How To: Item Model Swapping
#76
Posté 26 mars 2011 - 03:32
#77
Posté 26 mars 2011 - 05:33
#78
Posté 26 mars 2011 - 07:43
Adonnay wrote...
Did you also make sure you edited the file path too?
Yeah, made sure the file path was correct. I'm at a total loss. Maybe I'll just try to find a different helm that I think would look good. (I just really can't stand the plate helm for hte champion armor.)
#79
Posté 26 mars 2011 - 07:44
#80
Posté 26 mars 2011 - 07:45
Adonnay wrote...
Yeah, try a different helm first. Maybe the hood for Meredith is a complete head mesh and not only a hood (which I assume actually).
Not quite. Meredith's hood is part of her hair. Some of the character creator mods add it as an option.
#81
Posté 26 mars 2011 - 07:52
#82
Posté 26 mars 2011 - 07:52
#83
Posté 26 mars 2011 - 09:18
Shasow wrote...
I need to change the champion's armor too...
Current run through, I have the champion armor mod Sunnie did but changed the look to someone else's color mod to Bethany's Grey Warden uniform. Beth's uniform but mostly black. I had to use the hide helm feature because since Bethany wears no helmet, it wouldn't allow for set bonus. So instead changed the mage helmet to look like Carver's Grey Warden helmet (odd because when he showed up in the playthrough he had no helmet but there was one on the list of items) and suddenly the set bonus was back.
http://social.biowar...ex/6302185/106 start here to see the one I replaced it with and the person linked the mod used.
edit:
Modifié par sheppard7, 26 mars 2011 - 09:30 .
#84
Posté 26 mars 2011 - 10:26
#85
Posté 26 mars 2011 - 10:37
Robes of the Void (Chest) ...probably rob_???
Gloves of the Overseer (Gloves) ...glv_????
Boots of the Overseer (Boots) ...boo_???
Thanks for the assistance...
#86
Posté 27 mars 2011 - 03:35
I want a dagger looking like Fadeshear, because daggers in this game... *expletive deleted*Adonnay wrote...
A longsword to look like a dagger? Or do you want a dagger to look like Fadeshear? Both is possible, yes.
#87
Posté 29 mars 2011 - 11:17
#88
Posté 29 mars 2011 - 12:20
#89
Posté 29 mars 2011 - 12:23
#90
Posté 29 mars 2011 - 12:25
#91
Posté 02 avril 2011 - 05:12
#92
Posté 02 avril 2011 - 09:05
Lostnewbie wrote...
ok can someone give me some pointers on how i can give the armour of the forgotten king (erg sry for bad name) that you can buy from the black emporium the "Appearance" of the robes of the pirate that you pick up off Fell Orden in the Raiders on the cliffs quest?
i think i got it figured, just got to test it. thanks this forum and the one listed below.
http://social.biowar...7/index/6836182
#93
Posté 02 avril 2011 - 03:27
Lostnewbie wrote...
ok can someone give me some pointers on how i can give the armour of the forgotten king (erg sry for bad name) that you can buy from the black emporium the "Appearance" of the robes of the pirate that you pick up off Fell Orden in the Raiders on the cliffs quest?
export the designeritems.erf file for that DLC with pygff4 editor. With the file names addon to the pygff database you can see proper item names from the black emporium. If you export the right UTI you can edit it with TlkEdit-R13d, the field you want to alter is modelvariation.
Modelvariation determines which model an item uses from item_variations.gda
If you open the item_variations.gda file in pygff4 you can see each items modelvariation in its long description (g2da column 1)
eg: 4108,'Medium - Chest I (arm_lgtc)',...
The model variation for robe of notorious pirate/enasalin/vain armors is 4108.
To set a specific colour tint to an item you need to alter the UTI's material type field (in talkedit). Inside 2da.rim from your DAII install is item_materials.gda which lists material types.
For the black pirate outfit appearance you would set material type to 2201 (charcoal). If you wanted it to look like Vain, you could set material type to 2202, or if you wanted the clean look of Enasalin's armor then set the material to 2200.
Save the uti with tlkedit, drop it in a named folder and drag that folder onto ERFpack to make an .erf. Now you can distribute that erf for people to drop into their override folder and whenever they buy the armor, only that armor will be changed, and it'll look just how you set it up.
I went through and changed nearly all the robes that are worth wearing, in this fashion. Because just editing item_variations.gda is a bit ham fisted. Editing the UTI's gives you specific control over model, appearance etc.
#94
Posté 02 avril 2011 - 04:13
#95
Posté 06 avril 2011 - 12:36
I'd like to ask u a favor for swapping item model, The proble that I've got here is The file .GDA that I already Created by following your tutorial is doesnt work, I already try so many times, and even try using erf pack to prevent any compability issue with other mods. I tried to swapping dagger ( w_dgr_dg101a) with lore long sword (w_lsw_020a). pleas help me with your knowledge. or maybe there are some mods that I recently used that not compactible with this .GDA file? please help me, and I ask one more thing, do you know how to change the item colours (armor,glove, boots) ? please teach me or give me a link.
Thanks,
Blackfangs
#96
Posté 12 avril 2011 - 08:42
#97
Posté 12 avril 2011 - 08:57
Or, what number I should use for ModelVariation in a .uti file?
[EDIT] Nevermind. I just added a new entry in item_variations.gda, and it works fine.
Modifié par ishmaeltheforsaken, 14 avril 2011 - 04:35 .
#98
Posté 14 avril 2011 - 03:03
#99
Posté 15 avril 2011 - 02:39
Sory for my bad english
#100
Posté 15 avril 2011 - 03:47
Sory for my bad english
How exactly did you do that i couldn't get it to swap at all?





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