uly wrote...
So yes, I understand you can't cater to every tastes, but may I suggest that DAO can still benefite greatly from one or two additional fighting styles? If nothing else, it at least gives melee rogues a choice at all. It seems bizarre to me that dual wielding should be the only melee choice for any character build.
A single weapon style not only makes realism sense, it could also make gameplay sense. It could grant a defense bonus (due to better balance and smaller profile), or an agility bonus that translates into reduced aggro. It could provide other forms of bonuses to make it a good secondary style; for example, arcane warriors may cast spells without sheathing the weapon, rogues get an in-combat steal and disarm trap, certain status ailments (like stun) last shorter, so on and so forth.
The game now switch between weapon sets near instantaneously. But if they take longer -- and they should -- single weapon style could also benefit from a faster switching.
Anyway, I just think the 3 styles in DAO are a bit limiting. A single weapon style seems utterly natural to have. But I'd also like to see even more fighting style choices in future expansions that will surely come. A style for pole arms would certainly enrich the world greatly; spears are afterall the most basic of all weapons. A different style of sword+shield that focuses more on lighter shields would also be welcome. It's yet another alternative for rogues who may want to tank a bit. And let's face it, without such a style, who would ever use a small shield anyway?
Thanks for the suggestion. I'll make sure the feed back gets to the right minds working on future products
For now I can tell you a bit more about what whent behind the design and development choices we made. We wanted each style to have a large number of animations and special interactions with each other but were limited by technical constraints so we decided to focus on fewer styles and made sure each one was as detailed as possible. This is one of the reasons for why there are only three base styles. However, you should know that each class also gets a couple of specializations, so that adds a bit to the variety that a rogue has.
The main feature of a rouge, however, is that they have a lot of skills, but not so many fighting talents or talent options. This balances out and also differentiates the rogue from a warrior, since otherwise they would be far too similar. Given this, we decided to limit the fighting choices for the rogue. The game does let you equip those weapons if you wish, but it limits you from developing the talents as part of broadening the gap between a warrior and a rogue.
While more options can be nice (for the hardcore anyway, mainstream audience usually like to keep things simple) we decided that the game had enough variety for plenty of fun strategic desicions and replay value. You can develop warriors in different fighting styles, rogues in different skill sets and mages in different spell schools, and believe me with the choices in the game as it is, there are many, many ways it can be played.
Don't despair if the particular choice you would like exist, though. The toolset that we gave out is very powerful so I'm sure someone will make a mod to fit your style (if we don't first). And if that doesn't happen, you could always take a shot at it yourself if you have the PC version, if you have a lot of free time





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