Bioware reaping what a decade of unchallenging games has sown?
#1
Posté 16 novembre 2009 - 09:19
But I suppose this is party the company's own fault: let's face it, every Bio game after BG2 has been trivially easy, though fun (except NWN1 OC) in other ways to make up for this. Now I realize there were some pretty plausible reasons for this, but it seems to me like one of those quest solutions that has repercussions down the road: in this case, making a stack of unchallenging games has encouraged a playerbase that expects unchallenging games, no longer on the lookout for new tactical twists and wanting their one single favored tactical setup to win every fight.
That's too bad, because the game is quite entirely fair in teaching you what works and what you need to make things work. (Even the toughest part -- mage spell selection -- is given a big hint by starting Morrigan in the most powerful lines along with useless shapeshifting.) They've even set it up so you can dedicate more effort and understanding into *either* character building or on-the-fly micromanagement and unless you *completely* screw the other one up, you're fine. Let's hope Bio sticks to its guns and helps encourage a new back-to-challenge generation of player expectation.
#2
Posté 16 novembre 2009 - 09:34
#3
Posté 16 novembre 2009 - 09:40
Endarken wrote...
I am sorry, I tried to read what you wrote but it just looked like you used a random paper generator with 5 keywords :/
hey, random paper generators are the new mad libs!
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Do we critique the markets, or do they in-fact critique us? We shall
examine the Spanish-Armada model, which I hope will be familiar to most
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Housing Prices

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Conclusion
In summary, dragon age may not be the best thing since sliced bread,
but it's still important. It inspires, ensures financial stability,
though dragon age brings with it obvious difficulties, it is truly
dragon age.What a great essay. Finally a word from super-star
StevieSpielberg: 'I would say without a shadow of a doubt: dragon age
ROCKS!!! [3]
[1] Tygers of Pang Tang - The Cage - 1982 MCR Records[2] Dickinson - I Am The Dickinster - 1999 Hughs Books[3] Smashing Hits - Issue 224 - Jazz Media
Modifié par FRZN, 16 novembre 2009 - 09:43 .
#4
Posté 16 novembre 2009 - 09:41
Please explain to me why enjoyment and challenge have to be mutually exclusive, I'd really like to know.flem1 wrote...
... let's face it, every Bio game after BG2 has been trivially easy, though fun ... making a stack of unchallenging games has encouraged a playerbase that expects unchallenging games... Let's hope Bio sticks to its guns and helps encourage a new back-to-challenge generation of player expectation.
#5
Posté 16 novembre 2009 - 09:49
You've completely reversed what I think.Wolff Laarcen wrote...
Please explain to me why enjoyment and challenge have to be mutually exclusive, I'd really like to know.flem1 wrote...
... let's face it, every Bio game after BG2 has been trivially easy, though fun ... making a stack of unchallenging games has encouraged a playerbase that expects unchallenging games... Let's hope Bio sticks to its guns and helps encourage a new back-to-challenge generation of player expectation.
Should I rephrase my post?
Whiners suck, and are killing this forum (and, possibly -- though I doubt it, considering that Georg is in charge -- the game).
But it's partly Bioware's fault for catering to them with their years of pushover games.
#6
Posté 16 novembre 2009 - 09:50
#7
Posté 16 novembre 2009 - 09:50
Wolff Laarcen wrote...
Please explain to me why enjoyment and challenge have to be mutually exclusive, I'd really like to know.flem1 wrote...
... let's face it, every Bio game after BG2 has been trivially easy, though fun ... making a stack of unchallenging games has encouraged a playerbase that expects unchallenging games... Let's hope Bio sticks to its guns and helps encourage a new back-to-challenge generation of player expectation.
If you enjoy a challenge, they're not.
I am finding DA:O to be both.
#8
Posté 16 novembre 2009 - 09:53
#9
Posté 16 novembre 2009 - 09:55
I've never had this much fun with any other Bioware game, and I've played most of them, so enjoyment & challenge are not mutually exclusive (and I didn't get that impression from the OP). Compared to the number of copies being sold, the few people posting 'demanding' the game be changed to suit their personal preferences seems pretty silly to me.
