wildfyre010 wrote...
Nobody thinks the game is too easy on Nightmare. I'll bet that nearly everyone with a complaint about game difficulty thinks it's too hard.
And for the record, if you think Mages make for an easier game than melee characters, kick the difficulty up a notch for your Mage. That's one of many reasons you can change difficulty on the fly.
Mage on Nightmare is easier than rogue on normal. Why? Because there's no penalty for AoE misuse. In fact, there's a bonus for AoE misues. The monsters spend all their time ineffectually beating on a shield while the rest of my characters (sadly very slowly, as they're not mages) dispatch them all.
It's nice to keep a tank and a healer around for those occasional high dragon fights and casting rejuv on you, but basically the only time they're something more than speedbumps that make handy points to drop AEs on.
It isn't so much that Mages are horribly OP, it's that mages are OP combined with the fact that there's really only two fights int his game. "Boss Fights' and "get swarmed by an overwhelming horde".
The game isn't a tactical game, because one tactic wins 99% of the fights.
It becomes even more sad when you're watching 30 skeletons ineffectually beat on a mayor you chain bubble because the AI is too stupid to do anything else.
I will say that the increased resistances on Nightmare at least limit the retardation of Cone of Cold, but it's just not enough.
And the whole 'single player" aspect is just foolish. We want a game with replayability in it. I want to be able to play with every spec and every class and still feel I'm discovering new and awesome tactics. Not, "well, I got through that. Man, this whole section only took me 30 minutes as a mage."
The class balance of the game just doesn't meet with the combat engine. You would think with as much as people are comparing DA:O to Baulder's Gate (including the devs) someone would have looked at the fact that Baulder's Gate was based on AD&D (which had years of balancing and still needed work), while DA:O has zero to do with 3.0/3.5 or 4.0 D&D (which would make it a lot better).
Honestly, the combat engine isn't too far from 4th Ed D&D. I've been thinking about basically taking some of the 4th Ed ideas and rebalancing DA:O. Since both of them were stealing ideas from an MMO, it's not a far cry.