How To: Item Model Swapping
#51
Posté 20 mars 2011 - 04:23
I create a texture and using an old one. Then I exported it (DDS DX5).
Called it hf_arm_wrba_0d.dds.
I create a path folders art/.../humanfemale/textures and put the file in. At last I draged and droped the folder into gibbed stuff to create the .erf
What I did wrong ?
#52
Posté 20 mars 2011 - 04:51
I found the model of final thought (w_stf_st105a) and I substituted it with parthalan's one (w_stf_001a), put it in override but nothing happens. I followed the instruction precisely but I don't know what I am doing wrong
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#53
Posté 20 mars 2011 - 06:56
#54
Posté 20 mars 2011 - 07:45
I'm talking about the warden the one which is blue, grey and brown code 1021 tho.
One more thing I can tell you it's not a body but 3 parts chest, gloves and boots.
Can you tell me how you did with Aveline's armor ?
#55
Posté 20 mars 2011 - 09:27
This is much easy if your just looking to edit the items appearance for a current playthrough cause you want a specific look.
Check my original post for the this much simpler way.
Sorry I didn't update sooner.
#56
Posté 20 mars 2011 - 09:58
I was trying to switch the models of two daggers into long swords. Using the first method, I just loaded to find invisible weapons in their place (but I now realize that's because I neglected to change the path above the model ID. Of course it's going to be invisible...it's looking for a longsword model ID in the dagger folder. Testing now, but I expect it to work just fine) (EDIT: SUCESS! Probably the closest I can get to dual wielding swords like in DA:O, but it works).
Using the second method, replacing the identifier beside templatesref completely changed the weapon, though I was able to have both equipped.
My character was then fighting with two blades as if they were a sword in shield. Minor animation glitches aside, it looked sort of cool, but as his attacks had changed to reflect the new weaponstyle, I was locked out of all dual-wield abilities.
Checking the equipment screen revealed I had indeed changed the item entirely, and not just the model. Is there another Templatesref under the category of equipped weapons that I might have missed?
Modifié par lJustAlexl, 20 mars 2011 - 10:13 .
#57
Posté 20 mars 2011 - 11:21
hazenvirus wrote...
I just updated an alternate method for those of you having trouble with swapping item models in the items_variations file list.
This is much easy if your just looking to edit the items appearance for a current playthrough cause you want a specific look.
Check my original post for the this much simpler way.
Sorry I didn't update sooner.
Agreed I know both.
But point is I'm looking for textures :innocent: ...
#58
Posté 20 mars 2011 - 11:24
I'll be sure to update this on the guide. Guess that just slipped my mind.
#59
Posté 20 mars 2011 - 11:41
Kaorinazuki wrote...
hazenvirus wrote...
I just updated an alternate method for those of you having trouble with swapping item models in the items_variations file list.
This is much easy if your just looking to edit the items appearance for a current playthrough cause you want a specific look.
Check my original post for the this much simpler way.
Sorry I didn't update sooner.
Agreed I know both.
But point is I'm looking for textures :innocent: ...
Ah yes based on what I saw in the item_variations file it should be a fairly simple matter to utilize the Bethany warden armor for just about anything I can think of. Although I'm not exactly sure what you were discussing with Adonnay. If you let me know some of the details though I'll try to help.
#60
Posté 20 mars 2011 - 11:44
Drom86 wrote...
Hi, I'd like to substitute final thought skin with the one of the parthalan staff.
I found the model of final thought (w_stf_st105a) and I substituted it with parthalan's one (w_stf_001a), put it in override but nothing happens. I followed the instruction precisely but I don't know what I am doing wrong
♠
Sorry to respond so late, but if your having trouble swapping items that happen to be in the same resource location like the staff art folder I'd recommend method 2, which I recently added to my original post.
#61
Posté 21 mars 2011 - 07:10
Hazenvirus I'm just looking for the texture for the warden armor.
I was discussing with a guy dragon age nexus who has the same problem.
I will go forward here if I find anything about it.
Have a nice day.
#62
Posté 21 mars 2011 - 07:22
Edit: I just screwed with the hue settings to show I actually replaced the texture... green hands do certainly not look healthy.
Modifié par Adonnay, 21 mars 2011 - 07:24 .
#63
Posté 21 mars 2011 - 11:50
It's a blue one with mail (silver) and brown for leather.the code of this one is 1022 and it's a robe.
The one I'm looking for is an armor.
Thanks anyway.
#64
Posté 21 mars 2011 - 12:41
Edit:
Taken the name I'd try "hm_arm_wrba_0d.dds" in the "art\\characters\\playercharacter\\humanmale\\textures" subfolder. I assume that the textures for male and female version are identical, that's why there's no explicit female version of the texture.
Modifié par Adonnay, 21 mars 2011 - 12:51 .
#65
Posté 21 mars 2011 - 12:55
but I can tell you which on it is.
http://www.dragonage...-1300693727.jpg
and it's the last one in your right.
it should be arm_wrba ...
#66
Posté 21 mars 2011 - 01:42
I never got Beth to join the wardens so I didn't stumble across that armor yet
#67
Posté 21 mars 2011 - 03:44
I'm confused because it's a female armor since it's betha's one ...
And it didn't answer to my question ... I don't know where are these textures.
Do you have any idea where I can find them ?
#68
Posté 21 mars 2011 - 05:01
Folder:
art\\characters\\playercharacter\\humanmale\\textures
Filenames:
hm_arm_wrba_0d.dds
hm_arm_wrba_0n.dds
hm_arm_wrba_0s.dds
hm_arm_wrba_0t.dds
Yes, it is "hm" even if the armor is female. I guess it was supposed to be the texture for a male armor and then later on changed? I don't know.
Edit: Oh, they're in ARTFP.ERF if you need that also.
Modifié par Adonnay, 21 mars 2011 - 05:01 .
#69
Posté 21 mars 2011 - 05:09
Last thing if I could bother you again ...
How did you know that ? I mean ...
When I extract textures from ARTFP.ERF I have some hexa name like z_e0233c875xxx.dds ...
Is there anything to do to get the "real" name of the textures ?
#70
Posté 21 mars 2011 - 05:50
#71
Posté 21 mars 2011 - 07:05
#72
Posté 21 mars 2011 - 11:37
www.kiori.be/DA2/wardenblack_kaori.jpg
Thanks again Adonnay
Modifié par Kaorinazuki, 21 mars 2011 - 11:39 .
#73
Posté 25 mars 2011 - 03:32
#74
Posté 26 mars 2011 - 02:51
#75
Posté 26 mars 2011 - 03:16
Nice! Glad I could be of help.Kaorinazuki wrote...
Finally I did it !
www.kiori.be/DA2/wardenblack_kaori.jpg
Thanks again Adonnay![]()
@mcomommy: Did you also make sure you edited the file path too?





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