DarkSeraphym wrote...
To be honest, I think this particular scenario is a little more true to what Paragon and Renegade were supposed to mean as opposed to the "good vs. evil" that a lot of people have come to let it mean. Paragon is supposed to be more diplomatic and compassionate while Renegade is supposed to be more ruthless and aggressive about its responses. If you are equating the "overall a good guy" Shepard to the Paragon, it makes sense as to why he is not going to put a gun to Kelham's head to get information out of him based upon what the definition of Paragon was from Mass Effect. He is supposed to be more compassionate about justice, which probably means he is not going to resort to threats to extort information that he wants.
My Sheppards are not saints, they do some questionable things depending on the circumstances and their mood at the time. The games however without cheating up the scores makes such a playstyle impossible. You are forced into one route and can not choose the other even when that choice makes the most sense.
Taking the Kelham incident again as an example:
My Shep came to the Citadel to save Thanes son from doing something that might destroy his future. Time was short and we did not know where or when the hit was going to take place. There were simply no time to play games with Kelham which is why Sheppard pulled a gun to get the information and stop Kolyat.
Does doing that make my Sheppard less of an overall good guy? Should the choice be impossible to make for someone who goes more for diplomacy then aggression?
The same is true in reverse for other choices aswell, which is why I want all the choices available as to fully be able to roleplay my Sheppards.
Edit: spelling errors.
Modifié par Serena Firewing, 15 mars 2011 - 11:37 .