Jack-O-Neill wrote...
Im not quite getting what step 13 in your first example would be good for. You always skip the next step this way, right? And the problem targeting staggered enemies out of close range is still present.
1: Any Condition you want -> skip to tactic 13
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12: Self: Any -> Skip Tactics
13: Enemy is at mid Range to Far Range (dont know the exactly spelling of this condition) -> Skip Tatcitcs
14: Enemy is Staggered -> use-the-skill-you-want-to
I try to explain:
1. is the referrer to your seperated section of tactics. put in here sth like: enemy rank elite or higher if you want to make your the skill you use in 14 ONLY against elite or higher ones.
12 is to seperate your "section" from the rest of your tactics, nothing more.
13. This is a next checkup. if your enemy is in close range or in close to mid range, nothing will happen and you go to step 14. if your enemy is in mid-far range it will skip and nothing happens.
14 is using your skill
a example i made for my tank. I wanted Bravery to turn off automatically when only 1 or none enemy is next to my tank, because its useless by only 1 enemy. Theres no condition who says: surrounded by only 1. so i had to "build" one. Here my trick
considering 11-14 are the last slots of my tactic slots
11: Surrounded by at least 2 enemys ->skip tactics
12. Self: any -> deactivate Bravery
13. Enemy Rank: Boss or Higher -> Skip Tactics
14. Self: Any ->Deactivate Shield defense
11 ->What happens: he is checkig if there are at least 2 or more enemys around me? no? so there is only 1 or no enemy around me. so it continues. if there are 2 or more enemys around me, it skips.
12 -> Deactivation
13. -> Sield defense is not needed against only 1 or no enemy, it should be deactivated to, only exception: If i am fighting a boss, shield defense is needed. So: if the enemy is a boss or elite boss, tactics skips now, if not, go ahead to 14.
14 -> Deactivation
Now you got for what the "skip Tactics" section could be used for?