We're ready for some Bioware response.
#76
Posté 17 novembre 2009 - 06:32
Bioware said the game is working as intended based on the lore and world of the game.
They have given you the tools to modify your game if you dont like it.
Are you really too inept to fix your own game if you dont like something even when they are giving you the tools to do so?
Apparently you are and just prefer to whine and have a pity party.
#77
Posté 17 novembre 2009 - 06:39
Stronghold II wrote...
This
People need to get it through their thick skulls that this is a single player game NOT A MMO!!!
All the issues the OP listed are pointless cry baby MMO noob concerns.
Well that was a usefull troll from the "i love having an overpowered mage" camp. Balance in RPGs has nothing to do w/ "baby mmo noob' concerns.
Please try posting less worthless flames
#78
Posté 17 novembre 2009 - 06:40
F-C wrote...
All i read is "waa waa im having a pity party waa waa"
Bioware said the game is working as intended based on the lore and world of the game.
They have given you the tools to modify your game if you dont like it.
Are you really too inept to fix your own game if you dont like something even when they are giving you the tools to do so?
Apparently you are and just prefer to whine and have a pity party.
I don't get paid to be a damn designer. I prefer to speak my mind about the reality that is the awful combat system. I guess in order to do that I have to deal with insufferable trolls like you.
#79
Posté 17 novembre 2009 - 06:46
Schyzm wrote...
I don't get paid to be a damn designer. I prefer to speak my mind about the reality that is the awful combat system. I guess in order to do that I have to deal with insufferable trolls like you.
Bioware has responded.
They told us that its working as intended based on lore and the world of the game.
They told us if we want to change it to use the toolkit.
Any continued whining after that is just pointless crying.
You can call me a troll if you want to, but im just telling you how it is.
You are the one sitting here non-stop bashing bioware and calling them things while you are on their forums.
If you hate them so much, dont buy their games, dont play them, dont come to their forums. Take your copy and sell it to someone or trade it in.
You are the one trolling, noone is forcing you to play this game and sit there and bash on Bioware like a relentless mouth breathing baby who lost his pacifier.
#80
Posté 17 novembre 2009 - 06:47
T0rin3 wrote...
But saying mage=god and everything else=awful is a bit of a stretch. I've done the 3 mage game, and I'm honestly more impressed with the single raw power of a dual wield rogue compared to any one mage. My current 2 mage, 1 tank, 1 rogue game is cleaning house much easier than my 3 mage, 1 tank game did.
Well 2 mage, 1 tank 1 rogue IMO is the most powerful party .. gear dependant. If the rogue is tricked out he can slaughter most mobs, and the tank can taunt.
That set up is classic MMO. Healer/CC/debuff, 2DD, 1 taunter. The problem is it's a 4 man group limit. Other classes become trivial and meaningless
As someone else mentioned how is it more "fun" to slog through a section in 1.5 hours when the 2 mage 1 rogue group can do it in 45 minutes?
That is just one of the ways balance affects single player. Pacing. The devs planned out a pacing for this game, and with the right group pacing becomes broken.
However with an Arcane Warrior, you'd no longer even need a tank since massive plate will help you taunt
And often a tank will get frozen/spider webbed or whatever and watch half the mobs get killed while the tank does nothing. The mages have better defensive spells to resist magic and such, so almost in all cases Arcane Warrior is faster, easier, better than a real warrior.
That is unbalanced. A few tweaks in a patch should fix it easily.
#81
Posté 17 novembre 2009 - 06:48
F-C wrote...
Schyzm wrote...
I don't get paid to be a damn designer. I prefer to speak my mind about the reality that is the awful combat system. I guess in order to do that I have to deal with insufferable trolls like you.
Bioware has responded.
They told us that its working as intended based on lore and the world of the game.
They told us if we want to change it to use the toolkit.
Any continued whining after that is just pointless crying.
You can call me a troll if you want to, but im just telling you how it is.
