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Dear Bioware: What you did right and what you did wrong with DA2...


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#1
Dracotamer

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Let me start off my saying I was one of those people flocked to the forums to express my hatred for this game. My original rating for DA2 was a 5. I'd now say it is a 7.5 due to the dumbed down features and recycled resources.

I'm not going to lie, when I originally started playing  DA2 I was extremely disappointed Having been a Bioware fan for so long I was shocked at how dumbed down DA2 was in comparison to DA:O, I felt truly cheated. It took me awhile to realize that most of these changes or "streamlined" features as they call them were due to the strict release date set by EA. This resulted in removing companion armor, recycling resources, plot errors, in-continuity and all the other things many of us hate about the game.

Now that I've beat it and took these things in to consideration I can see how good this game really is. There were several twists I did not see coming and the consequences of our actions truly felt important. I originally was upset over not being able to be the warden, but if I had to choose between hawk and my warden I don't know who I would choose. I love both characters so much! I really feel like this game is a good RPG, but there are several things that could have been done to make it an amazing one! Ensuring these things are done in future DA games will make for more epic RPG's on par with the Baldur's Gate series.

Right:

Evolving companion quests.

Quest related gifts.

Friendship/rivalry.

Multiple story arcs to tie up all the pieces.

Boss battles.

Consequences for decisions made earlier in the game in later acts.

Romance.

Player housing.

Crafting.

Quick travel.

Cutscences.

Dialogue.

Enchanting arrows and weapons.

Faster paced combat.

Skill trees.

1 type of lyrium and health potion for all levels.

Cameos from past characters.

Save game import.

Character creator.

Inventory sorting.

A servant/slave.

Bohdan and Sandal in our home.

Love interest moving in.

Heartbreaking decisions and character deaths.

Random encounters.

Backstabbing party members based on our choices.

Dog as a summon-able pet in and out of combat that does not take a party slot.

Naming the dog.

The music.

Day and night quests.

Companion housing.

Companion interactions.

Party banter! YAY please be in ME3 as well!

Ending.

Wrong:

No tactical camera or unlocking of the camera. For those of us who want something similar to an isometric view or to lock the camera in a certain position. Camera frequently resets after loading etc.

Waves of enemies: This destroys are ability to strategize ahead of time and engage from a distance or sneak in as a rogue. The only time when this should occur is on boss fights, and even then it should be rare.

Recycled resources: Clothing, dungeons, and weapons should all be unique unless it is the same location. If you need more people to help with textures etc. ask us on the forums with the talent and we'd be happy to oblige. Many simple modifications could have been made to make items much more varied.

Companion armor: The upgrades were great, however removing the ability for companions to equip armor was a HUGE no no! You did this with ME2 and saw our anger, not sure why you decided to do it here. Go back to the original DA:O method so all that extra armor we find is useful for more then just vender trash. I did not notice many NPC's etc. with different body sizes to justify this change. In fact, I cannot think of any companions that had different bodies from their related NPC's except Isabella and perhaps Carver.

Not being able to disable click to move. So many times I would
accidentally move in battle when I wanted to target an enemy.

Targeting. Same as above, clicking to select an enemy was often hard, especially in large groups.

Companion AI. I NEVER saw a companion move or hide from AoE damage. So it's either broken or your coding is wrong.

Weapon and armor pricing. Way to high based on the money we earn, either increase income later in game or reduce prices. 102 gold for a ring or 150 for a staff is too much.

Weapon and armor restrictions for classes. Rogues should be able to use swords and mages should be able to wear heavier armor if they chose to and vice versa. Go back to DA:O method but expand on it.

Too short! The game needs to be long if you're gonna call it an EPIC RPG. Felt like an expansion rather then a stand alone game.

Removing pick pocket for added income. Stealth, lockpicking, trap disarming, AND pick pocketing are an important part of rogue characters and all need to be there.

Things that still need some tweaking.

Spirit Healing: I found it extremely useless without offensive capabilities and slow cool-downs on heals. Was much more useful for me to go straight damage.

Being a partner in the mine business was not profitable. I should have received money in the mail from time to time.

Money shouldn't be so hard to get, especially when I become a noble.

The faster combat was great, but companion AI and targeting needs some work.

While the concept of crafting was good, it was better in DA:O. Only being able to find the ingrediants at set points in the story is not acceptable. Have respawnable points we can go to and mobs that drop the materials as well. They should also be part of vendors inventory like in DA:O

There needs to be more dialogue consequences. If I play a harsh/rude character I should lose more friendship points or fail quests when necessary and vice versa for being nice.

Companions: They need to evolve with the story and feel more connected to the PC. Perhaps have them speak to you regarding their issues rather then you initiate all the time. Often they felt like third wheels along for the ride rather then companions. Should be able to speak with them like in DA:O to get more background information and get to know them better.

