What should I shoot for for anders to be a beast of a healer?
I currently have him in my healer roll and I can't help but think my tactics are powers are a bit wonky.
Any tips on how you've made healer anders work for you would be excellent!
Mine I respec'd and then went back and took rock armor and worked towards arcane armor which really helped the team.
Then I went through his special tree and picked up almost everything.. when an ally is over 75% health he is in vengence mode and when they are below 75 I have him switch to whatever the other mode is called.
Usually if it's him and one other charactera live he does well but when it's a whole team his healing falls apart.
He's also got the other heal (in the set that has the hasten power).
So what should I change to make him a better healer than I'm currently pulling off?
Best Healer build for Anders? Tactics??
Débuté par
demonss
, mars 15 2011 12:55
#1
Posté 15 mars 2011 - 12:55
#2
Posté 15 mars 2011 - 02:21
By the sounds of it it's less of an issue with Anders than with the defensive tactics of your other companions. Despite the fact we all call Anders a "Healer" his ability to heal is extremely limited. You should have things like barrier or evade in your other companions tactics as well as ensuring they'll chug a health pot(or do it manually).
#3
Posté 15 mars 2011 - 02:35
In my game Anders has his healing tree and has ignored the offensive part of his tree. He took all of the Creation tree except the upgrade to healing (he is wearing some +%healing items). He has the one point in winter's grasp, and one in fireball. He will get the upgrade for winter's grasp and pyromancer and we'll see how it goes from there.
Ander's is just shy of level 16, and the party is in NM. I manually select all his spells except healing, which is set for self/other < 50%. I manually put him in Panacia mode when the group healing spell is needed or to top off health in the other two ranged characters his his aura. My party is mage Hawke, Anders, Varrric, and Aveline.
Ander's is just shy of level 16, and the party is in NM. I manually select all his spells except healing, which is set for self/other < 50%. I manually put him in Panacia mode when the group healing spell is needed or to top off health in the other two ranged characters his his aura. My party is mage Hawke, Anders, Varrric, and Aveline.
Modifié par Grumpy Old Wizard, 15 mars 2011 - 02:39 .
#4
Posté 15 mars 2011 - 03:44
All of creation.
The glyphs actually seem to work on some boss characters. Even when he's in panacea he can use it, so it's a nice trade if he can paralyse the boss and have your tank/DPS hit it without the boss getting the damage reduction from petrify. Promptly have your other mage petrify once the glyph wears off.
I also ignored the 'vengeance' section of his personal tree, since I'm trying to play 'nice Anders' this run through. So he's got extra points to get Elemental weapons, barrier etc.
I've got my Merrill using Arcane Shield on the group. It seems to be working fine, but I may need to give anders his own shield as I've noticed that the benefits to other characters isn't that high.
Otherwise, I'm now headed into spirit. Dispel Magic seems to work with Panacea. The rest of the spells will need to be early combat spells since he can't cast offensive spells with Panacea running.
Effectively, if you're trying to run with Panacea on a lot of the time, take the 'not quite offensive crowd control' spells mostly. Crushing Prison/etc is better than winters grasp if you're looking for a few offensive spells before going into Panacea.
The glyphs actually seem to work on some boss characters. Even when he's in panacea he can use it, so it's a nice trade if he can paralyse the boss and have your tank/DPS hit it without the boss getting the damage reduction from petrify. Promptly have your other mage petrify once the glyph wears off.
I also ignored the 'vengeance' section of his personal tree, since I'm trying to play 'nice Anders' this run through. So he's got extra points to get Elemental weapons, barrier etc.
I've got my Merrill using Arcane Shield on the group. It seems to be working fine, but I may need to give anders his own shield as I've noticed that the benefits to other characters isn't that high.
Otherwise, I'm now headed into spirit. Dispel Magic seems to work with Panacea. The rest of the spells will need to be early combat spells since he can't cast offensive spells with Panacea running.
Effectively, if you're trying to run with Panacea on a lot of the time, take the 'not quite offensive crowd control' spells mostly. Crushing Prison/etc is better than winters grasp if you're looking for a few offensive spells before going into Panacea.
