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So, do Darkspawns wear armors composed of corrugated cardboards?


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#1
IntoTheDarkness

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And their bodies are made of Jellies, right?

Otherwise I can't explain how Hawke can slice them like a butter with a mage staff. <_<



Oh please, games don't become more exiting just because we have more waek enemies. Instead, it becomes Dynasty Warriors.


Reapers in ME were menacing not because of their size, but because they were believable! If Bioware decided Reapers should be 100km in size, that would have been a funny joke to laugh at.

It's the same. More tatics and realistic feeling makes the battle exiting. Apparently, both of them are gone in DA2.


How do you guys like new battle mood where you slice a number of weak enemies instead of challenging few?

I hate it. Feels so unrealistic; it looks like all my characters are terminators without guns.

#2
IntoTheDarkness

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bump.

#3
Sam-_-Fisher

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I really don't like how they seem to materialize out of nowhere.

#4
Lord of Mu

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Disarming I can understand. Blowing everything away, save the boots. Not so much.

And while you could say it's verric's creative way of telling the story. A little flash and flare. I'd rather see a return to the classic decapitation, disarming and what not over the exploding bodies.

Modifié par Lord of Mu, 15 mars 2011 - 03:23 .


#5
Agent_Dark_

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IntoTheDarkness wrote...






And their bodies are made of Jellies, right?

Otherwise I can't explain how Hawke can slice them like a butter with a mage staff. <_<

cos staves have swords on the end of them now


also, wizards and magic etc

Modifié par Agent_Dark_, 15 mars 2011 - 03:24 .


#6
Cutlass Jack

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Well in all fairness, humans come apart at the seams just as easilly.

#7
IntoTheDarkness

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Lord of Mu wrote...

Disarming I can understand. Blowing everything away, save the boots. Not so much.

And while you could say it's verric's creative way of telling the story. A little flash and flare. I'd rather see a return to the classic decapitation, disarming and what not over the exploding bodies.



Good advice.

I could never get drawn into the game because combat felt so unrealistic as fully armored enemies were sliced so easilty.

"verric's creative way of telling the story"

This assumption can justify it all for me.

Modifié par IntoTheDarkness, 15 mars 2011 - 03:35 .


#8
Lord of Mu

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IntoTheDarkness wrote...

Lord of Mu wrote...

Disarming I can understand. Blowing everything away, save the boots. Not so much.

And while you could say it's verric's creative way of telling the story. A little flash and flare. I'd rather see a return to the classic decapitation, disarming and what not over the exploding bodies.



Good advice.

I could never get drawn into the game because combat felt so unrealistic as fully armored enemies were sliced so easilty.

"verric's creative way of telling the story"

This assumption can justify it all for me.



What ever blows your skirt up.

I'm all for less stylized violence.  Maybe some two-handed swords that look heavy. Gone are the days when Alistair would almost fall over while swinging Starfang.