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#26
Wickedjelly

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wildfyre010 wrote...

Nobody thinks the game is too easy on Nightmare. I'll bet that nearly everyone with a complaint about game difficulty thinks it's too hard.

And for the record, if you think Mages make for an easier game than melee characters, kick the difficulty up a notch for your Mage. That's one of many reasons you can change difficulty on the fly.


There's a topic on the second page alone saying exactly that not to mention there have been others that have said the same thing.  Granted I've seen more balking the game is too hard but trust me there are plenty out there saying the opposite.

Modifié par Wickedjelly, 16 novembre 2009 - 10:54 .


#27
Schyzm

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wonko33 wrote...

Schyzm wrote...

apparently a great many people.  broken game mechanics are categorically unfun for me.  I want deep and engrossing combat, not flaming train wreck horrible combat and then when I take issue with it I get, "lol bad combat is meaningless its single player!"


How is it bad combat that one class is better? Maybe the AI should be better at killing your mage before he wipes their asses, that's what I do when I meet a group of npcs with a mage. If you don't like certain spells don't use them, if you don't like mages because combat is meaningless when they are there don't use them.



you already made this post, so I guess I'll respond with a post I already made too.  

I want deep and engrossing combat(and I'm far from alone).  I want to be able to think about the spells I use, and try to be clever, it's fun to be smart to pick the right abililties and armor and weapons and spells.  but with flaming trainwreck awful combat mechanics all that joy is meaningless because anything I do that is smart essentially trivializes the game, completely ruins the excitement, the advanture and a lot of the purpose of playing.  so I'm forced to what? take your advice and play like a ******?  I don't want to play like a ******, maybe you're cool playing like a ******, in which case more power to you.  but you shouldn't be chasing all the people down who think differently and spamming the same lame excuse at them.

#28
ITSSEXYTIME

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Avispex wrote...



1.  Difficulty balance.


I like the difficulty, it's challenging and rewarding.  

Avispex wrote...
2. class balance, mana potions for mages with nothing for rogues/ wariors, steep stamina cost for skills making warriors passive during tactical battles.


Deep Mushrooms restore stamina, and abilities like Rejuvinate are great support.


Avispex wrote...
3.  Inadequate documentation.  No way to know relative value of skills that reduce cost by some unknown amount, etc.


Who cares?  It's hardly necessary.


Avispex wrote...
4.  Tactics menu/ default:  AI learning curve/ documentation/ working as intended?  Improved tools for party management would be a godsend.


This is kind of a double edged sword for me.  On one hand I like how they incorporated this utility feature into the gameplay as a Skill but I find it somewhat annoying that the feature designed to give me absolute control over my allies is limited intentionally as part of gameplay.  Personally I find the current system to be adequate if a bit limited but hey, I can micromanage whenever I need to so no biggy.

#29
Skemte

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wildfyre010 wrote...

Nobody thinks the game is too easy on Nightmare. I'll bet that nearly everyone with a complaint about game difficulty thinks it's too hard.

And for the record, if you think Mages make for an easier game than melee characters, kick the difficulty up a notch for your Mage. That's one of many reasons you can change difficulty on the fly.



    Mages are superior for other reasons than just power..  They have no weapon specializations like the rogue or warrior have which puts them into a single tree.. The mage can pick and choose what they want.. The mage only has to worry about really 2 to 3 stats.. The warrior and rogue depending on the build can be nearly the entire gambit of spells..  Last but not least to create a balanced group in the game as a rogue or warrior (its even worse as a two hander or dual wielding warrior) you end up having not much choice when choosing team mates..

#30
Project Mercy

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wildfyre010 wrote...

Nobody thinks the game is too easy on Nightmare. I'll bet that nearly everyone with a complaint about game difficulty thinks it's too hard.

And for the record, if you think Mages make for an easier game than melee characters, kick the difficulty up a notch for your Mage. That's one of many reasons you can change difficulty on the fly.


Mage on Nightmare is easier than rogue on normal. Why? Because there's no penalty for AoE misuse. In fact, there's a bonus for AoE misues. The monsters spend all their time ineffectually beating on a shield while the rest of my characters (sadly very slowly, as they're not mages) dispatch them all.

It's nice to keep a tank and a healer around for those occasional high dragon fights and casting rejuv on you, but basically the only time they're something more than speedbumps that make handy points to drop AEs on.

It isn't so much that Mages are horribly OP, it's that mages are OP combined with the fact that there's really only two fights int his game. "Boss Fights' and "get swarmed by an overwhelming horde".

