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i'm not calling you a liar bioware


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#1
drhys23

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so, i've just beat dragon age 2. and i can say....i was not let down. perhaps it was because i came to terms early on that this was not dragon age: origins. perhaps it was because i didn't take a stand, even though i had strong convictions, until the very end, when anders, the friend i cared for the most during the game, went off the deep end, perhaps it was because i loved the little pieces, perhaps it was because i was not struck by the dreaded merrill bug (although i didnt see the scene where she cried for the keeper in her home, but perhaps since i didnt romance her that was the way it was programed). in any case, i loved this game. i loved how the companions did their own thing, had their own views, their own lives and motives, were pushed to the breaking point and followed through with their ideals or were found wanting. i loved that it was ment to be taken in doses and grew tiresome in long playthroughs, much as life does.  i loved that my hawke learned to seperate idealism from pragmatism and put himself above his selfish duty born desires. that sad, i have a few gripes: 1) i wish there were less side quests, as they distracted from the overall plot and pacing of it, though one may argue that they are optional. 2) i really wish that "i'm not calling you a liar" was used as the outro song instead of the big nothing we received. 3) i thought the game was supposed to cover 10 years. what happened to the other three? dlc? if so, for shame. other than that, i found that it was a bold step forward.

Modifié par drhys23, 15 mars 2011 - 05:40 .


#2
David Gaider

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drhys23 wrote...
3) i thought the game was supposed to cover 10 years. what happened to the other three?


The story does take place over ten years. Varric is talking about events that happened three years earlier... the "present" is ten years after the beginning.

#3
David Gaider

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MajorStranger wrote...
No offence, but I don't give a damn about the three years in between BECAUSE WE DON'T PLAY IT! a 10-15 minutes cinematic event doesn't mean the game has a 10 year span.


Is there a difference? The story takes place over 10 years total. We could have made larger jumps between the acts, if you preferred, but you aren't "missing" anything. It's not like you played over all the intervening years anyhow, correct? :)

Modifié par David Gaider, 15 mars 2011 - 05:38 .


#4
David Gaider

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MaglorArcanist wrote...
The problem is after 10 Years of story, you wait the start of chapter 4... and the game end.
It's the strange feeling of have buyed for 60 bucks the first part of the game but not the ending...


No offense, but just because the story has a place to go next doesn't mean that there wasn't an ending. If that was the case, then only stories that concluded with the protaganist dying and all loose ends neatly tied up would be considered to have actually ended.

#5
David Gaider

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Ignoble Fat Man wrote...
I like the story but TBH the story is covering 7 years not 10.  It doesn't matter that the dwarf is telling the story 10 years after the beginning....the story he is telling spans 7 years.  The dwarf could easily have been telling the story 30 years in the future but the story would still only cover 7 years not 30 years.


I suppose. It really doesn't matter to me-- perhaps they thought ten years sounded cleaner than seven? If someone wants to quibble about time they "played" versus "didn't play", the story doesn't cover seven years either as you don't play all the intervening time. But quibbling is, I suppose, de rigeur for a forum like this. Posted Image