#10
Posté 16 novembre 2009 - 10:44
Gran Turismo S license.. easy?
Demon's Souls - Easy?
Ninja Gaiden - Easy?
God of War - Easy?
Valkyrie Chronicles - Easy?
Not every game in the world is WoW w/ XP bonus. Don't support urban myths "games from the last decade are easy" just to troll.
#11
Posté 16 novembre 2009 - 10:51
#12
Posté 16 novembre 2009 - 10:56
#13
Posté 16 novembre 2009 - 10:57
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Oil
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Conclusion
To conclude This game is too easy on Nightmare has a special place in the heart of mankind. It fills a hole, brought up a generation and always chips in.
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[1] Vealinger - Turtle Power - 2003 ICJ
[2] Adger - Politics Per Day - 2000 Jinder Publishing
[3] It Magazine - Issue 302 - Spam Media Group
#14
Posté 16 novembre 2009 - 11:12
1. Trying to find the right "script" for your NPC's.
2. Forgoing that, having to pause constantly - something that even at it's worst in BG I never did that much other than to cast spells.
3. The game wants to be "tactical" and yet it abuses almost all known forms of tactics:
- You can't control choke points as foes run through your choke point.
- Foes lobs AoE at their own people no matter the FF effect
- The game drops you or pulls you into grossly abusive tactical positions no sane person would wind up in,
The learning curve is steep and too much of what happens if in a big black box that doesn't have a clearly communicated outcome to inform player judgements.
#15
Posté 17 novembre 2009 - 12:58
Once you actually work out how the game goes, it becomes really, really easy, even on Nightmare. You chain chug pots of different ranks to take advantage of their low cooldown. You can have Shale to do Taunt + Quake (or the rock tossing) + Force Field when you get rushed. You use unholy spell combinations like Sleep and Waking Nightmare to trivialize large-scale combat. You take Glyph of Repulsion and block a doorway with it so you can kill the occupants behind the door at your leisure, count the seconds, and then apply Glyph of Paralysis when it's about to wear off on top of it for the AoE paralysis spell combo. You take a rogue, stealth, scout some enemies, go back, use hold position, grab your mages, switch to tactical mode, and blast your enemies with non-projectile spells through walls where the aggro can't reach. You use line of sight to aggro enemies in smaller groups than you should be able to. You take a trap maker, and, before that dialogue-which-leads-to-inevitable-combat starts, drop like 10 traps right in front of them, then start the dialogue and kill them without lifting a finger. You do stuff like take the Arcane Warrior specialization, but leave the mage with the staff as a weapon and use a medium/blood dragon chest armor for the low fatigue to cast as well as any mage, yet take hits ordinary mages should not be able to withstand. You learn to avoid putting too many stats in Willpower for your mages because things like Rejuvenation, Spell Bloom, Death Syphon, Song of Valor, Stone Aura, and mana pots can take care of it without you spending those pricey points on Willpower. Combat becomes surprisingly trivial when you manage these things well.
Modifié par Mad Method, 17 novembre 2009 - 01:36 .
#16
Posté 17 novembre 2009 - 01:10
Wolff Laarcen wrote...
Please explain to me why enjoyment and challenge have to be mutually exclusive, I'd really like to know.flem1 wrote...
... let's face it, every Bio game after BG2 has been trivially easy, though fun ... making a stack of unchallenging games has encouraged a playerbase that expects unchallenging games... Let's hope Bio sticks to its guns and helps encourage a new back-to-challenge generation of player expectation.
I think you need to explain to me why they shouldn't be. After you do that i'll explain to you why your stance is the reason your generation is considered the lazy "Me" generation that requires instant gratification in every aspect of your lives.
#17
Posté 17 novembre 2009 - 02:55
i LOVED last Remnant...chizow wrote...
...try Last Remnant and see if you still think this game is challenging.
#18
Posté 17 novembre 2009 - 03:01
flem1 wrote...
It's absolutely stunning to drop in and see the whining and sense of entitlement that are choking this forum (and the other, though maybe not quite as badly there). All the more so when I do so after a session of playing what's really a triumph of loving craftsmanship by Bioware on every level.
