Wolff Laarcen wrote...
Cascade Effect wrote...
...Morrigans Heal spell heals for around 53 and the golems punch attacks can hit Alistar for up to 80. Considering that Alistar has just over 300hp, a 50hp heal isn't really cutting it for me. Alistar had 158hp at level 4 and Heal healed for 46. That seems rather odd to me, that Alistars hp doubled, but the healing spell gained 7.
I agree completely.
For the amount of Magic points you dump into a mage, healing spealls are INCREDIBLY lackluster. Healing poltices are far superior to mage healing. In my initial completion, Wynne had 60ish magic, and healed Alistair for 53. Alastair hadn't put a single point into magic (he had maybe 10 or 11) - yet greater healing poltices healed him for over 130 and Potent healed for over 150.
I guess mages just aren't supposed to heal in this game. With the crappy output and the long cooldown I'm thinking thats the case.
Also, it has already been established that "+% to healing received" items are broken and not adding anything to heals. BioWare is aware of it but I havent heard anything else aside from that.
Unbroken Lineage wrote...
Make use of the other spells in the
healing lines. A single heal spell isn't going to cut it if your party
members depend on a healer to stay up.
On a single healer, definitely. I use two mages for healing backup.
It seems like self-healing with high-level poltices is just far superior to mage healing, which is probably only intended for use as a backup when characters are stunned, frozen, overwhelmed, CC'd, grabbed or otherwise getting their faces eaten and can't heal themselves.
Ok, I made my mage a Spirit Healer. Wynne had an unfortunate incident and is no longer with us so I'm it for the healing. On most fights, I can handle it no problem. I've got 45 magic, my heal does around 42 I think, Group Heal does about 60. Those numbers are on me with no healing augs on my gear. Then you have Lifeward and Cleansing Aura on top of that plus Regeneration.
Alistair is my damage sponge and I have a +15% to healing necklace on him. I usually save my direct heals for him. If someone else takes damage, I just toss Regen on them and that usually takes them back to near full. If everyone is taking damage, I Group Heal then turn on Cleansing Aura. If someone has pulled agro and is taking continuous damage, I Lifeward them and Regen them until I can taunt the mob off of them.
Does that work for every fight? No, I need poultices to supplement occasionally but I only need lesser and standard ones. I rarely use the big ones unless my character gets killed somehow. This is on hard difficulty by the way.
Yes, the poultices can heal for a lot more but there is a rather obvious downside to them. They're a finite resource. Heals are only limited by your mana pool. I honestly think they are fine considering any mage can easily get the basic Heal spell.