I don’t know SupR G, I’m not against evolution but it’s my view changes should only really be made for the better. I loved ME1 and ME2, but it’s worth noting that changes made to the later were introduced in large part due to the shortcomings of the former (inventory mgmt, planet exploration etc). Is that really the case with DA2, or are we seeing the commercial success of ME2 exert undue influence on a completely separate franchise? It’s my view that DA2 borrows at least as much from ME2 as it does DA:O and it’s a great shame for those of us who thought there was plenty of room for both.
Take the dialogue wheel for example. I’m not against having a voiced protagonist in DA2 but it just isn’t handled all that well. Instead of taking that particular mechanic and improving upon it, DA2 inherits all of the old ME flaws and introduces one or two of its own! Ignoring the misleading paraphrasing for a moment, this new system holds your hand to the extent it actually gives you a visual steer for each response choice. Want to flirt with Merryl? Choose the dialogue option with the huge heart against it. Really? Now I realise that Mass Effect, with its Paragon\\Renegade mechanic, did something similar, but the presentation in DA2 really does lay the game mechanics bare in a way its predecessor didn’t. I disapprove.
As for the recycled environments; Bioware say compromise and I say disgrace. Heaven knows, the game is limited enough in its environmental scope already without having to resort to such blatant shortcuts. ECP himself has held his hands up in this regard, but its little consolation to those of us who have already purchased a truncated game at full price.
Whilst I agreed with those calling for a more lucid, dynamic combat system for DA2 I don’t mind admitting that I’m really struggling to appreciate the nuances with regards this latest offering. I find the new combat system to be a contradictory affair; on one hand it’s entirely dull (no great credit from me for the button mashing siege that constitutes 90% of combat gameplay) and on the other it’s a hideously flamboyant, triple backflipping extravaganza. In short, neither the mechanics nor the aesthetics are my bag; I find the former to be unchallenging and the later to be way too garish for my fancy.
The art style, with its clean lines and sharp edges looks decidedly low polly but character models are particularly well realised and the cutscene cinematics are certainly a step above Origins. General animations are vastly improved and I’m loving the Quinari redesign (the Dwarves really do look superb also). Characterisation is also strong and dialogue well written and delivered. Party banter too is brilliantly conceived and, despite early concerns, the voice acting thus far (with one exception) has proved to be top notch. It’s no doubt testament to the excellence of Origins and the good work done in DA2 that I’m left a little miffed at the distinct lack of opportunity to converse with ones party members.
One of my biggest grumbles has to do with what I perceive to be the needless limiting of player choice. Quite simply, not having the ability to equip ones party members is a massive downer for me. Managing inventory and optimising ones party composition does not a great RPG make but I’m one of those sad fellows that really enjoys doing so. Indeed, wandering around a world surrounded by vendors, picking up loot I don’t need brings to mind the original Mass Effect (and not in a good way).
Anyhoo, this is dragging on so I’ll finish off by saying that, whilst the main story line is pretty decent fare, my gaming hours thus far have largely been spent doing fetch quests for people I barely know, fighting wave after wave of trash mobs, spamming the same move over and over and over again and it isn’t fun. As such, DA2 represents a huge disappointment for me.
I’m not a PC gamer.
Modifié par Fandango9641, 15 mars 2011 - 05:28 .