Aller au contenu

Photo

Why Dragon Age 2 is GOOD (and why Origins failed)


  • Veuillez vous connecter pour répondre
224 réponses à ce sujet

#101
Guest_Fandango_*

Guest_Fandango_*
  • Guests

Ringo12 wrote...

ChillyBilly42 wrote...

Why do you think that the story is what ruined DA2, it was the hank and slashing, and the weird graphics



Weird graphics? Origins looks like crap and you know it. How is it a hack and slash? I right click one person for it to autoattack. I pause and play because I play on Nightmare maybe if you up the difficulty you mgiht actually use it.


Origins looked perfectly fine and the game is two thirds hack and slash; unfortunately, unlike yourself, my experience with the new combat system is such that I’ve had very little need to think or act tactically - It’s been button bashing all the way for me dude and it’s fricken dull. And yes, there were trash mobs in Origins too, but did we see them as frequently as we see them in 2? Were they as easily dispatched? No, not by a stretch.
 

#102
heretica

heretica
  • Members
  • 1 906 messages
I think DA2 could be better than Origins if they had the same development time. Let the devs do their magic for 5 years and it would be a +1000000000 times more awesome game.:(

#103
SupR G

SupR G
  • Members
  • 210 messages

Edli wrote...

b00mQQ wrote...

Origins failed because there was no room left for a true sequel (just read the original posters complete post). Story-driven games are meant to be written in a way that it can be turned into a trilogy (see: Mass Effect). Dragon Age: Origins was written as one of those games where it's conceived as one of those stories you play through and what you see is the complete story. There's no possible way to follow up on the story told from the original game. You become a Grey Warden, slay the Archdemon, and the world is saved, and that's why Origins failed.


Since when every game needs to be a trilogy? I guess every game that doesn't end with a cliffhanger is a failure apparently. What kind of logic is that.


Humm, no. Both you and b00mQQ read that out of context. I was saying that ME2 worked because Mass Effect was written from the beginning to be a trilogy. DA:O was written from beginning to end and left absolutely nothing to the imagination for any kind of satisfying continuation. Many people even found Awakening to be boring and dull. If Bioware was intending from the very beginning to have a successful Dragon Age series, they should have written Origins differently. Besides, the most Bioware should make for any series is three games. Any more would be pushing it. This isn't Elder Scrolls.

#104
SupR G

SupR G
  • Members
  • 210 messages

Davasar wrote...

SupR G wrote...

But is it an improvement on DA:O? Absolutely.


Actually...you did say DA2 is better then DAO right here...in your first post.  Remember?


You're speaking in absolutes. I explained clearly what I felt improved on Origins. Did I say the story was better? No. Did I say the characters were better? No. Origins was better in some ways, and DA:2 was better in others.

#105
LeaveMeAlone9009

LeaveMeAlone9009
  • Members
  • 180 messages

SupR G wrote...

It's pretty common for gamers to so easily and aggressively turn against a popular developer when something doesn't go their way. You might call them names, hell I can think of a few, but really what's the point. Lemmings come and go.

Honestly, Dragon Age 2 is no innovation, it's really just implementing many of the streamlining changes that Mass Effect 2 improved on it's predecessor. So we can hardly call it revolutionary. But is it an improvement on DA:O? Absolutely. DA:O had a great story, almost too great, and barely left any room at all for a proper sequel. At least Mass Effect was written to be a trilogy.

A story doesn't need to end with the slaying of an Archdemon to be great. Dragon Age 2 isn't about saving the world, it's about Hawke and the events that surrounded his rise to become the Champion. Bioware has spoiled you QQbears into believing the only good story is one that involves some seemingly unstoppable supervillain, and now you can't settle for anything less.

So story aside, Dragon Age 2 redesigned Thedas with far more imagination then it's predecessor. Qunari and Elves have a defined look, Flemeth looks spectacular, armor and clothing looks amazing and more detailed. Companions feels like actual people instead of tools for Hawke to use. They have their own unique armors and you can't force them to be something outside their character. For example, making Wynne into a Blood Mage Arcane Warrior with plate armor in DA:O. It made no sense. Complain about freedom of control all you want, but then don't complain the character's don't add up. You can't have it both ways.

As for stats imbalance, just wait for a patch will you?

The simple fact of the matter here is, there is very little wrong with DA:2. It is a worthy successor, and fixes many of the issues DA:O had. Cherry picking little problems and annoyances, stating obvious changes you knew about for months, and then claiming all the fans hate DA:2 and that it failed is a great way to sound like an ignorant lemming. And before you continue your senseless ranting, keep in mind if they had made DA:O Part 2, there would be just as many, if not more people QQing.

