What is a "True RPG"?, such statements being value judgments are highly subjective and thus open to debate.
Nevertheless I'll throw my hat into the ring.
My initial foray into RPG's began with, (like many), Dungeon & Dragons. Not the 'prefab' adventures either, but the ones where a DM labouriously fleshed out a world, hand drawn maps and all. A true feast of the imagination.r
Immersion is the key factor for me, in terms of story line, interaction with NPCs, it certainly helps if the game is great to look at. In other words a "True RPG" to me is one where I can sit down and get lost in the 'experience'.
I still to this day, replay games like Gothic & Gothic II, dust of Morrowind, & Oblivion, and more recently ArcaniA & Divinity II have made their way to my top shelf.
I also thoroughly enjoyed, Diablo II, Divine Divinity.
On the second shelf are, (apologies to Bioware), games like Baldurs Gate and Neverwinter Nights, and more recently Dragon Age I.
I enjoyed them immensely; good story lines and replay enjoyabilty, but given the lower 'immersion coefficient' due to the isometric viewpoint of play / strategy element, not my kind of top shelf stuff.
I don't mind the likes of Dungeon Siege, for a bit of harmless Fantasy themed time wasting fun.
I'm not much of a fan of the faster paced so called Action RPG's. For me an endless, click fest / keyboard mashing 'kill everything that moves' kind of game is hardly fun.
Unfortunatley, with the trend towards favouring Action RPG's with a more console weighted game play, what I consider to be "True RPGs" are a dying breed.
To answer the original question, "Would you pay more for a true RPG?"
Most definitely, because in this day and age "True RPGs", are as rare as frogs feathers.
Modifié par Taliesin Emrys, 15 mars 2011 - 09:10 .