We're ready for some Bioware response.
#51
Posté 17 novembre 2009 - 02:00
#52
Posté 17 novembre 2009 - 02:28
Of course, no one wants to play a Pillowfighter or Weakling class. But I haven't personally seen that being an issue in this game (the dexterity bug perhaps coming closest to actually nerfing a class). Is there class in the game that is so seriously underpowered or not useful that it is just not fun to play?
#53
Posté 17 novembre 2009 - 02:36
LaztRezort wrote...
As for the balancing thing: this is a single player, party game. classes don't necessarily need to be balanced -- the party is what needs balance. It's the same with D&D (at least, in the older stuff, I don't know about 4e). It's been a staple of these types of party based RPGs for years. Each class has skills that compliment others, this provides another level of strategy, and that is what the gameplay has been balanced for. That is the type of RPG this is, whether that is too your particular tastes or not. Those who go outside the balanced party idiom should not expect the game to be necessarily balanced anymore -- it may become drastically easier or harder.
Of course, no one wants to play a Pillowfighter or Weakling class. But I haven't personally seen that being an issue in this game (the dexterity bug perhaps coming closest to actually nerfing a class). Is there class in the game that is so seriously underpowered or not useful that it is just not fun to play?
nething that isn't a mage is insanely underpowered. like someone said earlier, the number of mages in your party is pretty much the same as the difficulty slider. Because nothing else is even remotely close. as for crying about how "balance is bad." no one is asking for perfect eternal balance. but something a little closer than non-mage=awful and mage=god would really really be appreciated.
#54
Posté 17 novembre 2009 - 02:48
#55
Posté 17 novembre 2009 - 02:56
Schyzm wrote...
nething that isn't a mage is insanely underpowered. like someone said earlier, the number of mages in your party is pretty much the same as the difficulty slider. Because nothing else is even remotely close. as for crying about how "balance is bad." no one is asking for perfect eternal balance. but something a little closer than non-mage=awful and mage=god would really really be appreciated.
I guess I hadn't noticed that since I've only played with 1 mage at a time so far. Personally, I enjoy having a mix of classes: sometimes I take the helm of the warrior for a while, sometimes the rogue, etc, they all have moments where they shine. Now that I know an all-mage (or 3 mage) party would be easier in combat, I still won't force myself to play one. Why? Because, to me, I don't equate class power with fun level, in this particular type of game. I'll take whatever classes I think will make for a fun time, and adjust the actual difficulty slider appropriately.
But I do understand other people do not have the same style of play, and I can see how this game might throw them. However, in my opinion, it just doesn't seem that important to me in a game like DA.
btw: I am not accusing anyone of whining or crying -- this is actually one of the sanest critical threads I've seen here in a while.
#56
Posté 17 novembre 2009 - 03:13
VanDraegon wrote...
You have a mouse in your pocket OP? That or you are just presuming to speak for everyone. .
Of course I speak for everyone. Didn't you read the forum rules? I won't report you this time, but from now on, let's get with the program. If I want you to have an opinion about something, I'll give it to you.
#57
Posté 17 novembre 2009 - 03:17
#58
Posté 17 novembre 2009 - 03:28
#59
Posté 17 novembre 2009 - 03:30
If you are playing the game and thinking "Oh, this was so much easier as a mage, this game sucks" you are playing for the wrong reasons.
#60
Posté 17 novembre 2009 - 03:46
Balrac wrote...
Ugh, I know, mages are so overpowered you can waltz through the entire campaign on any difficulty and solo all of the baddies and bosses. The game is just SO game breakingly unbalanced because of mages I think I'll boycott DA until Bioware takes a lesson out of Blizzards book and nerfs mages to be useless cloth wearers who only exist for utility purposes.
If you are playing the game and thinking "Oh, this was so much easier as a mage, this game sucks" you are playing for the wrong reasons.
I was more thinking, "these combat mechanics are completely broken and trivialize the excitement and adventure of the game for me, significantly reducing my enjoyment." but I guess you know best.
I realy wish douches would stop telling people why they can can't play the game, and what they can and can't dislike.
#61
Posté 17 novembre 2009 - 03:49
Avispex wrote...
2. class balance, mana potions for mages with nothing for rogues/ wariors, steep stamina cost for skills making warriors passive during tactical battle.
You can get around this a bit by having Wynn cast some fo ehr spells like mass rejuv, rejuv, and Deep Mushrooms grant some stamina when you eat them.
#62
Posté 17 novembre 2009 - 03:51
Balrac wrote...
Ugh, I know, mages are so overpowered you can waltz through the entire campaign on any difficulty and solo all of the baddies and bosses. The game is just SO game breakingly unbalanced because of mages I think I'll boycott DA until Bioware takes a lesson out of Blizzards book and nerfs mages to be useless cloth wearers who only exist for utility purposes.
If you are playing the game and thinking "Oh, this was so much easier as a mage, this game sucks" you are playing for the wrong reasons.
Hey howabout this, instea of being a douchebag and "boycotting" the game cause of YOUR perceived imbalanced why don't you NOT PLAY AN OVERPOWERED MAGE then?
HOLY **** IM A GENIUS
#63
Posté 17 novembre 2009 - 04:12
Balrac wrote...
If you are playing the game and thinking "Oh, this was so much easier as a mage, this game sucks" you are playing for the wrong reasons.
If that is what you think people are actually saying, well, let's just say you have some more thinking ahead of you. It is not about "ease". It is about having all of the classes, skills, and abilities, function in "balance" so that players are not punished by game mechanics imbalances for the in game choices.
But if you are enjoying the game and don't have any of these issues, that is great. Have fun. No need to come a trollin just because you don't agree with somebody else, right?
