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Does healing seem a little underpowered to you?


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#1
Cascade Effect

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Is anyone else having this problem?
I just seem to feel that healing is a little underpowered, and is getting more so the further I get into the game. Currently I'm level 15 in the Anvil of the Void area fighting the golems, the ones that come at you in pairs. One gets CC'd, my party takes down the other. 

The problem is that Morrigans Heal spell heals for around 53 and the golems punch attacks can hit Alistar for up to 80. Considering that Alistar has just over 300hp, a 50hp heal isn't really cutting it for me. Especially when the golem does its AoE damage/stun ground attack right after a punch. Then theirs the trouble caused by enemies that pick up/maul/stun which doesn't even allow that character to pop a potion.

Also, I fired up an early save to have a look at the numbers. Alistar had 158hp at level 4 and Heal healed for 46. That seems rather odd to me, that Alistars hp doubled, but the healing spell gained 7.

I also understand that this is a "tatical" RPG and you need to be smart  and not just headrush things, but what tactic other than 'CC one, and attempt to stun (which doesn't work half the time) the other' in that kind of stituation? Some people claim to finish the game saying that a healer isn't really needed at all, but unless I'm a terribad (which, I have to admit could be the case) that doesn't seem to be possible which the ammount of damage the tank recieves.

I don't mean to sound like I'm complaining if I do, because I'm not, I just want to know what others think of this compared to their own experiences.

#2
sn0rr1

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The game is so much easier with a spirit healer in your party.



Wynne is imba.

#3
JHorwath

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Not really. The heals recharge so fast in this game. I always cast three spells when a battle starts. Heroic defense, regen, and then heal. I keep doing that until I need a group heal. If I'm in a pinch health poltice. If my mana runs down I can either use a potion (but I like to save as many of those as possible) or that sustained spell for Wynne that replenishes your mana to about 75%.

By staggering heal, regen, and heroic defense you can keep the tanks hp up. Lifeward is a nice failsafe in case you have to heal another party member instead of the tank. It buys you some time.  Posted Image

Modifié par JHorwath, 16 novembre 2009 - 09:22 .


#4
Unbroken Lineage

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Make use of the other spells in the healing lines. A single heal spell isn't going to cut it if your party members depend on a healer to stay up.

#5
Wolff Laarcen

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Cascade Effect wrote...
...Morrigans Heal spell heals for around 53 and the golems punch attacks can hit Alistar for up to 80. Considering that Alistar has just over 300hp, a 50hp heal isn't really cutting it for me.  Alistar had 158hp at level 4 and Heal healed for 46. That seems rather odd to me, that Alistars hp doubled, but the healing spell gained 7.

I agree completely.

For the amount of Magic points you dump into a mage, healing spealls are INCREDIBLY lackluster.  Healing poltices are far superior to mage healing.  In my initial completion, Wynne had 60ish magic, and healed Alistair for 53.  Alastair hadn't put a single point into magic (he had maybe 10 or 11) - yet greater healing poltices healed him for over 130 and Potent healed for over 150. 

I guess mages just aren't supposed to heal in this game.  With the crappy output and the long cooldown I'm thinking thats the case.

Also, it has already been established that "+% to healing received" items are broken and not adding anything to heals.  BioWare is aware of it but I havent heard anything else aside from that.

Unbroken Lineage wrote...
Make use of the other spells in the
healing lines. A single heal spell isn't going to cut it if your party
members depend on a healer to stay up.

On a single healer, definitely.  I use two mages for healing backup.

It seems like self-healing with high-level poltices is just far superior to mage healing, which is probably only intended for use as a backup when characters are stunned, frozen, overwhelmed, CC'd, grabbed or otherwise getting their faces eaten and can't heal themselves.

#6
Skellimancer

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Healing is just fine.




#7
JamesX

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I have had no problem with healing. In fact I feel having Wynn in my party is cheating >.<; I only used her for the Tower (because you have to) and the Sacred Urn Quest (since I brought along team chantry: Alister, Leilanna, and of course Wynn).



Wynn's last name is Gold and her middle name is And.

#8
Sargon16

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Do not have the world of warcraft, one healer in the party mentality. Get it out of your head, right now. The sooner you do the happier you will be.



In DA, you need a spirit healer full time healing / buffing. You need a 2nd mage that has at least 2 basic heal spells available, and expect to use them. And you need healing poultices ready, expect to use them.



At certain times in tough bosses here is what my party is doing.



Alistair, taking a healing potion

Wynne, healing alistair

Mage, healing alistair

Leliana, scattershotting mobs to cc, to stop the incoming damage on alistair.



At that moment, every character is focused on one thing, keeping the tank alive. It is sometimes necessary, at least in hard and above.

#9
hexaligned

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I agree, Wynn is aptley named, she makes even nightmare fairly easy, I'd say you are building your tanks wrong, but I'm using a dw one, and she still keeps him up just fine,

#10
Haexpane

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Why waste time on healing spells when you can just chug pots.. have the mage do DD or CC instead.



In other words, yes, healing is not scaling correctly.

#11
Sargon16

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relhart wrote...

