Solutions to Knock Back:
Rogues
-the best solution for rogues lies in avoidance and threat reduction, particularly for DW rogues who have to get in close; for this reason I heavily advocate investing in Shadow before Assassin and getting decoy as soon as possible; Shadow also has great synergy with Subterfuge and it might be worth it to upgrade stealth on that tree. That said, there might be other solutions; the Sabotage tree can take enemies out of commission and get them off your back but I think Shadow and Subterfuge are better for this. Scroundrel is also an option but I would advice putting that on Varric; your DW rogues does not have enough points to invest in everything.Archers might be less concerned since they do not need to get in close and will have less exposure. BUT I think it should clear to everyone that you CANNOT tank as a rogue.
-the most effective strategy I found was the liberal use of stealth abilities and twin fang and/or Shadow rear criticals; you want to be popping in and out and making heavy use of decoy; Elites should be dropped one by one whilst your tank soaks up aggro. Threat reduction goes hand in hand with this and Shadow is great for this.
Let us say then that you can reach level 25 (haven't gotten past Act I so don't really know) and you can receive a total of 4 bonus talent points via potions and tomes; that's 29 points to invest in over the game. Below I list what I consider essential talents to deal with knock back and make the DW shine. In no particular order:
Shadow
Subterfuge
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Silent Running
Camouflage
Specialist
Lightning Speed
Energizing Speed (very, very important: this provides a 90% cool down on ALL rogues talents, including of couse your Shadow and Subterfuge ones)
Dual Wield
Merciless Strike (Stagger CCC)
Reversed Grip
Assassin
Enduring Mark
Mark of Doom
Party
Aveline: with maxed out Shield tree and upgraded pommel strike provides multiple stagger opportunies with shield bash; maxed out shield also offers great protection and synergises with Varric's Subterfuge for CCC
Varric: near maxed out Subterfuge provides both obscure cover to the DW rogue, enhancing his/her attacks and sets up disorient criticals via Aveline and Shield talents; Goad and Armistice are also useful to keep aggro on Aveline; in this DW build, Varric is a support party member as you are the major DPSer.
Anders: with near maxed out Creation tree (except glyphs), Panacea, Swift Justice (20% cooldown reduction), elemental weapons and whatever else you think is useful for support.
Ring
Apparently there is a ring which prevents knockback in Act II but I have not got that far so it is only a rumour so far.
I hope this was helpful and feedback is welcome.
Modifié par Stardusk78, 15 mars 2011 - 10:57 .





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