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Why does Friendship/Rivalry lock at 100%?


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#1
Naitaka

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I'm curious as to why Bioware decided to do this? Not only did it get kind of weird later on not losing points when choosing the opposite side, it also seemed to have bugged out my quests.

On my first playthrough, I decided to romance Merrill despite all the bug. I was nice to her all game and avoided using her when there're choices involving demon and the like. As a result I got max friendship with her before I went on the Mirror Image companion quest. Anyway, during the quest, I decided not to give her the Arulin'holm. Consequently, when I went to her house she basically told me to shove off. That said and done, when I went back to my manor however, there Merrill was, totally forgotten about the conversation we just had 5 minutes ago and literally just jumped into my bed...if that wasn't bad enough, once I reached Act 3, she acted as if I had given her the Arulin'holm even though I didn't.

:blink:

So I went and messed around with the developer console since I'm playing on the PC version, and found that how the quest turned out has ABSOLUTELY nothing to do with your decision, only the arbitrary value of the friendship/rivalry system, which would have been fine if all your choices are reflected on the scale, but the way Bioware lock the value after you reach 100% basically just invalidated the whole thing. Which brings me to the question, is this really intentional? Or is it just another one of Bioware's "streamlining" design decision they've made for DA:2?

Modifié par Naitaka, 15 mars 2011 - 01:02 .


#2
PTPR

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You'd be surprised of how much stuff you can put your best friend through and have them still like you. I think that's what they were going for.

#3
Legbiter

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Because at some point in the story you're either their greatest friend and companion in the world or you have them utterly cowed through force of personality, so much so that they're with you, come what may.

Modifié par Legbiter, 15 mars 2011 - 01:01 .


#4
AlexXIV

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I agree. If you have maxed friendship then your friends should not turn from you just because you do something they don't agree with. Of course even the best friendships can break, but that would require something really big.

#5
Naitaka

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If they were the case, shouldn't the outcome of the quest be tied to your deicision and not the scale? Otherwise it really makes no sense having the exact OPPOSITE thing happen later on in the game. The retcons from DA:O to DA2 was already bad enough, especially with Leliana and Zevran appearing even though they were dead, now the decision in DA2 itself gets retcon? Just seem either like a bug or bad design to me.

Modifié par Naitaka, 15 mars 2011 - 01:05 .


#6
AlexXIV

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Well did I ever mention that it was a sort of rushed development? I think I did.

There are many flaws in this game, but also many good things. I personally am torn between finding it good and ... not. I think they have gone in a right direction but still too many flaws to be really happy with it.

Modifié par AlexXIV, 15 mars 2011 - 01:14 .