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End of "min/max"?


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#1
Basher of Glory

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Since thursday morning I play the game and am not even close to the end. So please, no spoilers about andgame related stuff.

I just want to discuss the issue about the so called "min/maxing" of characters, which is present in any MMO but also in sigleplayer-RPGs.

My example:
In DA:O my rogues were practically immortal, after they had a certain amount of dexterity/agility. I could throw them against the toughest bosses and even without armour they won without stress. They had some troubles against spellcasters and AOE-attacks, but even this was over when they could cast HIPS ("hide in plain sight") all the time. With certain specialzations they could solo almost anything. I played DA:O exclusively on "hard".
For these rogues in DA:O I spent not a single point in stamina or willpower. Even for the companion-rogues  like Nate Howe and Leliana it worked the same way: Some points for strength (armour) and anything else went to cunning and dex.

In DA II this seems not to work.
My level 17 rogue is virtually always empty of stamina and swigs potions whenever they are available. The same with all the other partymembers. The rogues still get hit by melee-attacks, I hardly see a "missed", the only who survives without stress is Aveline due to her high stamina.

Would you agree, when I say  DA II needs more balanced characters? 
A rogue with high willpower and stamina besides his classic attribute?
A mage with some stamina and willpower equal to her magic-attribute?

BTW, the description says "cunning protects in general and especially against critical hits". I can't believe that a high cunning protects against normal melee attacks, so I guess the description is somewhat unclear, right?

#2
AbsolutGrndZer0

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Nope, they made it specifically that all stats matter for all characters so you don't end up with immortal rogues or mages able to to one shot the archdemon (ok, i exaggerate the last one, but you get the point)

#3
Legbiter

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Yeah as a 2-handed warrior I had to consistently put points into constitution to be effective on the battlefield not just pump strenght exclusively.

Modifié par Legbiter, 15 mars 2011 - 12:03 .


#4
kjdhgfiliuhwe

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Cunning affects their miss rate against you. That said, if you're not pumping up your constitution on any character, regardless of class...well, maybe that's fine on casual or normal. But, you will get one shot if you're not a warrior and you aren't keeping your con up on any higher settings. Hell, there's a stretch mid-game where my rogue would still get one shot if an enemy rogue managed to crit on their backstab out of stealth on her, despite always putting one point into con ever level. :P

Anyways, to give you an idea. By end game, my 2-h warrior had almost 500 hps, my mage had 260 hps, and my rogue had 320.

#5
Loc'n'lol

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I wouldn't say all stats matter, no, but all characters benefit from a combination of stats rather than mostly just one.

I found that willpower and constitution in small doses (as wellas items that give +health and stamina/mana) were very helpful at higher levels (playing on hard). My final scores were smaller than poster above, with my rogue and Merrill slightly above 200HP, Aveline around 320HP, Varric a little under 200.

As for stamina, I found that the base regen with the boosts from equipment was enough to keep me going through long fights on most characters (Varric was a little tricky until I maxed out his spec tree). Occasionnally I'd use a restoration potion instead of a regular health potion to recover some stamina in addition to health.

That being said my rogue had around 50% chance to dodge attacks *from bosses* when the entire party was standing near Aveline, with the possibility to raise it up to 70% when throwing the gauntlet, so I'd say rogues are still really good at survival by evasion, and I didn't even pump cunning as much as dex.

Modifié par _Loc_N_lol_, 15 mars 2011 - 12:23 .


#6
Guest_iOnlySignIn_*

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Defense/Evasion is garbage since you die only to special attacks - mostly Rogue backstabs and some boss staggers. Defense is nullified completely by special attacks.

Some stats are still more important than others, most notably Constitution because it allows you to not die from a single Backstab and diminishes knockback effects.

Modifié par iOnlySignIn, 15 mars 2011 - 12:56 .


#7
Basher of Glory

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Although I liked to play my "immortal" rogues or 2-wf-warriors, only dressed with robes, high defense but low armour, I saw it always as wayyys overpowered (e.g. and in particular "rogue tank"!)

IMO DA II made a move to the right direction by ending min/maxing.

Someone agrees?

#8
Icy Magebane

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I don't really see how they ended anything... I mean, in my experience, I needed to keep spending points on Willpower for my mage even though I was a blood mage simply to equip certain robes. So I had all this mana that I did not need, and almost no extra points to spend. CON was too important to ignore, as was MAG. What would be the point of adding a few points to any of the other stats? The bonuses would be negligible.

In fact, if I recall correctly, the defensive boost from CUN is absolutely useless unless you consistently increase that stat, all the way to like 30 points just for 20% defense (or something... I don't recall the exact numbers). Well guess what? Because of the WIL requirement on my armor, I didn't have 20 points lying around.

IMO, the system is pretty much the same as the last, except every class now has 3 stats to deal with. 1 for weapon skill, 1 for armor skill, and CON. Sometimes a little WIL thrown in for more mana/stamina. No freedom and no improvement.

#9
Mahtisonni

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Here are what the stats you basically need.
Mage needs will and int for his gear and a little con is nice to avoid getting oneshotted.
Warrior just needs str and con to use his gear and nothing else pretty much matters to him.
Rogue needs dex and str for his weapons and armor and needs about same amount of con as a mage.
Bows only need dexterity though.

Modifié par Mahtisonni, 15 mars 2011 - 01:59 .


#10
Basher of Glory

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INT for a mage and STR for a rogue? You sure? I never saw (typical) rogue gear requiring strength.

#11
Raiil

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Generally, I do 2 strength, 1 constitution for warriors, for Varric (I don't use Isabela) 2 cunning and then 1 dex, 1 health, or 1 willpower, and then 2 magic, 1 willpower or 1 health for mages. But my mages need more health because I have a set team of my mage, Anders, and Varric, and that means when I do some personal quests, I'm short a tank (otherwise I bring whatever meatshield I need).