WARNING : WOT
When I've heard all the controversy about the overhead camera I wasn't happy and I've decided that I'll get the game when it releases and not by preordering. Something didn't feel right back then and I was fearing that the game is getting consolized. Man, I was right. BUT like an old good BioWare fanboy that I am I went Day 1 and bought it. I didn't read any reviews. I just wanted to play DA2 like mad.
After installing and playing for a few hours, I started to notice that many things have changed and not in a good way.
After trying and TRYING to like this game, I returned it back to the store. 50 euros for this game felt like a rip-off no matter how hard I tried to like it and I went to get my money back.
I have Witcher 2 on preorder. I've spend 90 euros and I'm waiting to get it in my hands in May.
THAT is the difference between a true RPG and a bad RPG. And witcher is more action oriented than Dragon Age. Or at least that's what I thought before playing DA2.
If I wanted to play Dynasty Warriors, I'd have bought Dynasty Warriors. I wanted a tactical RPG experience and I didn't get it.
It totally failed on the tactical aspect and if there was a reason to keep the game even if I didn't enjoy the combat, it was to see the story but it failed that too. The characters were one-dimensional and I didn't care for them at all.
So to keep things simple: If I knew that there is a true RPG out there I'd pay up to 100 euros for it just as I did with the Witcher 2. Now I really really hope that the Witcher 2 will not disappoint me too.
I fell more safe knowing that they are a small company {they actually remind me of old BioWare when it was about the role playing experience and not about the money making} and that they still trust the PC.
They know that the true old school RPG fans are still hanging in there. They know their crowd. For these reasons I have high hopes for the Witcher 2 now that DA2 was a total let down.
I do understand those that enjoyed DA2 though. I think that they are gamers who enjoy a fast action game more than a slow tactical one. The problem is that Dragon Age Origins was a slow tactical game and now this game is called Dragon Age 2. Which any logical person would assume means that the game should be a slow tactical game too with some improvements over the original.
Only it isn't. And that is the problem. They changed the very foundation of the game and made it a Diablo-like hack and slash action game with little resemblance to the original combat mechanics.
This feels like they knew that the old fans are going to blindly buy the new game and that they took those orders for granted. So what is better than changing the game in order to gain even more orders from action gamers huh?
This works...for a while. You tricked us. I managed to get a refund but others didn't or couldn't. They just lost 60+$ or euros, flushed down the toilet. This game may still appear on the best selling games charts but this is a false result. Buying the game does not mean enjoying the game in this situation.
A great percentage of those sale numbers is from DAO fans who wanted to see the same mechanics improved and not mutated {or mutilated if you ask me}.
All those people {including me} are going to be a lot more careful about preordering future BioWare products and DLCs. THIS is where it will hurt BioWare.
DA2 may sell good but this is good only for the present. The future won't be so good for you unless you do something about it BioWare.
Do you know that many people {including me} are already in fear of what will happen to Mass Effect 3? ME 2 was already watered down compared to ME1 BUT the Mass Effect was NEVER a slow tactical RPG.
I did enjoy Mass Effect 2 very much and I didn't care that the RPG elements were dumbed down because I knew that the franchise was action oriented from the get go. I just hope that this oversimplification trend does not continue with Mass Effect 3. ME2 was the limit for me. Any simpler and it is just bad.
So, I'd gladly pay 100 euros in order to get a true tactical RPG experience and I won't pay even 10 euros to play ninja moves combat killing 100s of teleporting mobs.
Where is the backstab area that each enemy circle had?
Where is friendly fire mode? Why my fighter can withstand a fireball while every enemy around him dies?
Why does the rogue acts like a ninja, appearing in puffs of smoke and such?
Why my mage is waving his stuff around like his has a circus act?
Why my fighter holds a sword as long as his height and waves it around like it weighs 100grams?
Why the darkspawn have such a high blood pressure? When you ****** them with a stick they explode spraying blood in all directions.
Why are all the caves the same?
Why are all the items that I've found so generic?
Why the dialogue wheel options are not describing exactly {or at least resemble a bit} what I'm going to say?
Why the camera is not detachable?
Why it cannot get higher so that I can plan anything? Is this why you removed the camera? you knew that this game has no tactics anyway?
Why everyone thinks that Nightmare is tactical? More HP for monsters does not make it tactical if they are going to teleport on you anyway. {allowing friendly fire was a welcome addition though but still only on Nightmare?}
Sometimes I think that game developers believe that gamers are getting stupider with each passing year so they try their best to make their game as stupid as possible so that even more can play.
Have you seen the movie Idiocrasy? Just take a look and you'll see what I mean.
http://www.imdb.com/title/tt0387808/
Modifié par Bowmangr, 15 mars 2011 - 08:18 .