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Dear Bioware: What you did right and what you did wrong with DA2...


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#76
Dracotamer

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Updating OP to reflect lack of variety in weapon and armor choices between classes.

#77
Sjofn

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The fixed companion armor bugged me far less in DA2 than it did in ME2, because we were not in space, so I didn't have to pretend a stupid little mask was protecting Miranda or Jack from the vaccuum of space. I liked the companions having a defined look rather than all the rogues looking exactly the same in their leather armor or whatever.

That said, it would've been nice if more companions changed their look over time, and giving us a few options as to what they're wearing (perhaps each upgrade gives a visual one as well, but you have the option to have them look like a previous one) would have been excellent.

Basically, the Iconic Look thing isn't pure evil, but it was sort of half-assed in DA2, so it made it more obnoxious than it might've been otherwise.

#78
dogod08

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I agree with most of the OP. I will say, I understand why they "recycled" the environments - though I think it was more a case of making them modular but that's not really my point. Every "recycled" asset gave them more space to work with - it was part of the trade-off for Hawke being voiced among other things. I just wished they would have created say 4 texture sets per environment, that would have made it less obvious. I'm 100% positive this was not done due to being lazy. I've seen so many complaints on this and I honestly don't think people are looking at it logically. That being said, this is just my opinion.

I agree 100% with Drussius who said "If you were fighting on the side of a friend of yours, and he or she suddenly picked up a suit of armor off of a dead guy, turned to you, and said "Put this on. Now. And I'm not taking no for an answer." What would your reaction be? Seriously? Mine would be a bit too rude to print here." That's almost my exact thought on that subject.

#79
yamnosaj

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I know Im sounding pretty negative, most of the positive notes I agree with though. Wouldnt dare claim its a bad game, just not "bioware good".


This is my main problem with this game. By any other standards it would be good, but by theirs it is very poor. And my biggest gripes are as some have said already with the so called choices and with the story of it overall. 

To me the whole thing felt very jarred. From leaping forward in years I never got the feel of Hawke and as others have said not seeing the effects of any of my decisions on Kirkwall as it just remains the same. 

I also complain about the sheer amount of unfinished story threads there are and I am indeed confused about the actual story of the game. From the trailers and early screen shots and indeed the demo I was expecting Flemeth's story to be fleshed out more, but no didn't get that. From Varric's insistence of "we didn't know what we would find down there" about the lyrium Idol in the Ancient Ruin, we get nothing more about what this Idol is or what the ruin was. Even though it drove Meredith and Varric's brother mad. The Templar vs Mage story where every mage is a blood mage. 

To me it just seems like they had an idea (Anders blowing up the Chantry) and then decided to fit everything else around it as quickly as possible to rush it out as quickly as possible. I for one do not mind waiting x amount of time so long as the game gets made well and things are thought through. 

Even if you actually enjoyed the game you cannot deny the rushed feel of it, I mean Anders can die in Awakening, and yet he appears in this, I sided with the first Enchanter yet he uses blood magic to somehow become an Abomination to attack me, I killed Zevren in DAO and yet he appears in this. 

I loved my play through but that was with the promise of answers, having got none and not really getting into my character (how can I when time just skips forward and nothing seems to happen as so many have already said) I felt cheated at the end. 

Very disappointed. 

#80
Yebisu85

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You should add:
-getting yourself in gay romances chat lines with party members even tho you only wanted to be polite, plus ruining Anders with the feeling that hes into you all the time, bleh;

-bugs, tons of them, everywhere

#81
Dracotamer

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Yeah, that did bother me as well. Also bothered me that they were attracted to me regardless...

#82
Maclimes

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I'm Commander Shepard, and this is my favorite post on the Forums.

But in all seriousness, I agree with you almost 100%. Seriously Bioware, take this to heart.

#83
Darkben1

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i agree with everything.. one thing you lot didnt mention, doesnt the game (DA2) take less time to complete then DA O.. DA2 feels more like an expansion.. i did it in 30+ hours thats including all quests, sidequests and companion stuff..

#84
Dracotamer

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Added additional opinions regarding length of game and having to micro manage when lock-picking or disarming traps if you are not a rogue.

#85
lx_theo

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PC gameplay seemed lazily done, in comparison to console gameplay, which was much, much better.

#86
Dracotamer

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Well it's apparent it was made with consoles in mind, probably why the PC version felt rushed in comparison.