I agree, Wynn is aptley named, she makes even nightmare fairly easy, I'd say you are building your tanks wrong, but I'm using a dw one, and she still keeps him up just fine,


My second play through I'm going to the mage tower first, just after lothering, just to get early access to wynne :)

I do think in the inevitable expension they should take a look at healing.  Maybe add another class with healing abilities, or just add more variety to the current heals.  Maybe add 1 or 2 abilities to warrior  / rogue that are self heals.  I'm just brainstorming, but I think they should take a look at it.

#12
Haasth

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Healing is more than fine. I quite enjoyed my Mage who is first and foremost a healer. All creation skills and spirit healing skills (Except the last wave one, pretty useless). It really helps keeping everyone alive.

For that matter my Mage is level 22, completed Normal. Unlike the character page claims.

Modifié par Haasth, 16 novembre 2009 - 09:58 .


#13
Wolff Laarcen

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Sargon16 wrote...
I do think in the inevitable expension they should take a look at healing.  Maybe add another class with healing abilities, or just add more variety to the current heals.  Maybe add 1 or 2 abilities to warrior  / rogue that are self heals.  I'm just brainstorming, but I think they should take a look at it.

I was surprised to find only one single-target direct heal in the entire game; I expected to see a 'minor heal' and 'major heal' sort of deal.  My first thought was 'oh well that heal spell must get increasingly powerful if its all you get'.

#14
Sargon16

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Wolff Laarcen wrote...

I was surprised to find only one single-target direct heal in the entire game; I expected to see a 'minor heal' and 'major heal' sort of deal.  My first thought was 'oh well that heal spell must get increasingly powerful if its all you get'.


I agree.  Also the scaling of the healing seems odd.  Increasing spellpower / magic does very little to heal size.  I'm used to larger increases over the course of a game.

Lvl 22 heal shouldn't be only 10% greater than a lvl 5 heal.  Certainly not when health increases so much faster.

#15
Ginnerben

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 I've got to agree with everyone else who <3's Wynn. Wynn feels like cheating. I only use Health poultices if my tank (Shale) starts to really suffer. Generally, Wynn's enough to keep him alive.  Only used a couple of mid-high tier poultices when fighting seriously tough enemies (Don't have spoiler tags that I can find, so I'll just say the one you fight for Morrigan, and the one you fight after the Ashes).  

There's quite a few heal spells, so its fairly spammable.  I'll check what health she's restoring next time I'm playing, but I'm roughly the same level as the OP, in roughly the same area.  

#16
hexaligned

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"healing" is more than one or two spells, regen, and the heroic line are just as important. If you are just using heal, I am sure you are having issues. Good rule of thumb I go by, if your tank is being damaged for more than regen is healing him for (other than bosses), you need to tweak your stats/skills, because something is wrong.

#17
chizow

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The singular Tier 1 Heal spell is pretty underwhelming for many of the reasons already noted (does not seem to scale with +Magic, +% healing items are broken), but as others mentioned Wynne as a dedicated Spirit Healer compensates with her supplementary healing skills, Regeneration, Group Heal, Lifeward and later, Cleansing Aura when its actually working.



The alternatives are to add more mages to supplement with Heal if you want to save on Health pot costs, or to rotate Health pot chugging as needed. For the most part, non-tanks shouldn't need more than Health pots to keep their HP up when taking damage, but tanks will often need multiple Heals and potion cooldown rotations against some of the harder bosses and multiple mage/archer encounters.

#18
Wolff Laarcen

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chizow wrote...
...supplementary healing skills, Regeneration, Group Heal, Lifeward and later, Cleansing Aura when its actually working...

I think i remember reading that Lifeward was broken also. /sadface

#19
Revik

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Healing is perfect in my opinion.



It is good enough that you like it and see its benefits but not so overwhelmingly needed that you have to have a healer.



In fact I think healing is probably the best balanced thing in this game.

#20
Nissa_Red

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I agree, healing is fine as it is.

There is a healing spell, a regeneration spell, tons of healing potions, a couple of heal effect increasing items, and tons of mages everywhere, any of them potentially and easily able to heal...

Modifié par Nissa_Red, 16 novembre 2009 - 11:11 .


#21
Song of Wyrd

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I wish the non potion healing options didnt often feel like this:



1) Use Wynne. (Whose patronizing personality is aggravating with many characters, and who is unavailable as on 'evil' paths)



2) Play a Spirit Healer mage.

#22
Default137

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*shrugs*



Honestly, I never use Wynne or Morrigan, Wynnes healing is just not strong enough for me to want to bring her into my normal group composition, and Morrigan bothers me, and none of her spells do enough damage for me to bring her.

#23
RedShft

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My opinion, build for dps that will take care of the lack of heals.

#24
Sinfulvannila

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On normal, DPS and CC are far more effective. The only reason to use a healing spell on normal is if the target is incapacitated. In the other modes where CC is less effective though, healing is much better since it can't miss, be resisted or be reduced.

#25
Sargon16

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After beating the game on hard mode, I haven't a clue how you would do so without a mage designed specifically around healing, like Wynne.



Possible? Probably. Fun? Only if you are a masochist.