Changes were made. Many, many of us love them. Deal with it and move on. DA:O is over and done with.

Edit: Yeah, I edited.




****, you broke me sarcasm meter.

#106
Killa2k

Killa2k
  • Members
  • 85 messages

Catt128 wrote...

I think DA2 could be better than Origins if they had the same development time. Let the devs do their magic for 5 years and it would be a +1000000000 times more awesome game.:(


You may be right but with EA at the wheel are we ever going to get another game with sufficient time spent on it to make sure some of the fundamental and somewhat basic mistakes in DA2 wont be made again ?(although i do think the combat system would have failed either way maybe thats just me)  "crosses fingers and looks to the future" 

#107
IceSavage

IceSavage
  • Members
  • 158 messages
DA2 isnt a bad game, but it also isnt the winner that ME2 or DA:O was.

The main issue I have is the constant reuse of non-city areas. I dont mind the reuse of the city because a city is expected to stay somewhat the same, though it would have been nice to have a new city area to show city expansion. A Refuge Shantytown area would have been cool.

It is the reuse of the "Warehouse", the "Alley", the "Sewer", the "Underground passage", the "Hightown Mansion" that annoys me.

That should have been fleshed out a LOT more. DA:O had a lot more unique structures. Texture reuse was pretty high, but at least the area was uniquely crafted. The Arl of Redcliff castle was different then the Human Noble Origin story, was different then Howe's Mansion in Denerim. DA2 would have reused one castle for all 3.

DA3 needs a double the number of map designers, because DA2s map numbers is pretty pitiful.

The crafting changes were also a bit too simplistic. Bioware should change to a BG2 or NW1 style crafting system maybe with just a few collectable items and parts that you have to put together.

The amount of armor gear that you get for a single character is also a bit out of control. I like the change to the talent system that character have specific specializations that you cant change, thus not allowing the Blood Mage Wynne change, but not allowing companion armor changes so that they retain a certain look is a little dumb with the amount of items that we collect. If a look must be maintained then armor pieces should be either character restricted like Planescape:Torment did it or a change of armor should impact characters differently meaning that if you give Isabela piece of leather armor it would look different then if you gave it to Varric or Sebastian, maybe use a soul bound system so you kept a continuity of a look.


I like the story, and especially liked the story progression. Though the finale was a bit over the top.



DA2 is a good game, could have been better though.

#108
madisoncb15

madisoncb15
  • Members
  • 34 messages
Now why I see why Origin's lead developer resigned from DA2...

And many improvements? I supposed not being able to equip your teamates with armor is an improvement. So is having a single opportunity to find a resource to "craft" with. Oh, and don't forget the recycled areas that are merely renamed (and might have a different opened or closed path). Those were great "improvements"

#109
Hreterus

Hreterus
  • Members
  • 55 messages
I don't really take issue with people not liking this game. Just with their sense of entitlement as if Bioware had some kind of a duty to make a game that they would like. No one forced you to buy the game.

Complain all you want just don't act like Bioware cheated you.

#110
RenownedRyan

RenownedRyan
  • Members
  • 1 035 messages

SupR G wrote...

It's pretty common for gamers to so easily and aggressively turn against a popular developer when something doesn't go their way. You might call them names, hell I can think of a few, but really what's the point. Lemmings come and go.

Honestly, Dragon Age 2 is no innovation, it's really just implementing many of the streamlining changes that Mass Effect 2 improved on it's predecessor. So we can hardly call it revolutionary. But is it an improvement on DA:O? Absolutely. DA:O had a great story, almost too great, and barely left any room at all for a proper sequel. At least Mass Effect was written to be a trilogy.

A story doesn't need to end with the slaying of an Archdemon to be great. Dragon Age 2 isn't about saving the world, it's about Hawke and the events that surrounded his rise to become the Champion. Bioware has spoiled you QQbears into believing the only good story is one that involves some seemingly unstoppable supervillain, and now you can't settle for anything less.

So story aside, Dragon Age 2 redesigned Thedas with far more imagination then it's predecessor. Qunari and Elves have a defined look, Flemeth looks spectacular, armor and clothing looks amazing and more detailed. Companions feels like actual people instead of tools for Hawke to use. They have their own unique armors and you can't force them to be something outside their character. For example, making Wynne into a Blood Mage Arcane Warrior with plate armor in DA:O. It made no sense. Complain about freedom of control all you want, but then don't complain the character's don't add up. You can't have it both ways.