The game isn't a tactical game, because one tactic wins 99% of the fights.

It becomes even more sad when you're watching 30 skeletons ineffectually beat on a mayor you chain bubble because the AI is too stupid to do anything else.

I will say that the increased resistances on Nightmare at least limit the retardation of Cone of Cold, but it's just not enough.

And the whole 'single player" aspect is just foolish. We want a game with replayability in it. I want to be able to play with every spec and every class and still feel I'm discovering new and awesome tactics. Not, "well, I got through that. Man, this whole section only took me 30 minutes as a mage."

The class balance of the game just doesn't meet with the combat engine. You would think with as much as people are comparing DA:O to Baulder's Gate (including the devs) someone would have looked at the fact that Baulder's Gate was based on AD&D (which had years of balancing and still needed work), while DA:O has zero to do with 3.0/3.5 or 4.0 D&D (which would make it a lot better).

Honestly, the combat engine isn't too far from 4th Ed D&D. I've been thinking about basically taking some of the 4th Ed ideas and rebalancing DA:O. Since both of them were stealing ideas from an MMO, it's not a far cry.

#31
macayle

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first try playing a mage with friendly fire it is a tad more difficult than asome of you seem to realize. Mushrooms provide stamina. a rogue has two basic stats in their combo dex and cunning combo or a str and dex or str cunning. All depends on their choice of build. yes a dex cunning rogue will put some points in str if they want to increase the types of armor they wear but then so does a mage. Also since rogues get more points to spend it becomes rather mute if a mage has less trees to go down
AS for tema mates well most games a party has a healer and a tank so this is no different although a few have writtent hey have just gone with potions instead of a healer. So i fail to see how this creates a problem. You have a choice fo tanks 6 in fact , two mages/healers (even zans healer if you want to go full potion route), two rogues and plus whatever your character is. Seems you have a choice.

P.S.  there is no pvp here nore are you compeating with other people for who can get to max lvl or get the best raid gear  so where does balancing of classes really come into it

Modifié par macayle, 16 novembre 2009 - 11:23 .


#32
Skemte

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.. Eating a mushroom for stamina gives such a small boost that its pointless to do..

#33
macayle

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Skemte wrote...

.. Eating a mushroom for stamina gives such a small boost that its pointless to do..


hmm well i have found that in many a fight that extra stun makes a world of difference.

#34
Skemte

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macayle wrote...

Skemte wrote...

.. Eating a mushroom for stamina gives such a small boost that its pointless to do..


hmm well i have found that in many a fight that extra stun makes a world of difference.


  Yeah because getting like 10 stam each and having to chain eat them is useful..

#35
Drogo45

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Schyzm wrote...

you already made this post, so I guess I'll respond with a post I already made too.  

I want deep and engrossing combat(and I'm far from alone).  I want to be able to think about the spells I use, and try to be clever, it's fun to be smart to pick the right abililties and armor and weapons and spells.  but with flaming trainwreck awful combat mechanics all that joy is meaningless because anything I do that is smart essentially trivializes the game, completely ruins the excitement, the advanture and a lot of the purpose of playing.  so I'm forced to what? take your advice and play like a ******?  I don't want to play like a ******, maybe you're cool playing like a ******, in which case more power to you.  but you shouldn't be chasing all the people down who think differently and spamming the same lame excuse at them.


Wait.....

You are complaining about a game that others have developed and made - complaining that the game is not what you want it to be.  Correct?

Well...... don't play it.

It would be like complaining about a movie - a character not behaving in a way you want him too, and then demanding that the director change this for you.

Absurd.  

#36
Avispex

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Clarification-



I was trying to paraphrase/ represent the most frequent issues raised with the game as released- specifically those that seem to undermine or interfere with the extraordianary quality of the visuals and narrative. In some cases, the reality of the mechanics just does not seem to match up with the expectations of the players. Of course tyis does not mean that the players are right, but that some response from Bioware would go along way to understanding what is what.



So, for difficulty, I personally think the difficulty of the battles is about right, but the difficulty of the interface, camera control, and party management is off.



For class balances, I don't think many people are saying the problem is that mages are more powerful as if they would "win" in some kind of mmo pvp. The problem is that the distribution of ability points, acquisition and use of skills due to stamina consumption, and lack of potions seems to make players feel that the very mechanics and design of the game invades the choices of players in terms of which class to play in a marked departure from earlier Bioware games. That is to say, it is not just a question of magic spells as opposed to swords and armor, but in practice it becomes a choice between using the skills you acquire through levelling up your chosen character or having the skills but being unable to use them more than once per battle due to unbalanced stamina cost.

