I really don't have the energy to explain this over and over but for me:
DA2 is filled with nice things, some of them being an improvement over the first game (such as the combat) but almost everything else is filled with issues.
Bugs (merill's quests locking or appearing out of order, cutscenes repeating themselves, leaving an area sometimes pops open the LEAVE? popup again on load or before load, memory leaks, not importing characters properly, tooltip errorts like Bianca's multishot thing), horrible mechanics that make sense on the consoles (spawning enemies to get around the memory limitations of the consoles, no auto attack but with long cooldown abilities to try and make the combat more interactive), some things that reek of "well we don't have much dev time so lets cut some things people wont care about" only to find out those aspects we LOVED or they were just areas that needed more attention, (equipping party members with items, being able to interact anywhere instead of being stuck to a specific area to interact with them, loading screens, intentional cinematic close ups of things with low textures, even more railroaded levels than before, characters are less likable or ruined those that used to be (anders for example), etc etc)
The point I guess I'm trying to make is that I loved DA:O and I played it for the PC. This isn't about dumbing down per se, but rather trying to appeal to a crowd that wouldn't have been interested in DA:O to begin with, while still trying to appeal to the original fans. You certainly accomplished something, you ticked off the fans who wanted DA:O-2 with better combat, and the people who wouldn't have played your game anyways or thought it was poor on the console, think it's better now or aren't even satisfied with the product you came up with.
While DA2 is not a bad game, it has a lot of charm and potential, but it fails to meet anything. The things that hurt it the most without going into lots of detail would be:
- The story. It's horribly disjointed and flimsy, and I'm constantly going "who is this again?" for any of the numerous side quest characters. At least the developers know this because in the game itself they have a guy making fun of it.
- the sidequests. People complained they were too long, so you made tons of 5-30 minute quests. talk about polar opposites.
- Certain combat mechanics make it tedious, and less tactical than the first game, especially when you have mobs spawn randomly in and then target the closest thing, your mage, in seconds.
- can't equip or customize your party members
- animations
- suffers from ME1->ME2 save import where nothing you do really matters, except for one quest like Nathanial or Conrad (which isn't even fixed after all this time iirc)
- the conversation wheel. First: it's not paraphrased properly, what's said only relates in a general sense. The tone icons don't help, and frankly I never had a problem with finding out what kind of response I was going to say in DA:O. What, you're telling me that this statement that ends in a question mark, that has a tone ? means the statement is a question? Holy moley thank you bioware I would have never have guessed because I lack first grade reading comprehension.
- voice acting. At times it was really bad. The inflections were sometimes wrong. Both male and female hawke were rather lame.
- theres only like 20 maps in the whole game. Come on, entering the same dungeon is BORING and repetitive. Much like all the fedex quests and five minute sidequests you have to slog through + the loading screens for tiny maps. UGH.
things that were good without going into too much detail:
- combat. However, it didn't actually fix the shuffling, but instead sped it up so they wont spend much time shuffling because everyone moves at lightspeed.
- the abilities
- the graphics, were better but still had muddy textures. The high res ones are required and don't hinder performance too much even on 512MB cards. Otherwise it looks awful. I still think the art style is overall awful but has a few shining moments that only barely drag it above the bad parts. You can tell they did pretty good work on some parts, and just totally slacked off on others. Oh well, at least it doesn't have a filter on everything like DA:O. Speaking of which, why is King Allistair's armor literally imported from DA:O? It's not even high res or anything, it looks like crap

- NPC conversations are actually entertaining. I personally don't approve of a voiced main character, but even with his rather bland expressions and voiced lines, it makes it feel more cinematic than anything really.
If i had to give it a number having played both games, I'd be inclined to give DA:O a 8.5/10, and DA2 a 6/10.
Modifié par GvazElite, 15 mars 2011 - 09:41 .