As for stats imbalance, just wait for a patch will you?

The simple fact of the matter here is, there is very little wrong with DA:2. It is a worthy successor, and fixes many of the issues DA:O had. Cherry picking little problems and annoyances, stating obvious changes you knew about for months, and then claiming all the fans hate DA:2 and that it failed is a great way to sound like an ignorant lemming. And before you continue your senseless ranting, keep in mind if they had made DA:O Part 2, there would be just as many, if not more people QQing.

Changes were made. Many, many of us love them. Deal with it and move on. DA:O is over and done with.

Edit: Yeah, I edited.




Well said my good man!  Good to know that there is another who feels this way!  Dragon Age Origins had promise but, in my opnion, failed in nearly every way.  Dragon Age 2 lives up to what I wanted from the first! A+ Thread.

#111
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages
@OP: 

-1  for use of "Steamlining" as a buzzword.
-100  for being one of those trying to make this about DA:O  vs  DA2. 

Modifié par Killjoy Cutter, 15 mars 2011 - 06:04 .


#112
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

SupR G wrote...

It's pretty common for gamers to so easily and aggressively turn against a popular developer when something doesn't go their way. You might call them names, hell I can think of a few, but really what's the point. Lemmings come and go.

Honestly, Dragon Age 2 is no innovation, it's really just implementing many of the streamlining changes that Mass Effect 2 improved on it's predecessor. So we can hardly call it revolutionary. But is it an improvement on DA:O? Absolutely. DA:O had a great story, almost too great, and barely left any room at all for a proper sequel. At least Mass Effect was written to be a trilogy.

A story doesn't need to end with the slaying of an Archdemon to be great. Dragon Age 2 isn't about saving the world, it's about Hawke and the events that surrounded his rise to become the Champion. Bioware has spoiled you QQbears into believing the only good story is one that involves some seemingly unstoppable supervillain, and now you can't settle for anything less.


This is an oft-repeated assumption, and one that inevitably gets thrown up any time someone mentions they enjoyed a more epic storyline.

It's absolutely true that story doesn;t need a big bad to be great. What it does need, however, is reason to be interested. If you're not going to have a world-threatening menace that the player needs to handle for the good of all, another reason justifying the epic tale needs to be put forward.  DA2, in this case, lacked such a reason. Hawke has no real motivation for what he's doing, beyond the fact that he sits at the bottom of the food chain and he has nowt better to be doing. The simple lack of an epic evil destorying the world doesn't somehow make the story 'better', and I'm tired of hearing people imply this.

Make no mistake, an RPG can do away with such epic threats and still have a cracking story. Just look at NWN2: Mask of the Betrayer. No giant world-ending evils there. As you say, it doesn't need to end with killing the big bad guy to be a great story. What it does need, however, is motivation, and one long yarn banging on about how a nobody occupied his time constructively over 10 years listening to the exact same thing we heard in the first game doesn't cut it.

So story aside, Dragon Age 2 redesigned Thedas with far more imagination then it's predecessor. Qunari and Elves have a defined look, Flemeth looks spectacular, armor and clothing looks amazing and more detailed. Companions feels like actual people instead of tools for Hawke to use. They have their own unique armors and you can't force them to be something outside their character. For example, making Wynne into a Blood Mage Arcane Warrior with plate armor in DA:O. It made no sense. Complain about freedom of control all you want, but then don't complain the character's don't add up. You can't have it both ways.


This is fundementally flawed, for several reasons. For one thing, stated one has been designed with more imagination is a little difficult to justify. What do you think needed the more imagination - the design of an epic quest into the bowls of the earth to find what happened to a huge dwarven expedition, or the fact that the qunari have all sprouted horns? Setting the entirety of the game in a city that is about as distinct as slice of bread isn't an example of 'imagination', it's an example of overlooking what made the first game great.

The point about the freedom to make Wynne a armour-plated malifecar doesn't really make sense. I don't recall anyone honestly saying that the freedom to craft characters into whatever you wanted was a 'bad' thing. If someone chose to do daft stuff like this then it's their own fault.

The simple fact of the matter here is, there is very little wrong with DA:2. It is a worthy successor, and fixes many of the issues DA:O had. Cherry picking little problems and annoyances, stating obvious changes you knew about for months, and then claiming all the fans hate DA:2 and that it failed is a great way to sound like an ignorant lemming. And before you continue your senseless ranting, keep in mind if they had made DA:O Part 2, there would be just as many, if not more people QQing.