Modifié par MadDjinn, 15 mars 2011 - 03:44 .
#5
Posté 15 mars 2011 - 05:45
Or you could not and gain more dps while still sustaining the group just the same without gimping the man.
The faster things die, the less healing you have to do. Vengeance is the key to an Anders that isn't worthless. Don't pigeon hole your mages by gimping them into a healer tree. You need, at most, Heal upgraded, Barrier upgrade, Glyph of paralysis upgraded. Everything else is CC and damage. With 80% of standard cooldowns you should have no issues at all on nightmare.
You know Arcane Shield is gimp right? Look at your resistances with it on and nothing else. It's just 5% to group.
The faster things die, the less healing you have to do. Vengeance is the key to an Anders that isn't worthless. Don't pigeon hole your mages by gimping them into a healer tree. You need, at most, Heal upgraded, Barrier upgrade, Glyph of paralysis upgraded. Everything else is CC and damage. With 80% of standard cooldowns you should have no issues at all on nightmare.
I've got my Merrill using Arcane Shield on the group. It seems to be
working fine, but I may need to give anders his own shield as I've
noticed that the benefits to other characters isn't that high.
You know Arcane Shield is gimp right? Look at your resistances with it on and nothing else. It's just 5% to group.
Modifié par SuicidialBaby, 15 mars 2011 - 05:48 .
#6
Posté 17 mars 2011 - 11:42
I myself didn't realize arcane shield was gimp.. and frankly I can't stand the animation of it compared to the old games.. To distracting..
Currently my Anders goes back and forth between vengence and pancea (depending on teh situation).
I'm almost done my first play through and he's working ok, but I'm only on normal right now. Perhaps I'm not advanced with my tactics and such yet.
On the second playthrough I am not sure if I'm going to bring him along with me because he WHINES so freakin much.. It's irritating..
Currently my Anders goes back and forth between vengence and pancea (depending on teh situation).
I'm almost done my first play through and he's working ok, but I'm only on normal right now. Perhaps I'm not advanced with my tactics and such yet.
On the second playthrough I am not sure if I'm going to bring him along with me because he WHINES so freakin much.. It's irritating..
#7
Posté 17 mars 2011 - 12:40
on one run though as healer anders i had him pick up his swift justice CD reduction it works on all of his CD's so i get a quicker heal, barrier, etc real useful and only 2 points which i basically gets rid of glyph of repulsion (which imo sucks)
#8
Posté 17 mars 2011 - 01:19
mage's dps isn't good enough to throw away defensive tactics in my book, you'll get plenty of damage through your main and varric to sustain yourself just fine.
in fact, i think the best guide i've seen is 2h vangaurd nm domination, and he uses anders strictly as a support doing no damage except basic attack (i switched it up for him to use crushing prison as well).
in fact, i think the best guide i've seen is 2h vangaurd nm domination, and he uses anders strictly as a support doing no damage except basic attack (i switched it up for him to use crushing prison as well).
#9
Posté 20 mars 2011 - 05:47
If you drop me a PM I can send you the tactics I have for Anders. Just in case this gets lost in all the posts
#10
Posté 20 mars 2011 - 06:11
I can't speak for nightmare, but on hard mode you can get away with just a single point in the basic heal ability. That's what I did with my mage-hawke and it worked out fine. So forget Panacea, and just turn Anders into a DPS/Crowd Control monster.
Believe me, my first play through I did what you did. I made Anders my support/healer and the result was him sitting around doing nothing 99% of the time.
Believe me, my first play through I did what you did. I made Anders my support/healer and the result was him sitting around doing nothing 99% of the time.
#11
Posté 20 mars 2011 - 06:19
Battlefield control and healing sort of go hand-in-hand in DA2, from a character build standpoint.
I didn't use Glyph of Paralysis or Repulsion much my first playthrough, but after using them, they're amazing. Hell, the entire Creation tree is amazing.
I believe my build for Anders was full Creation + Primal (only base Petrify, base Tempest, and upgraded CL) + most all of Vengeance.
