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Does healing seem a little underpowered to you?


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#126
chizow

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Sinfulvannila wrote...

chizow wrote...

Sinfulvannila wrote...

I think the mentality is that the magic stat represents training yourself to control your sensitivity to magic
and the reason they put it in there is so mages can use the lesser healing pots to greater effect. In any case, raising the targets magic score is unnessecary, healing pots do way more than enough so why complain about it?

Because this design decision makes no sense, not to mention healing pots also rely on Magic as a modifier, so it really comes off as double jeopardy where one class is continuously penalized for not investing points into a stat that they really shouldn't have to concern themselves with.  It also explains why the caster's Magic rating doesn't increase the amount of health restored from the Heal spell, as the amount is dependent on the target's Magic rating.

I think the real question is why bother defending or attempting to justify a design decision that really makes no sense whatsoever?


Umm, you're wrong about only the target's magic affecting heal spells. I'm asking: why complain about something that can only benefit and not hinder the player?

Yep, I was wrong based on the feedback from a Bioware dev, the difference is, I wasn't trying to justify such a poorly conceived gameplay dependency as you were.  If healing received were dependent on Magic rating, that would be reason to complain as that's simply another stat requirement for classes that otherwise derive no benefit from Magic, which wouldn't benefit the player, it'd hinder them.

#127
Guest_Anzurok_*

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In my game I'm pretty much forced to take Wynne, or die. I guess that means that every time I play through DA:O I'm going to have my grandma tagging along.

Modifié par Anzurok, 18 novembre 2009 - 05:33 .