Changes were made. Many, many of us love them. Deal with it and move on. DA:O is over and done with.


This is no more a fact than claiming that one platform is better than another. Purely opinion. The actual *fact* of the matter is that DA2 is a very different game to it's predecessor. Change isn't inherently a bad thing and I certainly don't mean to say that DA2 is an awful game, it certainly isn't. The point is, however, DA:O pulled in a lot of fans because of how it presented the fictional world. DA2 has gone down a totally different path for apparently no more reason than for the lolz. A lot of what people enjoyed about the first game was modified and changed for apparently no other reason than the developers felt like doing it. To assume that everyone will be perfectly accepting of such major changes is foolish at best and downright idiotic at worst.

As I say, I enjoyed DA2. But I enjoyed it in spite of a lot of the changes, not because of them. Aside from combat and mass effect style dialogue, the rest of the modifications bioware made were essentially a waste of time. I found it difficult to care about Hawke since I had no idea who he is, I found it difficult to care about the story since it seemed to just rehash everything already mentioned about the Chantry/Mage conflict I'd already heard, and I found it difficult to care about my team as, instead of a crazy bunch of assassins, ornithophobic golems, wisecracking princes, emo witches and stoic qunari badasses, I had a team half the size, with one half being quite interesting and the other about as interesting as a glass of water.

DA2 is no disaster. But please don't act as if it's masterpiece simply for being different to Origins.

#113
KAAurious

KAAurious
  • Members
  • 129 messages
Wow. People are really laying into DA2. I don't think it's a better product, just a different product. Whatever steps they took forward they also took back. Personally? I like the new combat. Though, I dislike the constant respawns of new adds to try and "complicate" a pull. The boss fights are interesting though, I'll give them that.

However, I feel the unforgivable change is something which was so prevalent in DA. The interaction with your team. See those people following you? You can turn around and talk to them. You don't need to wait for them to feel like they need to say anything to you. I would have thought given the response that DA: Awakening got from that, that they would have avoided a similar system. Yet, I was proven wrong.

As for the repeat environments. This is Bioware. Mass Effect was loaded (the first one) with repeat environments. So honestly, it doesn't bug me that much. Especially since the regular quests which take place in these locations are more.. interesting than the random quests which made up DA. (Read: Find poison. Find places of power. Find three pieces of rotted flesh.)

DA2, for me is an advancement in certain areas and takes a few key steps back. PC users lost the isometric camera which, when you are dealing with trying to strategically place your allies at the top of a staircase becomes an impossibility. I honestly enjoy the combat more, since there is no more awkward "combat walk" anymore. Perhaps DA3 will be able to combine the two better? I hope so anyway. (Just no more "combat walk" that looked retarded.)

#114
Killa2k

Killa2k
  • Members
  • 85 messages

Hreterus wrote...

I don't really take issue with people not liking this game. Just with their sense of entitlement as if Bioware had some kind of a duty to make a game that they would like. No one forced you to buy the game.

Complain all you want just don't act like Bioware cheated you.


Tbh i think they cheated themselves nobody else. They had an extremely high reputation for producing extremely high quality in depth RPG's... and i doubt i need to reitterate the all the complaints about cheaping of this release unless uve ignored the whole forum

#115
SupR G

SupR G
  • Members
  • 210 messages

madisoncb15 wrote...

Now why I see why Origin's lead developer resigned from DA2...

And many improvements? I supposed not being able to equip your teamates with armor is an improvement. So is having a single opportunity to find a resource to "craft" with. Oh, and don't forget the recycled areas that are merely renamed (and might have a different opened or closed path). Those were great "improvements"


Lead designer. And I wasn't very impressed with some of his work in Origins. Also, it's the job of a professional to find the good in an assignment. Who knows, maybe if he didn't resign he might have kept the game closer to Origins and pleased more people.

#116
Hreterus

Hreterus
  • Members
  • 55 messages

Killa2k wrote...

Hreterus wrote...

I don't really take issue with people not liking this game. Just with their sense of entitlement as if Bioware had some kind of a duty to make a game that they would like. No one forced you to buy the game.

Complain all you want just don't act like Bioware cheated you.


Tbh i think they cheated themselves nobody else. They had an extremely high reputation for producing extremely high quality in depth RPG's... and i doubt i need to reitterate the all the complaints about cheaping of this release unless uve ignored the whole forum


I think most people will still buy their games.
Even the ones that are saying that they won't now.
You bark alot... but rarely bite.