You are the one sitting here non-stop bashing bioware and calling them things while you are on their forums.
If you hate them so much, dont buy their games, dont play them, dont come to their forums. Take your copy and sell it to someone or trade it in.
You are the one trolling, noone is forcing you to play this game and sit there and bash on Bioware like a relentless mouth breathing baby who lost his pacifier.
no its discussion on a forum. and frankly if anything is pointless its your trolling. why bother? you say what I'm saying is pointless so why troll me? are you such a pathetic human being that you need to troll people on forums?
#82
Posté 17 novembre 2009 - 06:48
Nemesis7884 wrote...
honestly, think all this whole micromanaging comes from the mmo area and competing rts area...calm down its a single player rpg, no competition with a big R...why is everybody just always looking for the uber-power skills, are there no rpg'lers anymore? honestly, think rpg is death since the early 90s...
Absolutely, historically incorrect. Baldur's Gate 2 had multiple patches to address in game balance.
Everyone blames WoW for everything these days, meanwhile 85% of the features in WoW were stolen from Everquerst, and Baldur's Gate 2...
Balancing single player RPgs came FIRST, before WoW. People have no perspective anymore. Everything is WoW this or WoW that, or Modern Warfare this or Halo invented dual wielding...
Learn to respect history and understand how it affects today/:wizard:
#83
Posté 17 novembre 2009 - 06:50
You can still have a good gaming experience. Why try and power game DA:O? Because you can? Ok....i guess. If you intention is to see how few characters it takes you to power through the game, that is your game to play. If you are playing as a single player rpg, as it was meant to be play, you are immersed in the story line and not trying to play super nuking mages stroll through Ferelden.
Raging against the machine does no good other than to hear yourself scream about it.
#84
Posté 17 novembre 2009 - 06:50
Schyzm wrote...
no its discussion on a forum. and frankly if anything is pointless its your trolling. why bother? you say what I'm saying is pointless so why troll me? are you such a pathetic human being that you need to troll people on forums?
There is no discussion, the bottom line has been reached.
Bioware said - working as intended. Use the toolkit to change something if it bothers you.
That is the bottom line.
It is now time to Man Up and accept it.
#85
Posté 17 novembre 2009 - 06:52
F-C wrote...
Schyzm wrote...
no its discussion on a forum. and frankly if anything is pointless its your trolling. why bother? you say what I'm saying is pointless so why troll me? are you such a pathetic human being that you need to troll people on forums?
There is no discussion, the bottom line has been reached.
Bioware said - working as intended. Use the toolkit to change something if it bothers you.
That is the bottom line.
It is now time to Man Up and accept it.
maybe you just need to stop trolling people who are discussing things on a forum? like you said, its meaningless. so you don't have to troll me anymore. you can go be an ass somewhere else.
#86
Posté 17 novembre 2009 - 06:53
VanDraegon wrote...
If Bioware envisions their world with mages as powerful as they are, so be it. In their world the risks of being a mage are great, so the pay off is great as well.
You can still have a good gaming experience. Why try and power game DA:O? Because you can? Ok....i guess. If you intention is to see how few characters it takes you to power through the game, that is your game to play. If you are playing as a single player rpg, as it was meant to be play, you are immersed in the story line and not trying to play super nuking mages stroll through Ferelden.
Raging against the machine does no good other than to hear yourself scream about it.
it has nothing to do with powergaming, powergaming is making spreadsheets and looking into the code for the formulas and planning out entire characters. mages in dragon age basically become gods if you even accidentally pickup a few spells. that's hardly "powergaming." and essentially your entire combat experience is destroyed.
#87
Posté 17 novembre 2009 - 06:54
Schyzm wrote...
maybe you just need to stop trolling people who are discussing things on a forum? like you said, its meaningless. so you don't have to troll me anymore. you can go be an ass somewhere else.
I would say your statement is more true of yourself and your behavior with how you keep bashing bioware even though the bottom line has been reached.