But I suppose this is party the company's own fault: let's face it, every Bio game after BG2 has been trivially easy, though fun (except NWN1 OC) in other ways to make up for this. Now I realize there were some pretty plausible reasons for this, but it seems to me like one of those quest solutions that has repercussions down the road: in this case, making a stack of unchallenging games has encouraged a playerbase that expects unchallenging games, no longer on the lookout for new tactical twists and wanting their one single favored tactical setup to win every fight.
That's too bad, because the game is quite entirely fair in teaching you what works and what you need to make things work. (Even the toughest part -- mage spell selection -- is given a big hint by starting Morrigan in the most powerful lines along with useless shapeshifting.) They've even set it up so you can dedicate more effort and understanding into *either* character building or on-the-fly micromanagement and unless you *completely* screw the other one up, you're fine. Let's hope Bio sticks to its guns and helps encourage a new back-to-challenge generation of player expectation.
For what it's worth, the insect swarm shapeshifting form rocks.
#19
Posté 17 novembre 2009 - 06:48
Yeah I was really surprised at its low ratings and lukewarm reviews, I think much of them were derived from the poor performance on consoles as well as some pretty key omissions, like being able to disable certain skills. Like most jRPGS however, it had a steep learning curve with very challenging combat. What I liked the most was it showed turn-based combat can still be done in an engaging, rewarding and challenging manner. In any case, its readily available for $20-$25 from a variety of sources, Newegg, GoGamer, Amazon etc. for anyone looking for another distraction after Dragon Age. IWolff Laarcen wrote...
i LOVED last Remnant...chizow wrote...
...try Last Remnant and see if you still think this game is challenging.
#20
Posté 17 novembre 2009 - 06:50
flem1 wrote...
It's absolutely stunning to drop in and see the whining and sense of entitlement that are choking this forum (and the other, though maybe not quite as badly there). All the more so when I do so after a session of playing what's really a triumph of loving craftsmanship by Bioware on every level.
But I suppose this is party the company's own fault: let's face it, every Bio game after BG2 has been trivially easy, though fun (except NWN1 OC) in other ways to make up for this. Now I realize there were some pretty plausible reasons for this, but it seems to me like one of those quest solutions that has repercussions down the road: in this case, making a stack of unchallenging games has encouraged a playerbase that expects unchallenging games, no longer on the lookout for new tactical twists and wanting their one single favored tactical setup to win every fight.
That's too bad, because the game is quite entirely fair in teaching you what works and what you need to make things work. (Even the toughest part -- mage spell selection -- is given a big hint by starting Morrigan in the most powerful lines along with useless shapeshifting.) They've even set it up so you can dedicate more effort and understanding into *either* character building or on-the-fly micromanagement and unless you *completely* screw the other one up, you're fine. Let's hope Bio sticks to its guns and helps encourage a new back-to-challenge generation of player expectation.
Preach on, brutha.
Someone needs to sticky that.
#21
Posté 17 novembre 2009 - 06:57
You're making an awful lot of assumptions about someone based on a post on an internet message board, arent you? Do tell - subjective measurements aside - why does a game need to be either fun or difficult, but not both? The OP already has stated this wasn't his viewpoint; I misinterpreted what he said. So whose point are you defending anyway?Sylixe wrote...
I think you need to explain to me why they shouldn't be. After you do that i'll explain to you why your stance is the reason your generation is considered the lazy "Me" generation that requires instant gratification in every aspect of your lives.
I await your enlightening reply.
#22
Posté 17 novembre 2009 - 08:49
Then you didn't bother reading my post.Haexpane wrote...
Well first of all, I don't agree that DAO Is "too hard" at all. But I also don't agree about this "easy games" myth out there.
NWN: easy (unless you expected your retarded "henchman" AI to do something besides die)
KOTOR: super-easy
Jade Empire: easy
Mass Effect: easy
#23
Posté 17 novembre 2009 - 08:54
flem1 wrote...
Let's hope Bio sticks to its guns and helps encourage a new back-to-challenge generation of player expectation.
I second that.
#24
Posté 17 novembre 2009 - 08:57
#25
Posté 17 novembre 2009 - 08:58
Alternatively, not every post on this forum is actually whining.





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