It's been a while since I've pestered you guys for help.
I have this conditional script that checks for the right number of items and it works fine. I was hoping someone could add in a line that tells the player if they don't have enough of the item.
thank you much. :innocent:
#include "nw_i0_plot"
int StartingConditional()
{
object oPC = GetPCSpeaker();
if (GetNumItems(oPC, "WildTulip") >= 10) return TRUE;
else return FALSE;
}





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