There is no discussion to be had, they arnt going to change the game for you. You are just trolling because you dont like it and cant man up and accept it.
#88
Guest_elvn2009_*
Posté 17 novembre 2009 - 07:05
Guest_elvn2009_*
In game codex has lots of information, Tactics menu seems easy enough, I would like to see a if trap then disarm addition, and maybe a rogue unlocks a chest if pc is not able.
this game requires your to take control on your party and every fight should be carefully examined.
#89
Posté 17 novembre 2009 - 07:05
F-C wrote...
Schyzm wrote...
maybe you just need to stop trolling people who are discussing things on a forum? like you said, its meaningless. so you don't have to troll me anymore. you can go be an ass somewhere else.
I would say your statement is more true of yourself and your behavior with how you keep bashing bioware even though the bottom line has been reached.
There is no discussion to be had, they arnt going to change the game for you. You are just trolling because you dont like it and cant man up and accept it.
you're trolling because you're flaming me. I am discussing the mechanics of a bioware game, regardless of whether they change it, the reality of the mehcanics still exists and discussing them is still legitimate.
w/o you we could discuss the actual game, with your trolling we have to discuss this absurd meta argument where your only goal is to stop discussion of the game. so please, just go away.
#90
Posté 17 novembre 2009 - 07:06
You forgot to mention:
5. Having a Hide option for Hero headgear. I didn't make a gorgeous fox character to look at an ugly helmet.[/quote
Agree to this, and the rest av the thread
#91
Posté 17 novembre 2009 - 07:06
elvn2009 wrote...
Mages are suppose to be powerful if your party is getting sacked by a mage your not doing something right, This is not a on line PVP game and "balance" does not exist as a word.
In game codex has lots of information, Tactics menu seems easy enough, I would like to see a if trap then disarm addition, and maybe a rogue unlocks a chest if pc is not able.
this game requires your to take control on your party and every fight should be carefully examined.
yes because before online pvp games no one ever discussed balance ever...ever....ever...literally they were inventd by online pvp games. how can you be so dense:(.
#92
Posté 17 novembre 2009 - 07:08
Schyzm wrote...
. mages in dragon age basically become gods if you even accidentally pickup a few spells. that's hardly "powergaming." and essentially your entire combat experience is destroyed.
That is a very overly dramtic exaggeration.
#93
Posté 17 novembre 2009 - 07:09
#94
Posté 17 novembre 2009 - 07:10
Schyzm wrote...
you're trolling because you're flaming me. I am discussing the mechanics of a bioware game, regardless of whether they change it, the reality of the mehcanics still exists and discussing them is still legitimate.
w/o you we could discuss the actual game, with your trolling we have to discuss this absurd meta argument where your only goal is to stop discussion of the game. so please, just go away.
I was just pointing out how you continually bash bioware in this thread and another thread even though have made a response.
Bioware told you the game is working as intended. If you want to change something use the toolkit.
You repond with things like 'bioware is a total failure of a company and this combat system is an abortion of an rpg" and other nonsensical trolling comments that dont amount to anything other than some guy sitting at his computer crying because he doesnt like how it is.
The title of this thread is "We're ready for some Bioware response."
They have responded, last night before the other forum closed down.
I pointed that out and told you the response.
You dont like it and then go into a pity party of flaming bioware.
That is what makes you a troll.
#95
Posté 17 novembre 2009 - 07:11
The problem here for me is that some spells in the game are so completely overpowered and effective, and the rest are almost completely worthless. It's not just a matter of an alternate build to avoid the cheese. If the various spell trees were better balanced, you could have viable alternative playstyles for mages, and it would make mage gameplay a lot more interesting. Right now, it's just a handful of over--the-top spells or a collection of garbage spells that severely gimp your character.
So, instead of addressing spell balance and other issues with the various classes, the Bioware response is "balance it yourself with the toolkit." I guess we can all look forward to nothing but a few minor bug fixes, and zero effort put towards addressing some of the problems with the game's classes.