#64
Posté 17 novembre 2009 - 04:46
Luckily there doesn't "seem" to be showstopper bugs in the game so that's cool.
But Specifically Damage dealing bugs fixed in the game.
Like Daggers not getting Dex mod damage, and Chain lightning sitting at a constant dmg lol, and whatever else may be horribly bugged or broken.
These are bugs that can easily annoy a player and make them not want to play.
For example I was thinking of creating a Rogue Archer, or Duel Wielding Dagger Rogue but have put that idea aside because i guess its pretty bugged.
My mage I wanted to get all 4 lightning spells but again its bugged.
(However I think im finally gonna give in and just play a character for what it is lol I've only been screwing around testing the game mechanics and such.)
I would also like to see more Documentation. Example) Again about Lightning I heard it does Mana/Stamina damage but I cant tell...
Once that is done, lets make sure the game is still very challenging and tactical.
I would like the game to be very difficult once changes are made.
... Then we can maybe get into balance a bit? I dont know lol.
I'm still kinda screwing around with things in the game.
#65
Posté 17 novembre 2009 - 04:06
#66
Posté 17 novembre 2009 - 04:35
For example I was thinking of creating a Rogue Archer, or Duel Wielding Dagger Rogue but have put that idea aside because i guess its pretty bugged.
I've played both and they work well enough.
Especially archers can do way more damage than you'd think from looking at one of them flimsy elves with a bow.
#67
Posté 17 novembre 2009 - 05:21
T0rin3 wrote...
But saying mage=god and everything else=awful is a bit of a stretch. I've done the 3 mage game, and I'm honestly more impressed with the single raw power of a dual wield rogue compared to any one mage. My current 2 mage, 1 tank, 1 rogue game is cleaning house much easier than my 3 mage, 1 tank game did.
lol such a joke. yes your one auto attacking rogue that gets to use like 4 abilities before being out of stamina is so much more impressive than a mage that has all the best abilities in the game and an infinite resource pool. some people will say anything, no matter how ludicrous it is.
#68
Posté 17 novembre 2009 - 05:28
#69
Posté 17 novembre 2009 - 05:32
wonko33 wrote...
Kunkryst wrote...
Isn't that supposed to be a single player game?
It's not like there is PvP in Dragon Age, is there?
Why change something what is clearly meant to be acording to order of things in the game?
It seems to me, that many people are so used to MMO games, that they except MMO mechanics everywhere.,..
Thank God yes, please it is a single player game, who cares if one class is stronger? I've been playin all three classes and it's just a different challenge.
I totally agree with this. Mages are supposed to be gods in this game, that's why they are all locked away. Sure the demon possession is a danger but blood mages are kill on sight for a reason.
#70
Posté 17 novembre 2009 - 06:00
Nemesis7884 wrote...
honestly, think all this whole micromanaging comes from the mmo area and competing rts area...calm down its a single player rpg, no competition with a big R...why is everybody just always looking for the uber-power skills, are there no rpg'lers anymore? honestly, think rpg is death since the early 90s...
single player games require balance too. this is getting very old. I guess balanced combat mechanics were invented specifically for mmo's if one were to listen to the heated throngs of people who I can only guess, hate combat. and certainly hate interesting or satisfying combat.
#71
Posté 17 novembre 2009 - 06:07
At about 3 a.m. eastern before the other forums closed down, Dom from bioware stepped into that 40 page thread whining about mages and said this :
classes are working as intended as they envisioned them based on lore and the world.
They have no intention of making any changes or major class rebalancing.
If you want to adjust the game to your idea of balance then you should use the toolkit.
So suck it up and stop whining, you have been told.
Modifié par F-C, 17 novembre 2009 - 06:07 .
#72
Posté 17 novembre 2009 - 06:17
F-C wrote...
Whiners read this and stfu :
At about 3 a.m. eastern before the other forums closed down, Dom from bioware stepped into that 40 page thread whining about mages and said this :
classes are working as intended as they envisioned them based on lore and the world.
They have no intention of making any changes or major class rebalancing.
If you want to adjust the game to your idea of balance then you should use the toolkit.
So suck it up and stop whining, you have been told.
what a pathetic response. "we intended you to cone of cold the boss 40 times, and forcefield/taunt working as intended."
worst combat system in an rpg I've ever played.
#73
Posté 17 novembre 2009 - 06:19
Now, let's get back on topic, which is the respectful and articulate set of issues raised by actual players of this game, not whiners, not fan boys, just thinking people offering feedback, comments, complaints, etc.
#74
Posté 17 novembre 2009 - 06:22
Schyzm wrote...
what a pathetic response. "we intended you to cone of cold the boss 40 times, and forcefield/taunt working as intended."
worst combat system in an rpg I've ever played.
You can continue to whine about it if you choose to, but bioware did respond.
Bioware response is working as intended.
Want to change it? Get the toolkit and modify your own game.
So at this point you have been told. You dont like the game, get the toolkit and change it to how you like it.
The end.
Modifié par F-C, 17 novembre 2009 - 06:23 .
#75
Posté 17 novembre 2009 - 06:29
F-C wrote...
Schyzm wrote...
what a pathetic response. "we intended you to cone of cold the boss 40 times, and forcefield/taunt working as intended."
worst combat system in an rpg I've ever played.
You can continue to whine about it if you choose to, but bioware did respond.
Bioware response is working as intended.
Want to change it? Get the toolkit and modify your own game.
So at this point you have been told. You dont like the game, get the toolkit and change it to how you like it.
The end.
I never necessarily expected bioware to change the game to something less awful. but since I did get duped into buying the game under the impression that combat wasn't ridiculously awful, I feel perfectly justified in pointing out how horrible it is. and it is horrible.
its an abortion of an rpg combat system.





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