#37
Schyzm

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Drogo45 wrote...



Schyzm wrote...

you already made this post, so I guess I'll respond with a post I already made too.  

I want deep and engrossing combat(and I'm far from alone).  I want to be able to think about the spells I use, and try to be clever, it's fun to be smart to pick the right abililties and armor and weapons and spells.  but with flaming trainwreck awful combat mechanics all that joy is meaningless because anything I do that is smart essentially trivializes the game, completely ruins the excitement, the advanture and a lot of the purpose of playing.  so I'm forced to what? take your advice and play like a ******?  I don't want to play like a ******, maybe you're cool playing like a ******, in which case more power to you.  but you shouldn't be chasing all the people down who think differently and spamming the same lame excuse at them.


Wait.....

You are complaining about a game that others have developed and made - complaining that the game is not what you want it to be.  Correct?

Well...... don't play it.

It would be like complaining about a movie - a character not behaving in a way you want him too, and then demanding that the director change this for you.

Absurd.  


I agree people complaining about movies is absurd, who would ever do such a callous thing?  I have now seen the light.  

threads would so much shorter if people thought about the things they say:(.

#38
Rainen89

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Certain aspects of all the classes could be fine tuned.



Arcane warrior rebalancing

Warrior/Rogue buffing 2h variation. Give more styles/abilities Stam pots, go, go.

Shapeshifter needs some love, pretty please?

I really would love to see expanding on the specializations as well. For pretty much everything. Also can you give bards a reason to bring them along?

#39
Avispex

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Drogo45 wrote...


Wait.....

You are complaining about a game that others have developed and made - complaining that the game is not what you want it to be.  Correct?

Well...... don't play it.

It would be like complaining about a movie - a character not behaving in a way you want him too, and then demanding that the director change this for you.

Absurd.  


Are you really saying that voicing opinions is absurd?  Ever hear of literary criticism?  movie reviews?  customer feedback? 

And of course, opinions are only absurd if they include critique, right.  We all know that slavishly irrational praise from fan boys is the most precious commodity on the planet. 

#40
Stronghold II

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Kunkryst wrote...

Isn't that supposed to be a single player game?
It's not like there is PvP in Dragon Age, is there?
Why change something what is clearly meant to be acording to order of things in the game?

It seems to me, that many people are so used to MMO games, that they except MMO mechanics everywhere.,..



 This

 People need to get it through their thick skulls that this is a single player game NOT A MMO!!!

 All the issues the OP listed are pointless cry baby MMO noob concerns.

#41
wonko33

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Schyzm wrote...



you already made this post, so I guess I'll respond with a post I already made too.  

I want deep and engrossing combat(and I'm far from alone).  I want to be able to think about the spells I use, and try to be clever, it's fun to be smart to pick the right abililties and armor and weapons and spells.  but with flaming trainwreck awful combat mechanics all that joy is meaningless because anything I do that is smart essentially trivializes the game, completely ruins the excitement, the advanture and a lot of the purpose of playing.  so I'm forced to what? take your advice and play like a ******?  I don't want to play like a ******, maybe you're cool playing like a ******, in which case more power to you.  but you shouldn't be chasing all the people down who think differently and spamming the same lame excuse at them.


Maybe you should try not acting like a dick and calling people tards when they don't agree with you. You can make the same exact point you did without it you know? it's called adult conversation.

If there are spells that make it not fun for you, don't use them. Or just wait a little and if there are a lot of people who agree,  there will not doubt be a mod for it.
It is senseless for Bioware to change these things (based on opinions) because there will be just as many people upset about the change as there are now who complain about it, they can never win with those.  So moslty all they do are bug fixes where everyone agrees it's a bad thing (like the faulty dagger damage).

#42
Schyzm

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Stronghold II wrote...

Kunkryst wrote...

Isn't that supposed to be a single player game?
It's not like there is PvP in Dragon Age, is there?
Why change something what is clearly meant to be acording to order of things in the game?

It seems to me, that many people are so used to MMO games, that they except MMO mechanics everywhere.,..



 This

 People need to get it through their thick skulls that this is a single player game NOT A MMO!!!

 All the issues the OP listed are pointless cry baby MMO noob concerns.


I've played all the baldur's gates and balance is important in single player games.  ridiculously imbalanced games lead to trivial combat and everything descends from there into meaninglessness.

as for balanced combat being some MMO invention, it is difficult to accurately categorize how ignorant those words are.  dnd cares about balance, all single player games should care about balance.  and certainly the idea of balancing difficulties, classes and combat in order to create exciting and engrossing gameplay is as old as games themselves and not some recent MMO invention.

there is no need to fantasize about some mysterious MMO boogie man and then go on some crusade against good gameplay just because you think its the opposite of an MMO.  