Like I said, not very encouraging. Let's hope we can get a stellar modding community going then, as was the case for NWN. It appears we are on our own.
Modifié par Riddley313, 17 novembre 2009 - 07:13 .
#96
Posté 17 novembre 2009 - 07:14
F-C wrote...
Schyzm wrote...
you're trolling because you're flaming me. I am discussing the mechanics of a bioware game, regardless of whether they change it, the reality of the mehcanics still exists and discussing them is still legitimate.
w/o you we could discuss the actual game, with your trolling we have to discuss this absurd meta argument where your only goal is to stop discussion of the game. so please, just go away.
I was just pointing out how you continually bash bioware in this thread and another thread even though have made a response.
Bioware told you the game is working as intended. If you want to change something use the toolkit.
You repond with things like 'bioware is a total failure of a company and this combat system is an abortion of an rpg" and other nonsensical trolling comments that dont amount to anything other than some guy sitting at his computer crying because he doesnt like how it is.
The title of this thread is "We're ready for some Bioware response."
They have responded, last night before the other forum closed down.
I pointed that out and told you the response.
You dont like it and then go into a pity party of flaming bioware.
That is what makes you a troll.
tell you what, you can continue to troll me till the cows come home. I'm going to go back to discussing the actual game. good luck with your flaming trolls.
#97
Posté 17 novembre 2009 - 07:15
I agree with the sentiment because all of the lore and story points to mages being powerful.
They have given you a toolkit to modify your own game if you dont like something about it.
You have the tools to fix it for yourself.
If people would take all these hours they are spending trolling the forum and instead invest them into utilizing the toolkit to modify their game to their personal needs they would already be finished.
That is something that I find silly.
You are investing countless hours into this forum crusade about classes when if you actually put that effort into something productive like using the ToolKit, you would have something to show for it.
Modifié par F-C, 17 novembre 2009 - 07:16 .
#98
Posté 17 novembre 2009 - 07:15
Riddley313 wrote...
If the official response from bioware is "working as intended", then it's certainly not very encouraging, especially given how completely broken some spells are. There are those of us that actually enjoy playing magic users, and also enjoy a challenging and rewarding gameplay. As I continue to play the mage, it feels more and more like an "easymode" class. Is this my fault for playing the class? Maybe, but the game only has three classes, and the mage is the only one I find interesting.
The problem here for me is that some spells in the game are so completely overpowered and effective, and the rest are almost completely worthless. It's not just a matter of an alternate build to avoid the cheese. If the various spell trees were better balanced, you could have viable alternative playstyles for mages, and it would make mage gameplay a lot more interesting. Right now, it's just a handful of over--the-top spells or a collection of garbage spells that severely gimp your character.
So, instead of addressing spell balance and other issues with the various classes, the Bioware response is "balance it yourself with the toolkit." I guess we can all look forward to nothing but a few minor bug fixes, and zero effort put towards addressing some of the problems with the game's classes.
Like I said, not very encouraging. Let's hope we can get a stellar modding community going then, as was the case for NWN. It appears we are on our own.
there's really no reason the combat mechanics should be this awful. This isn't normal single player "we didn't fine tune it." this is enormous amounts of totally broken mechanics just lingering around inside the game all over the place.
#99
Posté 17 novembre 2009 - 07:21
Schyzm wrote...
tell you what, you can continue to troll me till the cows come home. I'm going to go back to discussing the actual game. good luck with your flaming trolls.
It would be different if you were actually having a discussion.
Your 'discussion' amounts to things like : "this game sucks", "bioware is fail", "i hate the combat" , "this is an abortion of a game" and so on and so forth.
That is not a discussion, that is just trolling.
#100
Posté 17 novembre 2009 - 07:23
May I also add in that there should be a command queue? Kotor had a command queue and it helped immensely.





Retour en haut