#117
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages

SupR G wrote...

madisoncb15 wrote...

Now why I see why Origin's lead developer resigned from DA2...

And many improvements? I supposed not being able to equip your teamates with armor is an improvement. So is having a single opportunity to find a resource to "craft" with. Oh, and don't forget the recycled areas that are merely renamed (and might have a different opened or closed path). Those were great "improvements"


Lead designer. And I wasn't very impressed with some of his work in Origins. Also, it's the job of a professional to find the good in an assignment. Who knows, maybe if he didn't resign he might have kept the game closer to Origins and pleased more people.


It's a shame things didn't work out that way...

#118
Killa2k

Killa2k
  • Members
  • 85 messages

Hreterus wrote...

Killa2k wrote...

Hreterus wrote...

I don't really take issue with people not liking this game. Just with their sense of entitlement as if Bioware had some kind of a duty to make a game that they would like. No one forced you to buy the game.

Complain all you want just don't act like Bioware cheated you.


Tbh i think they cheated themselves nobody else. They had an extremely high reputation for producing extremely high quality in depth RPG's... and i doubt i need to reitterate the all the complaints about cheaping of this release unless uve ignored the whole forum


I think most people will still buy their games.
Even the ones that are saying that they won't now.
You bark alot... but rarely bite.


i fully intend to still purchase theyre future releases... withoutt he cash they wont produce anything tbf. But it doesnt change the fact that theyve lowered theyre standards.

#119
SupR G

SupR G
  • Members
  • 210 messages

JaegerBane wrote...

... For one thing, stated one has been designed with more imagination is a little difficult to justify. What do you think needed the more imagination - the design of an epic quest into the bowls of the earth to find what happened to a huge dwarven expedition, or the fact that the qunari have all sprouted horns? Setting the entirety of the game in a city that is about as distinct as slice of bread isn't an example of 'imagination', it's an example of overlooking what made the first game great.

... A lot of what people enjoyed about the first game was modified and changed for apparently no other reason than the developers felt like doing it. To assume that everyone will be perfectly accepting of such major changes is foolish at best and downright idiotic at worst.


Well argued. Though you might want to know that DA:2 had a different Lead Designer then DA:O. In fact, the DA:O Lead decided to quit because he didn't like some of the gameplay changes made to DA:2. Sounds noble, but really it's a little brash to quit on a series because it's not exactly what you want. It's also very unprofessional. He could have found something to like and designed it in a way he preferred. I hope he finds work somewhere.

Anyway...

This shows, very profoundly, in DA:2. Flemeth didn't inhabit a new body, she was redesigned. Almost everything was, from face and body models to armor, clothing and weapons. Qunari have also always been horned, Sten was simply "hornless"... but really, what was Sten? He was just a bigger human-looking species in the end. Where was the imagination there? Of course I agree that more settings were needed. The game does have flaws, but does that make it a horrible game? No. Does it mean we're all entitled to free DLC and to have DA:3 remade into what Origins was? No. The game was rushed... and let it be known I have NO love for EA (their fault) and the duopoly that EA and Activision have over game publishing is absurd.

#120
Tirigon

Tirigon
  • Members
  • 8 573 messages

SupR G wrote...

It's pretty common for gamers to so easily and aggressively turn against a popular developer when something doesn't go their way. You might call them names, hell I can think of a few, but really what's the point. Lemmings come and go.

Honestly, Dragon Age 2 is no innovation, it's really just implementing many of the streamlining changes that Mass Effect 2 improved on it's predecessor. So we can hardly call it revolutionary. But is it an improvement on DA:O? Absolutely. DA:O had a great story, almost too great, and barely left any room at all for a proper sequel. At least Mass Effect was written to be a trilogy.

A story doesn't need to end with the slaying of an Archdemon to be great. Dragon Age 2 isn't about saving the world, it's about Hawke and the events that surrounded his rise to become the Champion. Bioware has spoiled you QQbears into believing the only good story is one that involves some seemingly unstoppable supervillain, and now you can't settle for anything less.

So story aside, Dragon Age 2 redesigned Thedas with far more imagination then it's predecessor. Qunari and Elves have a defined look, Flemeth looks spectacular, armor and clothing looks amazing and more detailed. Companions feels like actual people instead of tools for Hawke to use. They have their own unique armors and you can't force them to be something outside their character. For example, making Wynne into a Blood Mage Arcane Warrior with plate armor in DA:O. It made no sense. Complain about freedom of control all you want, but then don't complain the character's don't add up. You can't have it both ways.