#43
Zenon

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I don't agree with your points 1, 2, 4. Difficulty setting is fine for me, and can be made much easier with "easy". class balance isn't as important in a SP game as opposed to a MP game. There are potions to regain stamina as well.



And I am quite good in control of my party, which sometimes means I have to press "pause" often in difficult fights with many enemies.



The only point I partially agree is the documentation, since a few more hints about which kind of spells would work better together may help to prevent a player from choosing to learn a combination of spells, that cause big headaches later.



On the other hand, Bioware games always have a huge and good community, where much more can be learned than fits into a decent manual. I dislike huge manuals anyway, because I want to play and not read. I remember the manual of NWN (not 2), where the manual was like a brief version of the D&D player book...

#44
Schyzm

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wonko33 wrote...

Schyzm wrote...



you already made this post, so I guess I'll respond with a post I already made too.  

I want deep and engrossing combat(and I'm far from alone).  I want to be able to think about the spells I use, and try to be clever, it's fun to be smart to pick the right abililties and armor and weapons and spells.  but with flaming trainwreck awful combat mechanics all that joy is meaningless because anything I do that is smart essentially trivializes the game, completely ruins the excitement, the advanture and a lot of the purpose of playing.  so I'm forced to what? take your advice and play like a ******?  I don't want to play like a ******, maybe you're cool playing like a ******, in which case more power to you.  but you shouldn't be chasing all the people down who think differently and spamming the same lame excuse at them.


Maybe you should try not acting like a dick and calling people tards when they don't agree with you. You can make the same exact point you did without it you know? it's called adult conversation.

If there are spells that make it not fun for you, don't use them. Or just wait a little and if there are a lot of people who agree,  there will not doubt be a mod for it.
It is senseless for Bioware to change these things (based on opinions) because there will be just as many people upset about the change as there are now who complain about it, they can never win with those.  So moslty all they do are bug fixes where everyone agrees it's a bad thing (like the faulty dagger damage).


I have no idea if bioware will change anything.  but "opinions" hardly confronts the balance reality.  I agree fanbois and other irrational troglodytes can disagree with anything, perhaps under the impression that their mere disagreement magically makes reality unwind.  But it doesn't.  mages are psychotically overpowered, they have literally every powerful abillity in the game and they cast these abilities from an unlimited resource pool

#45
SLPr0

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I'd be happy to see BioWare address anything via the forum but at this point I think they're looking at this "Social Network" and occasionally glancing at the WoW forums and going "Do we really want to do SWTOR?"



Or hiding in the room where they all get naked and swim in the huge pool of money they got from us all while procrastinating on true, expansionary DLC content.

#46
Demonbox1

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Or hiding in the room where they all get naked and swim in the huge pool of money they got from us all while procrastinating on true, expansionary DLC content.


when and if u get them...12 days after i paid i'm still waiting for the DLC redeem code :(

#47
Sloth Of Doom

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Demonbox1 wrote...

Or hiding in the room where they all get naked and swim in the huge pool of money they got from us all while procrastinating on true, expansionary DLC content.


when and if u get them...12 days after i paid i'm still waiting for the DLC redeem code :(


Well, i am assuming you purchased the game through some sort of digital download, since if you buy the physical disk the codes are in the box.

Since you bought it digitally it is not bioware's fault you don't have the code, that is beween you and wherver you bought it from.

#48
Archangel064

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flem1 wrote...

Missing Manual project


Almost as hard to read as the non-existent manual....almost...Image IPB

#49
Lil Kis

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I hope they make a expansion pack where we get a character on the team that is like a non human character like Final Fantasy 9.....there were a lot of non human characters in that and that game was great....I know we have Shale but I want another I hope they make it!!!

#50
moofox6

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Lil Kis wrote...

I hope they make a expansion pack where we get a character on the team that is like a non human character like Final Fantasy 9.....there were a lot of non human characters in that and that game was great....I know we have Shale but I want another I hope they make it!!!



There are plenty, Sten, Dog, Zhevran, Shale. Leaving only: Morr, Lei, Wynne, and Alistar as humans. Seems split. I would like some additional NPCs though.

Why is there so much SP needs to balancing talk ? Who cares if it is a SP game, i want classes that are interesting to play, not terribad due to poor abilities. If you are fine with the classes, keep playing, don't hate one someone else that is trying to see about it.