I'm not going to lie, when I originally started playing DA2 I was extremely disappointed Having been a Bioware fan for so long I was shocked at how dumbed down DA2 was in comparison to DA:O, I felt truly cheated. It took me awhile to realize that most of these changes or "streamlined" features as they call them were due to the strict release date set by EA. This resulted in removing companion armor, recycling resources, plot errors, in-continuity and all the other things many of us hate about the game.
Now that I've beat it and took these things in to consideration I can see how good this game really is. There were several twists I did not see coming and the consequences of our actions truly felt important. I originally was upset over not being able to be the warden, but if I had to choose between hawk and my warden I don't know who I would choose. I love both characters so much! I really feel like this game is a good RPG, but there are several things that could have been done to make it an amazing one! Ensuring these things are done in future DA games will make for more epic RPG's on par with the Baldur's Gate series.
Right:
Evolving companion quests.
Quest related gifts.
Friendship/rivalry.
Multiple story arcs to tie up all the pieces.
Boss battles.
Consequences for decisions made earlier in the game in later acts.
Romance.
Player housing.
Crafting.
Quick travel.
Cutscences.
Dialogue.
Enchanting arrows and weapons.
Faster paced combat.
Skill trees.
1 type of lyrium and health potion for all levels.
Cameos from past characters.
Save game import.
Character creator.
Inventory sorting.
A servant/slave.
Bohdan and Sandal in our home.
Love interest moving in.
Heartbreaking decisions and character deaths.
Random encounters.
Backstabbing party members based on our choices.
Dog as a summon-able pet in and out of combat that does not take a party slot.
Naming the dog.
The music.
Day and night quests.
Companion housing.
Companion interactions.
Party banter! YAY please be in ME3 as well!
Ending.
Wrong:
No tactical camera or unlocking of the camera. For those of us who want something similar to an isometric view or to lock the camera in a certain position. Camera frequently resets after loading etc.
Waves of enemies: This destroys are ability to strategize ahead of time and engage from a distance or sneak in as a rogue. The only time when this should occur is on boss fights, and even then it should be rare.
Recycled resources: Clothing, dungeons, and weapons should all be unique unless it is the same location. If you need more people to help with textures etc. ask us on the forums with the talent and we'd be happy to oblige. Many simple modifications could have been made to make items much more varied.
Companion armor: The upgrades were great, however removing the ability for companions to equip armor was a HUGE no no! You did this with ME2 and saw our anger, not sure why you decided to do it here. Go back to the original DA:O method so all that extra armor we find is useful for more then just vender trash. I did not notice many NPC's etc. with different body sizes to justify this change. In fact, I cannot think of any companions that had different bodies from their related NPC's except Isabella and perhaps Carver.
Not being able to disable click to move. So many times I would
accidentally move in battle when I wanted to target an enemy.
Targeting. Same as above, clicking to select an enemy was often hard, especially in large groups.
Companion AI. I NEVER saw a companion move or hide from AoE damage. So it's either broken or your coding is wrong.
Weapon and armor pricing. Way to high based on the money we earn, either increase income later in game or reduce prices. 102 gold for a ring or 150 for a staff is too much.
Weapon and armor restrictions for classes. Rogues should be able to use swords and mages should be able to wear heavier armor if they chose to and vice versa. Go back to DA:O method but expand on it.
Too short! The game needs to be long if you're gonna call it an EPIC RPG. Felt like an expansion rather then a stand alone game.
Removing pick pocket for added income. Stealth, lockpicking, trap disarming, AND pick pocketing are an important part of rogue characters and all need to be there.
Things that still need some tweaking.
Spirit Healing: I found it extremely useless without offensive capabilities and slow cool-downs on heals. Was much more useful for me to go straight damage.
Being a partner in the mine business was not profitable. I should have received money in the mail from time to time.
Money shouldn't be so hard to get, especially when I become a noble.
The faster combat was great, but companion AI and targeting needs some work.
While the concept of crafting was good, it was better in DA:O. Only being able to find the ingrediants at set points in the story is not acceptable. Have respawnable points we can go to and mobs that drop the materials as well. They should also be part of vendors inventory like in DA:O
There needs to be more dialogue consequences. If I play a harsh/rude character I should lose more friendship points or fail quests when necessary and vice versa for being nice.
Companions: They need to evolve with the story and feel more connected to the PC. Perhaps have them speak to you regarding their issues rather then you initiate all the time. Often they felt like third wheels along for the ride rather then companions. Should be able to speak with them like in DA:O to get more background information and get to know them better.
Lockpicking and trap disarming: If I have a rogue in my party and I click on a chest or trap the rogue should automatically come and open/disarm them WITHOUT me having to control them to do it. This is pointless micro managing.
What didn't make sense.
Are templars and citizens blind? I don't know how many templars I saved etc. who did not acknowledge my mage using magic. It would of been nice if more people responded to this, whether they turned on us or not.
The super rare dreamer book given after the quest with Freyleine is junk and venders for hardly anything? Why not make it a tome that increasing attributes or gives xp?
Things to add:
Armor customization: Color changing etc.
Lock on/cancel lock on targets.
Marriage for PC's.
More romances for NPC's, perhaps even some for party members that are not being romanced.
Enchantment effects like in DA:O for weapons and armor.
I'm sure there is more that can be added and I will surely update this thread as I do multiple play through. We truly do love you Bioware, and we are only harsh because we know you can do better. Please take our constructive criticism to heart so you can improve and become the truly amazing game developer we all know you to be.
Here is a poll so we can keep track of how many people agree with these points...
http://social.biowar...52/polls/17012/
Modifié par Dracotamer, 23 mars 2011 - 10:16 .





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