This is purely aesthetic and won't change the game beyond item appearance.
Method 1:
First you will need GFF Editor: social.bioware.com/project/1936/
Next you need to find the correct file to open: Dragon Age 2/packages/core/data/2da.rim
Look through the list of files that GFF editor brings up and select item_variations.gda
Expand G2DA_ROW_LIST in your editor and you will see a list of item models.
It is important to remeber that these item models do not directly correspond to items you might lookup in your save files using the GFF Editor.Because of this you will have to guess which item corresponds to the one you are saving. Obviously you can narrow it down if you know your changing a greataxe or specific type of weapon or armor.
Next I'm going to go through an example in which I will change my greataxe Bloom into the Arishoks sword.
First we are going to open my item_variations.gda file using the steps described above.
Image of what you should be looking at: img155.imageshack.us/f/gffexpand.jpg/
Next we need to figure out what model we want to edit.
I already know that Bloom (savefile item name: gen_im_wep_war_two_lore_05) is the item_variations model w_axe_ax017a, so I will use this model as my example.
Next we need to expand the item we want to edit and change the strings which pick out the model and filepath.
Image of what you should be editing: img232.imageshack.us/i/gffpickitem.jpg/
Now that we know the item we want to edit lets find the item we want it to look like.
Image of Arishok sword item model properties: img220.imageshack.us/i/gffnewitem.jpg/
Now all we have to do is swap the lines of the item we want it to look like into our actual item properties.
Image of our item after the swap: img713.imageshack.us/f/gfffinalitem.jpg/
Now you just go to File -> Save As and save the file as item_variations.gda (remeber to put .gda extension at the end, since the program won't create the proper extension on its own)
Put it in your Dragon Age 2/packages/core/override folder.
Now anytime you want to edit an item you can simply edit the file in the override folder.
Image of in game model swap: img101.imageshack.us/i/screenshot2011031423524.jpg/
Should you mess up the file too much and get in game bugs like missing item models simply delete it from your override folder and start over with a fresh item_variations.gda from your 2da.rim just like we did above.
Method 2:
Save File Model Swap
Open your save file using GFF Editor
Edit TEMPLATERESREF of selected item to the item of your choice.
The item you change your model too must be the same type or your change may not work.
Dagger01 can be changed to Dagger 07, but Staff01 chan't be changed to Dagger07.
This will only effect your equiped weapon.
TEMPLATERESREF item code list: http://mod.gib.me/dr...dditem_list.txt
This should make things alot simpler for most people.
Update: Adonnay's Weapon Reference Sheets
http://social.biowar...7/index/6569509
Please let me know if you have any further questions and I'll edit
responses into a FAQ section so other people can learn from them too.
FAQ:
hotiedethknt wrote...
would anyone happen to know what item variation model number Merrideth cursed blade is?
The filepath is: art\\Characters\\Weapons\\Unique\\Meredith
The model id in the item_variations.gda file is: w_GSA_014a
I found this information in the item_variations.gda file, which is quite easy to spot since the sword is called:
Unique: Meredith's Corrupted Greatsword
Good luck with the model edit, although I personally prefer the Arishok's Axe atm.
Meredith's greatsword has a little too much random coloring going on... maybe if it glowed i'd use it.
Just In case your interested:
Arishok greataxe filepath is: art\\Characters\\Weapons\\Unique\\Arishok
Arishok model id is: [b]w_gax_002a
Modifié par hazenvirus, 21 mars 2011 - 06:38 .





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