Lockpicking and trap disarming: If I have a rogue in my party and I click on a chest or trap the rogue should automatically come and open/disarm them WITHOUT me having to control them to do it. This is pointless micro managing.

What didn't make sense.

Are templars and citizens blind? I don't know how many templars I saved etc. who did not acknowledge my mage using magic. It would of been nice if more people responded to this, whether they turned on us or not.

The super rare dreamer book given after the quest with Freyleine is junk and venders for hardly anything? Why not make it a tome that increasing attributes or gives xp?

Things to add:

Armor customization: Color changing etc.

Lock on/cancel lock on targets.

Marriage for PC's.

More romances for NPC's, perhaps even some for party members that are not being romanced.

Enchantment effects like in DA:O for weapons and armor.

I'm sure there is more that can be added and I will surely update this thread as I do multiple play through. We truly do love you Bioware, and we are only harsh because we know you can do better. Please take our constructive criticism to heart so you can improve and become the truly amazing game developer we all know you to be.

Here is a poll so we can keep track of how many people agree with these points...

http://social.biowar...52/polls/17012/

Modifié par Dracotamer, 23 mars 2011 - 10:16 .


#2
Maria Caliban

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I read this. I think it's a decent post. But please reformat it.

#3
LPPrince

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Dude, reformat.

#4
Dracotamer

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Yeah I noticed that, I was from copying and pasting from Word, reformatting now.

#5
DKJaigen

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What the desire demon said. i like this post but change the format.

#6
Dracotamer

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Formatting fixed, or at least much more readable, won't be copying and pasting from Word anymore lol!

#7
Ranveer

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I agree with everything you said.

#8
madisoncb15

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I was actually going to create something like this yesterday, but put it off till today....looks like you took care of it for me and hit the nail on the head, except for maybe 2 things

I wouldn't say "crafting" is good. The concept, yes. The way they approached it, no. You have to look everywhere for resources, and if you miss a single resource in the given year, you're screwed. No way to go back and get it. Also, all you do to "craft" is simply order an item after finding enough resources.

Also, the dialogue wheel in theory is good, but I believe it should have been left in ME. Granted, it was nice knowing what would flirt with party members, what was stern, and what was nice/joking, but things that I said outside of party members didn't seem to matter too much except for the occasional "be nice or kill them". Too often I could pick a nice response or a stern response, and the result of the conversation was the exact same. What happened to the KotoR "I save your life, now give me all your money. Oops, this isn't enough, time to die" options?

#9
Jsixgun

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This is the fairest criticism i've seen so far. Agree with almost everything. I would add voice acted protagonist to the "Right" section. Well done.

#10
Darth Obvious

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Dracotamer wrote...

Wrong:

Waves of enemies: This destroys are ability to strategize ahead of time and engage from a distance or sneak in as a rogue. The only time when this should occur is on boss fights, and even then it should be rare.

Recycled resources: Clothing, dungeons, and weapons should all be unique unless it is the same location. If you need more people to help with textures etc. ask us on the forums with the talent and we'd be happy to oblige. Many simple modifications could have been made to make items much more varied.

Companion armor: The upgrades were great, however removing the ability for companions to equip armor was a HUGE no no! You did this with ME2 and saw our anger, not sure why you decided to do it here.


Yes.

The constant spawning of enemies was completely ridiculous, and it made combat REALLY boring. What a disaster.

The recycled dungeons was terrible as well. I recently did 5 or 6 quests in a row, each of which used the exact same cave/dungeon. How could they have done something so obviously lame?

I've always been dead-set against the removal of armor/apparel options for the party members. I was furious about this in ME2 (and even Shep's appearance options were DRASTICALLY limited compared to ME1), and now they did it again in this game. I do appreciate them making inventory management less of a pain, but I am simply not buying another Bioware title unless I can customize my characters fully, period. I am sick of this crap.

Lastly, the plot.... how could they have gone so wrong? They introduce truly epic enemies (the Arishok/Qunari), warn the player that they will return, and then they completely forget about them after that. Instead we have to deal with this stupid Templar/Mage thing, which was more annoying than anything else. Shameful.

Of all the Bioware games I own, this is by far the worst.

#11
DethBlosm

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I'm in agreement with this list. The biggest annoyance for me was the recycling of resources. If it weren't for the the storyline I might have reconsidered. Still a really solid game, not quite the epicness Origins was due to overly simplying things but very satisfying.

#12
halO bendeR

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I was considering writing a topic like this as well.
The one thing that I'd add is that I really missed being able to converse with my companions whenever I felt like it. Don't get me wrong, I liked the cutscene conversations that took place at companions houses, but it felt like we weren't getting as much character history and background as we did in DA:O.

Oh, and a compromise for companion inventory: Just let us equip the items without changing the appearance of  the characters in game. It might not be the perfect solution from an aesthetic standpoint, but it would at least provide those who desire to micro-manage the ability to do so. 

Modifié par halO bendeR, 15 mars 2011 - 03:34 .