I didn't use Glyph of Paralysis or Repulsion much my first playthrough, but after using them, they're amazing. Hell, the entire Creation tree is amazing.
I believe my build for Anders was full Creation + Primal (only base Petrify, base Tempest, and upgraded CL) + most all of Vengeance.
#12
Posté 11 avril 2011 - 05:04
My build for Anders is that he is pure heal, he has no offensive abilities, aside from basic attacks basic heal, haste and heroic Aura are all fully upgraded, Dispell fully upgraded, Mind Blast fully upgraded and Barriar Fully upgraded with a Full pancea Tree and then I gave him Vengance just to get to the 80% cooldown passive ability. This build works perfectly on Nightmare only issue is that his pool of mana is at 40% at all times, but an easy way to counter act that is to give him items that give mana regeneration.
#13
Posté 11 avril 2011 - 05:19
I end up getting:
Heal +upgrade (Self Health < 25%, Ally health < 25%)
Heroic Aura +upgrade (Self any)
Rock Armour (Self any)
Haste +upgrade (Self Mana >= 25% then use)
Barrier +upgrade (Self Health < 25%, Self surrounded by 4 enemies, Ally Health < 10%)
Winters Grasp +upgrade (Self Mana >=50% then use)
Pancea (not used in tactics)
Regroup (Ally: Dead)
Aid Allies (2 or more allies below 50% health)
Vengeance (not used in tactics)
Swift Justice upgrade for quicker heals
I also bring along upgraded glyphs, although usually not employed in tactics. I also don't use mind blast since it knocks you over on nightmare.
Its a good idea to try and rival anders so that you get the +50 health regen.
Stats I usually balance willpower with magic, with 16-18 constitution.
I don't recommend using arcane shields since defense is a fairly useless skill in DA2, as abilities always hit. When you use arcane shield to buff the whole party, it also is cancelled out by heroic aura and is a very weak effect. (15% for caster, 5% for party)
Heal +upgrade (Self Health < 25%, Ally health < 25%)
Heroic Aura +upgrade (Self any)
Rock Armour (Self any)
Haste +upgrade (Self Mana >= 25% then use)
Barrier +upgrade (Self Health < 25%, Self surrounded by 4 enemies, Ally Health < 10%)
Winters Grasp +upgrade (Self Mana >=50% then use)
Pancea (not used in tactics)
Regroup (Ally: Dead)
Aid Allies (2 or more allies below 50% health)
Vengeance (not used in tactics)
Swift Justice upgrade for quicker heals
I also bring along upgraded glyphs, although usually not employed in tactics. I also don't use mind blast since it knocks you over on nightmare.
Its a good idea to try and rival anders so that you get the +50 health regen.
Stats I usually balance willpower with magic, with 16-18 constitution.
I don't recommend using arcane shields since defense is a fairly useless skill in DA2, as abilities always hit. When you use arcane shield to buff the whole party, it also is cancelled out by heroic aura and is a very weak effect. (15% for caster, 5% for party)
#14
Posté 11 avril 2011 - 06:32
Make him a rival so he get +50 health regenration.(would make more sense otherwise,but...)
Modifié par tonnactus, 11 avril 2011 - 06:36 .
#15
Posté 11 avril 2011 - 06:37
that is a bad option when compared to 10% more damage.
#16
Posté 11 avril 2011 - 07:20
SuicidialBaby wrote...
that is a bad option when compared to 10% more damage.
Whats the title of the thread again? And its good when healers gain more surviability.(+50 isnt as good as + 100,but still an huge improvement)
#17
Posté 11 avril 2011 - 11:26
#18
Posté 12 avril 2011 - 06:55
tonnactus wrote...
SuicidialBaby wrote...
that is a bad option when compared to 10% more damage.
Whats the title of the thread again? And its good when healers gain more surviability.(+50 isnt as good as + 100,but still an huge improvement)
So healers don't do damage? A dead enemy does no damage, which means less overall healing is required. Thread title doesn't require Anders to be a pathetic healbot in the corner.





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