As for stats imbalance, just wait for a patch will you?

The simple fact of the matter here is, there is very little wrong with DA:2. It is a worthy successor, and fixes many of the issues DA:O had. Cherry picking little problems and annoyances, stating obvious changes you knew about for months, and then claiming all the fans hate DA:2 and that it failed is a great way to sound like an ignorant lemming. And before you continue your senseless ranting, keep in mind if they had made DA:O Part 2, there would be just as many, if not more people QQing.

Changes were made. Many, many of us love them. Deal with it and move on. DA:O is over and done with.

Edit: Yeah, I edited.






Agreed.


Wonder why you didn´t mention combat at all, or the stupid dialogue wheeel.

Could the reason be that they´re what make DA2 a relatively bad game and render all the little improvements you (probably with great effort) managed to find  useless?

Overall, DA2 is a huge step backwards.

#121
Cobrawar

Cobrawar
  • Members
  • 635 messages
If they wanted it to be just about hawke then why call it dragon age 2? Op is clueless. Streamlined is a BS marketing term, it means absolutely nothing. DA2 is a sub par game in almost every aspect to the original game. DA2 is an action adventure game not an rpg and people who like Da2 just like action adventure genre hack and slash more then rpg.

Modifié par Cobrawar, 15 mars 2011 - 07:08 .


#122
AngelicMachinery

AngelicMachinery
  • Members
  • 4 300 messages
I liked playing Dragon Age 2, but, I must say it doesn't really hold a candle to Origins.

#123
BlackFriar

BlackFriar
  • Members
  • 41 messages

SupR G wrote...

blah, blah, blah....


In short, you're mad you wasted $50 on a second-tier game that is, by both professional and fan ratings, the worst game BioWare has ever made.  But, rather than man-up to the colossal disappoint vis the hype for this second-tier game, you made a vanity thread to tell us we're all wrong.

Here's the deal, BioWare has EIGHT games rated in the Top-20 of all CRPGs (GameSpot) released in the past 12 years.     This one doesn't even make the GameSpot Top-50 with an 8.0 rating (and 6.9 from the fans at GAMEFAQs and 7.2 from the fans at GameSpot).  Heck, this one isn't even as highly rated as many of the DLC and expansion packs.  

So deal with it.   It was a mistake.  It was a BAD mistake.  It was an OBVIOUS cash in and no matter how many Fanboi vanity threads you start, DA2 will remain the Spore of CPRGs.  Mkay?

#124
BlackFriar

BlackFriar
  • Members
  • 41 messages

Killa2k wrote...i fully intend to still purchase theyre future releases... withoutt he cash they wont produce anything tbf. But it doesnt change the fact that theyve lowered theyre standards.


I rented DA2 because, ever since the hyper-short Jade Empire, the fundamentally flawed, non-engaging, tedious single-player campaigns in NWN and NWN:SoU, and the tedious marathon-running aspects of the FedEx/tunnel-shooter known as Star Wars: KOTOR I've been much more careful with my game dollar when it comes to BioWare.  

I also didn't buy ME1, though I played my daughters for a while.  My daughter still regrets her purchase and hasn't finished it thanks to the flaws of that (frankly better) game.    It took four days of her game play and raving about ME2 to get me interested, but I still waited until hit 'bargain bin' pricing.

As for DA2, while I spent a few bucks on a rental...   Not going to buy it...    Probably not even in bargain bin, where I bought ME2 because I've become that gun shy with BioWare products the past few years.

I really wasn't impressed by what I experienced, and when I started checking what people had to say ih hopes that it might get better.   By the time I got done reading...   I'm surprised so many actually made it to the end in a game they clearly didn't like all that much...

Which is a shame.  Because a decade ago I'd have stabbed you, or any one else, in the eye over a single negative comment about BioWare.   I still, a decade later, think that series is the finest story-arc/implemented CRPG ever published.   And we're talking despite some of its flaws...  None of which I ever pretended didn't exist, unlike what's going on with the DA2 apologists.

So, it's going to be a while before BioWare gets my 'fan-boi' back.  If ever.  Not with a game that i liken to the "Spore of CRPGs" on their resume.

#125
derprimus

derprimus
  • Members
  • 3 messages

Hreterus wrote...


I think most people will still buy their games.
Even the ones that are saying that they won't now.
You bark alot... but rarely bite.


One can always download games. For free, for console and for pc. Especially one who was gravely dissapointed by certain product of certain video game developer.