#13
Coous

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While the Airishok is a great character and villain and act 2 was just awesome. I still liked Act 3 a lot and the Templar v.s. Mage argument finally coming to actual armed fighting and in the end showing neither is right and both are wrong. I don't mind the over recycled maps,but what did bother me was sometimes you go into a warehouse at night and while you're in it the time of day changed to being light out. That is really the only petpeeve I've had about the game that kinda irked me as obviously badly done.

#14
Lowenhart

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I know this is really minor but i wish the Final thought Staff you can purchase at The Black Emporium, kinda blew compared to the price, also would been nice been nice being one last elite staff if its design matched on in trailer, seeing as last set piece for mage does.

#15
Miffinat0r

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Dracotamer wrote...


Wrong:

Waves of enemies: This destroys are ability to strategize ahead of time and engage from a distance or sneak in as a rogue. The only time when this should occur is on boss fights, and even then it should be rare.




This.   I played the 1st playthrough on Casual because I often consider my second to be the main one I do.  And I can't tell you how furious I was because I as a rogue couldn't set traps or scout ahead to see what was going on. This to me reminded me that they did speed up combat (which is a HUGE improvement in my book) but in doing so took from the strategy department.

The story was good except even act 3 Ander's role was solid. I'm going to slit his throat next time around. However the first enchanter character seemed to be just thrown into the mix for no good reason other than "Mages are bad too" I'd be happier if you replaced Merill with a mage who fled the circle because of blood magic and now she/he was willing to kill the mages.  IMO we saw one side of the story much more than the other side.

But the ninja warriors/Archers/ Backroom mages sucked.  Dear Bioware no more :ph34r: waves please.

#16
Dracotamer

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I've added some additional points and information to the original post.

Modifié par Dracotamer, 16 mars 2011 - 05:58 .


#17
Dracotamer

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Bumping before bed.

#18
Dwellnot

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funny you saved me from making a post, agree with all the statements above. the most annoying thing is every..single..encounter having multiple adds from all directions. If it happened once in a while, ok but EVERY single fight jesus it's ridiculous. Every fight starts I run back off the screen for a mile then fight to be sure my back lines aren't being ambushed.

I'd also like to reemphasize not being able to afford stuff, i barely bought anything in the game other than a few potions and skill books on my first walkthrough on hard and I couldn't afford any of the neat uberitems at the stores later on.

#19
Radwar

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You forgot to include two of the biggest complaints, the removal of the tactical camera & unlocking of the camera.

#20
Dracotamer

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Very good points. I wasn't sure if they were removed or if I just couldn't find the option. Added it.

Added the camera issues in addition to resources rarity and dialogue.

Modifié par Dracotamer, 16 mars 2011 - 07:37 .


#21
Meltemph

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Companion armor: The upgrades were great, however removing the ability for companions to equip armor was a HUGE no no! You did this with ME2 and saw our anger, not sure why you decided to do it here. Go back to the original DA:O method so all that extra armor we find is useful for more then just vender trash. I did not notice many NPC's etc. with different body sizes to justify this change. In fact, I cannot think of any companions that had different bodies from their related NPC's except Isabella and perhaps Carver.


I don't even think they were super commited to not being able to change armor, considering how much gear you find in the game specifically says "Hawk only" or to that effect. It makes it seem like either it took them awhile to finally decide to go with it or it was a time saver so the didnt have to "fit" the armor to everyone.

#22
Dracotamer

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Yeah it does seem like it was originally going to have armor for companions but due to time constraints for funding they cut it.

#23
Meltemph

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Radwar wrote...

You forgot to include two of the biggest complaints, the removal of the tactical camera & unlocking of the camera.


I agree with the unlocking of the camera would be nice, considering how sticky the spell/bomb rings are when you get close to someone(as bad as origins, which was something I was hoping they fixed).  However, the tactical camera made Origins a complete cake walk if you were half competent. 

That said, the funny part is that the tactical camera hurt DA:O imo, in terms of combat balance but would have been less impactful in DA2, due to how the setup the fights.  While I personally have never been a fan of the super pull-out camera, I do find it a little funny that they put it in DA:O(which wasn't balanced for properly, imo) and then in DA2 where it probably wouldn't have hurt the balance much at all, they keep it out.

#24
Edje Edgar

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Considering the massive plotholes and retcons during the game I wasnt overly impressed with these 2:

Cameos from past characters.

Save game import.

My liking of the game took a serious hit everytime I met another dead person.

Oh also an improvement could be made with the amount of weapon types. Bring back crossbows and dual wield for warriors? Also, since the staff melee animation is allready in, where's the polearm weapons? A warrior hawke with a glaive would be nice.

Modifié par Edje Edgar, 16 mars 2011 - 08:05 .


#25
Darkchipper07

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Edje Edgar wrote...
My liking of the game took a serious hit everytime I met another dead person.


You've got to stop killing everyone then.