Need help with a dart game script
#1
Posté 15 mars 2011 - 08:03
I am by no means a scripter. I can read them, sometimes. But I know little to nothing about writing them.
I had this idea for a Dart Game script and was hoping someone can write this up - assuming all the elements detailed below can be done in a script. What follows is the details as I thing the game would work. (sorry if the formatting gets a little quirky - copied from spreadsheet.
Dart Game
Script to be added to the "on hit" or "on damaged" script of a plot item Dart Board placeable
Large Section
1-20 as numbered
Outer Ring
Double as numbered
Inner Ring
Triple as numbered
Outer Bull
25
Bull's Eye!
50
Factors determining if and where dart hits the board
3d20
range 3-60
Add Dex Bonusx2
range 0-12+
Add Int Bonus
range 0-6+
add random 1-10
range 1-10
Total range 4-88+
Roll to hit on 1 AC - always hits something - at least floor - verify weapon that hit is a standard non-magical dart
Roll a one and hit their own foot doing 1 HP damage - dart returned to inventory
Points
Miss
4 to 22
0
Drop single dart on floor below board
Large section
23 to 40
Random from 1-20
put single dart in board inventory
Outer Ring
41 to 48
Random from 1-20 x2
put single dart in board inventory
Inner Ring
49 to 57
Random from 1-20 x3
put single dart in board inventory
Outer Bull
58 to 64
25
put single dart in board inventory
Bull's Eye!
65 and over
50
put single dart in board inventory
Message broadcast on points from that dart and what area was hit
Any hit adds single dart to dartboard inventory
Any miss drops a single dart on the floor below board
#2
Posté 15 mars 2011 - 08:06
In the "Points" section. First entry is the range from the calc - if it falls into that
The second entry in Points is the points that hit is worth
the third entry is what happens as a result with the physical dart
#3
Posté 15 mars 2011 - 08:57
#4
Posté 15 mars 2011 - 09:02
I have been thinking since posting about replacing the random 1-10 with something, just not sure what. The three d20's seem like enough random, adding in another 10 does not seem to fit. Dex score? Some other fixed number? Reflex Save? (althought that might get kind of high and would have to up all ranges) Suggestions welcomed. Eliminate that random 1-10 entirely?
#5
Posté 15 mars 2011 - 11:01
#6
Posté 15 mars 2011 - 11:45
#7
Posté 15 mars 2011 - 06:21
Be well.Game on.
GM_ODA
P.S. I'm working on a pile of gambling games.
#8
Posté 15 mars 2011 - 07:03
#9
Posté 15 mars 2011 - 09:32
ehye_khandee wrote...
those are standard dart rules mostly - but you don't mention scoring of which there are several styles (games such as 301, 501, etc.) What were your thoughts on this?
Be well.Game on.
GM_ODA
P.S. I'm working on a pile of gambling games.
It looks to me like the only thing you could play with the way he has his calc set up would be High-Score. There is no aiming with at any region of the board. You throw at the board and a good hit is either a tripple or a bull. there is no way you could play a double in double out without being able to aim at the number you wanted. OR even stright in Stright out 301 for that matter. Heaven forbid you try and play something like shang-hi.
*********
Eagles Talon wrote...
As a general rule, I don't download or play modules. I play and dev on a persistent world. The concept of downloading a whole module and then tracking down and decyphering a game script is a bit ... well, just not looking forward to it is all. I probably will because you've got my curiosity piqued. Is the Dart game itself anywhere else? I'm pretty happy with the way I've got this set up, but if there's a better one.....
I was not suggesting that you steal the script from the module. Would be simple enough to do, but if you did I would say to revamp it with some chat command options.
The reasion to look at the game is to get ideas from it. Just throw a dart at the board and get a good number on a good hit and a bad number on a bad hit is not the game of darts. There are times when you will want to aim at and hit, lets say a, Heaven forbid, Double one.
Ill download the module as soon as i get a change and move the starting area to the dart room. Ill post back with a direct connect IP as soon as i get it up.
Modifié par Lightfoot8, 15 mars 2011 - 09:33 .
#10
Posté 15 mars 2011 - 11:37
EDIT:Taken down.
Modifié par Lightfoot8, 17 mars 2011 - 11:12 .
#11
Posté 16 mars 2011 - 03:55
Thanks!
#12
Posté 16 mars 2011 - 07:22
#13
Posté 17 mars 2011 - 12:03
One question - can two PC's play against each other or is it only against an NPC?
#14
Posté 17 mars 2011 - 12:19
#15
Posté 17 mars 2011 - 04:39
#16
Posté 17 mars 2011 - 04:52
#17
Posté 17 mars 2011 - 04:56
#18
Posté 17 mars 2011 - 11:02
Darts Contest (Playable, 501 rules)
#19
Posté 19 mars 2011 - 03:06
Anyway, I've downloaded it and am having a bit of trouble getting everything in place, but I still have a small bit to do, had to go to work. *crosses fingers* Hope it works, it's cool to be sure.





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