#87
Dracotamer

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Bump.

#88
EDarkness

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I agree 100% with Drussius who said "If you were fighting on the side of a friend of yours, and he or she suddenly picked up a suit of armor off of a dead guy, turned to you, and said "Put this on. Now. And I'm not taking no for an answer." What would your reaction be? Seriously? Mine would be a bit too rude to print here." That's almost my exact thought on that subject.


But we can tell them what weapon to use as well as rings, belts, and necklaces. The idea that they won't wear "better" armor for some odd reason whey they will easily use a crappy weapon or belt just doesn't make much sense. So much stuff got wasted because we couldn't change their armor. I found some good stuff that end up being vendored even though it was better than what Varric was wearing.

#89
Arkwright99

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I agree 100% with Drussius who said "If you were fighting on the side of a friend of yours, and he or she suddenly picked up a suit of armor off of a dead guy, turned to you, and said "Put this on. Now. And I'm not taking no for an answer." What would your reaction be? Seriously? Mine would be a bit too rude to print here." That's almost my exact thought on that subject.

I always role-played that as after each fight the party reaped the spoils of the battlefield and then divved up the loot according to each party member's preferences rather than my Warden 'dictating' what each 'would wear. (Leliana always used to go for the Splintmail with the 'reveal thighs' mod that female soldiers could wear even though there was better rogue armor out there. :)) Also, from a game play perspective if one accepts that the Warden is - initially at least - on the run from Loghain it makes sense for the party to look like every other soldier on the road. (I even used to 'disguise' Morrigan in armor when entering Lothering so no-one would pick up that she was a Witch of the Wilds - again more for narrative consistency than anything since it made not a jot of difference if she walked around bare-stark naked.)

But on the whole I agree with pretty much all the points made - very reasonably - by various people including the OP in this thread. Hopefully somebody at Bioware/EA's paying attention anbd making notes.

#90
Darth Obvious

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I can think of only one thing Bioware got right with Dragon Age 2....

...the title.

#91
Guest_simfamUP_*

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amazing post :-) agree with everything.

#92
Dracotamer

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Thanks. Yeah, in all fantasy and role playing distributing loot and gaining better equipment from fallen enemies is part of the territory.

#93
TurboTwistedFire

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I really enjoyed DA2. After beating it the first time I had no trouble firing up a new character and starting over. I disagree on a couple things mentioned in the OP, but for the most part I found it spot on. As a heterosexual woman, I loved that they made all the LIs open to all. To me, that was good thing. One of the things mention as bad, that I thought was good was the static, unchanging companion armor. Someone here (too lazy to look back on who) made a good point on the companions not being five-year-olds and being able to dress themselves. It definitely brought out their individuality and I liked being able to enchant it. Now, I wouldn't mind if the armor changed over the course of time and not just after sleeping with one of the companions. Maybe even have it based on things you say or do during quests. The voiced hero was great. At first I was opposed to it, and now I find it hard to return to Origins with the silent, expressionless PC. Hawke was so animated compared to the Warden and the way he/she could interact with the companions was great.

My biggest gripe though, like everyone else here said, all the recycled maps and NPCs. Seriously, in the celebrating crowd after you defeat the Arishok, there really is only about 5 different NPCs in that room, copied 3 or 4 times over.

#94
MICHELLE7

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The only thing that bugged me (besides the bugs) was not being able to change my companions armor and the recycled dungeons. I actually liked this game more than DAO even with the dumbed down elements. The story was not only good it was chock full of surprises that you didn't see coming. And I found the combat fun...in DAO I was so bored with the combat I used the console...not with this game.

#95
xraytec

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 I am not sure if this was mentioned before. But playing as a rouge "Thief" what happened to the stealing talent. It could of at least helped with the serious income shortages!!

#96
Darth Obvious

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TurboTwistedFire wrote...

One of the things mention as bad, that I thought was good was the static, unchanging companion armor. Someone here (too lazy to look back on who) made a good point on the companions not being five-year-olds and being able to dress themselves.


So we are supposed to pretend that these characters are choosing their own outfits (that they don't change in ten years, btw), but they can't choose their own attributes, abilities, weapons, belts, amulets, rings, etc.?

You can't be serious. That's one of the worst excuses I've ever heard.

It's a VIDEO game where the player controls a party of characters. There is no good reason why the player shouldn't be able to choose what the party members LOOK like with respect to their armor/robes.

