

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RomanDark wrote...

I'm glad I'm not the only one that felt this way. In Origins you feel like a hero and your choices really impact the world, for better or worse, but in this game I personally felt a little helpless. sure you're the Champion of Kirkwall but in the end you don't really change much. No matter what you do things end up the same in the end. You can't save your brother/sister, you can't save your mother, you can't keep Anders from going completely crazy, any time you try and help the mages they go straight for the blood magic, including Orsino, wether you support the mages OR the templars, and in the end there isn't really any sort of "soft landing" where you can relax and say "i did good" you just get a vague ending leaving you unsatisfied and depressed. Don't get me wrong it was a great game and I enjoyed playing it but I wish there were a little more happy moments to balance all of the bad stuff.


Spot on. I couldn't agree more. I mean, even if there was a bright spot, escaping with the one you love, there was no conclusion to that either (other than talk by others). In Origins, you could at least kiss your lover as much as you wanted. In this one, you barely spend time talking or cuddling. Just a whole lot of problems & not sure where you stand most of the time. Especially with Fenris.

Complaints about the first game was there was too much sex. This one, there definitely isn't enough cuddling. The sex is blacked out totally. At least give us cuddles, geez. It's the only thing that makes all the crap worth going through.

It was great that Fenris, Anders or Meredith (depending on who you were involved with) came to comfort you after your mother's death (which was a really ****** thing to observe). But a hug would've been nice. And also fonder things mentioned, hugs or a kiss just before the final battle. Or even a last night alone.

Ah well. There looks to be a sequel in the making, based on all the loose ends. But time will tell.

#116
kyles3

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RomanDark wrote...

No matter what you do things end up the same in the end. You can't save your brother/sister, you can't save your mother, you can't keep Anders from going completely crazy, any time you try and help the mages they go straight for the blood magic, including Orsino, wether you support the mages OR the templars, and in the end there isn't really any sort of "soft landing" where you can relax and say "i did good" you just get a vague ending leaving you unsatisfied and depressed. 


It all feels pretty futile, especially after the triumphant conclusion to Act Two. In the end it turns out that Meredith and Orsino were both crazy and were going to destroy each other regardless of what Hawke does. Nothing you do in Act Three makes any difference.

I guess that's just how life is in Crapsack City-State. 

Modifié par kyles3, 17 mars 2011 - 12:09 .


#117
smashbrawlguy

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 Definitely draining. You lose one sibling at the end of the Prologue, the other at the end of Act 1, your mother halfway through Act 2, and then that crap with the mages and Templars.

I'm actually surprised that they didn't FORCE us to kill our romances. They gave us the option. Anders after the Chantry, Fenris/Merrill at the Gallows, Isabela in Act 2.

Bioware crossed the line with Leandra. You just don't do that.

#118
UkiiUkii

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Solarain wrote...

RomanDark wrote...

I'm glad I'm not the only one that felt this way. In Origins you feel like a hero and your choices really impact the world, for better or worse, but in this game I personally felt a little helpless. sure you're the Champion of Kirkwall but in the end you don't really change much. No matter what you do things end up the same in the end. You can't save your brother/sister, you can't save your mother, you can't keep Anders from going completely crazy, any time you try and help the mages they go straight for the blood magic, including Orsino, wether you support the mages OR the templars, and in the end there isn't really any sort of "soft landing" where you can relax and say "i did good" you just get a vague ending leaving you unsatisfied and depressed. Don't get me wrong it was a great game and I enjoyed playing it but I wish there were a little more happy moments to balance all of the bad stuff.


Spot on. I couldn't agree more. I mean, even if there was a bright spot, escaping with the one you love, there was no conclusion to that either (other than talk by others). In Origins, you could at least kiss your lover as much as you wanted. In this one, you barely spend time talking or cuddling. Just a whole lot of problems & not sure where you stand most of the time. Especially with Fenris.

Complaints about the first game was there was too much sex. This one, there definitely isn't enough cuddling. The sex is blacked out totally. At least give us cuddles, geez. It's the only thing that makes all the crap worth going through.

It was great that Fenris, Anders or Meredith (depending on who you were involved with) came to comfort you after your mother's death (which was a really ****** thing to observe). But a hug would've been nice. And also fonder things mentioned, hugs or a kiss just before the final battle. Or even a last night alone.

Ah well. There looks to be a sequel in the making, based on all the loose ends. But time will tell.



You do get a kiss before the final battle. I romanced Fenris with male!Hawke and their kiss at the end of the game was hotter then any sex scene could've been. That must happen with the other romances too?

#119
panamakira

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Yep. More like depressing to me~

*looks at sig*

#120
Darkannex

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 I have to agree that levity was sorely lacking.  There were no moments to recover in between. It was one bad thing happening after another. Relentlessly foreboding and with the realization that at the end...nothing you did REALLY mattered inasmuch as changing things. 

#121
smashbrawlguy

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The Lesser Evil wrote...

JamesX wrote...

And you are actually wrong.  The DuLancet (I think) isn't the murder.  He was actually really looking for his wife.  If you let him live and convince Moria that he isn't a blood mage or something, he actually helps you find the real killer in the quest. 


DuPuis, Gascard DuPuis.

And you're wrong. He wasn't looking for his wife (it was his siter that was taken, btw), because when you do ask for his help to track the killer, it turns out the reason he was looking for the Lily Killer is because he wanted to be his apprentice.



And you are also wrong. DuPuis never had a sister; that was a lie to get Hawke to help him track down Quentin. DuPuis was Quentin's apprentice until Quentin's wife died. Quentin sent DuPuis away so that he could focus on "rebuilding" his wife.

#122
LastFadingSmile

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kyles3 wrote...

Hawke's big empty sadness mansion is just too damned depressing. Bodahn talking about getting old and wondering what will become of Sandal in Act Three almost made me cry.


God, tell me about it. I dreaded going home in Act 3. For all the people hanging around in it, it was the loneliest place in the whole world.

And it only got worse when Sandal started talking about the scary lady standing over his bed. Great. Awesome. Thanks for that. I'm just gonna go crash on Varric's couch for the rest of forever. There's food money on the table.

#123
VenetianLunacy

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I agree with the OP, it was rather draining. I am beginning to think that happy endings are omitted on purpose. Must each DA game end on a bittersweet note? Where's the /sweet/?. It would be nice if there was a bit of choice, and those that do want a satisfying happy ending /could/ get one :)

Modifié par VenetianLunacy, 17 mars 2011 - 08:26 .


#124
monima

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 Sometimes less is more, and this time Bioware went overboard. If they are going to create an emotional story tragedy is not the only option. 

Its just going  to get worse and worse, too try to top the pevious games.
 Its so much more intense if you have some hope of a partially happy ending. Tragedy is no longer emotionally engaging because now its all I expect. I know it will end in misery so Its no longer a suprise... Make me feel something, dont throw death after death my way. 

#125
dreman9999

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errant_knight wrote...

Not my thing at all. If it's going to be this dark, it needs more humor to keep it from being a misery-fest, and some wins to balance. Act two did a better job of that than act three, which was 'kill yourself now' dark, although act two was pretty brutal, too. Thank God for King Alistair. He was the bright spot of act three and a reminder of just how much more fun Origins was. Poor damn Hawke. I felt pretty sorry for him. He was just trying to help and it went into the crapper almost every single time.

Their is plenty of humour....I just that the world went to hell.