As a player, I can't SEE the amulets, rings, belts, etc., but I SEE the the characters' armor/robes FOR THE ENTIRE GAME. More than anything else, that's the one thing that I absolutely should be able to change, or else it gets really boring with them always wearing the same stupid outfit all the time. Saying that their static appearance somehow brings out their "individuality" is utter and complete fanboi BS, and everybody knows it.

This is exactly the kind of thing that is ruining these kinds of games. The designers keep taking away our ability to choose, they suggest that this somehow will improve the gameplay experience (when in fact only the opposite can be true), and the legions of simpering followers just eat it up. I, for one, will never buy another Bioware title unless I can choose what my party members look like. I've had it with this crap, and I am disgusted that I wasted my money on this pathetic excuse for a game.

#97
TurboTwistedFire

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Darth Obvious wrote...

TurboTwistedFire wrote...

One of the things mention as bad, that I thought was good was the static, unchanging companion armor. Someone here (too lazy to look back on who) made a good point on the companions not being five-year-olds and being able to dress themselves.


So we are supposed to pretend that these characters are choosing their own outfits (that they don't change in ten years, btw), but they can't choose their own attributes, abilities, weapons, belts, amulets, rings, etc.?

You can't be serious. That's one of the worst excuses I've ever heard.

It's a VIDEO game where the player controls a party of characters. There is no good reason why the player shouldn't be able to choose what the party members LOOK like with respect to their armor/robes.

As a player, I can't SEE the amulets, rings, belts, etc., but I SEE the the characters' armor/robes FOR THE ENTIRE GAME. More than anything else, that's the one thing that I absolutely should be able to change, or else it gets really boring with them always wearing the same stupid outfit all the time. Saying that their static appearance somehow brings out their "individuality" is utter and complete fanboi BS, and everybody knows it.

This is exactly the kind of thing that is ruining these kinds of games. The designers keep taking away our ability to choose, they suggest that this somehow will improve the gameplay experience (when in fact only the opposite can be true), and the legions of simpering followers just eat it up. I, for one, will never buy another Bioware title unless I can choose what my party members look like. I've had it with this crap, and I am disgusted that I wasted my money on this pathetic excuse for a game.


Geez, calm yourself kid. No need to get your knickers in a twist. You're acting like I just ran your dog over when I simply posted an opinion. There are worst things in life to get upset over, I assure you.

#98
Osmedirez

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Number one mistake?

Turning Dragon Age into Dynasty Warriors with menus.

#99
Darth Obvious

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TurboTwistedFire wrote...

Darth Obvious wrote...

TurboTwistedFire wrote...

One of the things mention as bad, that I thought was good was the static, unchanging companion armor. Someone here (too lazy to look back on who) made a good point on the companions not being five-year-olds and being able to dress themselves.


So we are supposed to pretend that these characters are choosing their own outfits (that they don't change in ten years, btw), but they can't choose their own attributes, abilities, weapons, belts, amulets, rings, etc.?

You can't be serious. That's one of the worst excuses I've ever heard.

It's a VIDEO game where the player controls a party of characters. There is no good reason why the player shouldn't be able to choose what the party members LOOK like with respect to their armor/robes.

As a player, I can't SEE the amulets, rings, belts, etc., but I SEE the the characters' armor/robes FOR THE ENTIRE GAME. More than anything else, that's the one thing that I absolutely should be able to change, or else it gets really boring with them always wearing the same stupid outfit all the time. Saying that their static appearance somehow brings out their "individuality" is utter and complete fanboi BS, and everybody knows it.

This is exactly the kind of thing that is ruining these kinds of games. The designers keep taking away our ability to choose, they suggest that this somehow will improve the gameplay experience (when in fact only the opposite can be true), and the legions of simpering followers just eat it up. I, for one, will never buy another Bioware title unless I can choose what my party members look like. I've had it with this crap, and I am disgusted that I wasted my money on this pathetic excuse for a game.


Geez, calm yourself kid. No need to get your knickers in a twist. You're acting like I just ran your dog over when I simply posted an opinion. There are worst things in life to get upset over, I assure you.



What in the world are you talking about?

Oh I get it, you can't stand my rational, intelligent critique, and so you try to change the subject by making a juvenile comment about someone getting upset. 

If you ever have anything other than pure fiction to spew, then I'd love to hear it.

#100
Dracotamer

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Stealth was mentioned, but not the lack of pick pocket. Adding that.