Dear Bioware: What you did right and what you did wrong with DA2...
#101
Posté 23 mars 2011 - 10:46
#102
Posté 23 mars 2011 - 10:48
#103
Posté 23 mars 2011 - 11:14
Blarenfooldle wrote...
There was NOTHING wrong with not equiping armor to teammates. its easy it makes more sense, it was good in ME2(except for lack of helmets) and its good in DA2. I guess its just hard for die hards to adjust to better ways of play.
I agree to an extent. It's not the biggest lost feature from DA:O to DA2. Though I expected to be able to change their outfit through similar means to ME2, but you couldn't for the most part unless you count whatever sibling survived at the start. I think expectation were built up because of that and that it's another area where DA2 shows it has less content than DA:O. Although there was the possibility of having your love interest put on a red hanky once you managed to romance or hump them.
I vote 'hump hanky' > 'murder knife' lol
#104
Posté 25 mars 2011 - 02:48
#105
Posté 25 mars 2011 - 02:50
Ranveer wrote...
I agree with everything you said.
DA 2 had some great improvements.. But story wise I prefer DA 1 all the way. This is a bad thing..
#106
Posté 25 mars 2011 - 02:58
Blarenfooldle wrote...
There was NOTHING wrong with not equiping armor to teammates. its easy it makes more sense, it was good in ME2(except for lack of helmets) and its good in DA2. I guess its just hard for die hards to adjust to better ways of play.
It makes sense that Isabela's in the same state of undress for 7 years?
No. No it doesn't make sense for anyone other than Aveline. That's her guard uniform and it changes as she gets promoted. That made complete sense.
It was alright in ME2 because the inventory system in ME1 was garbage. And because Mass Effect was a hybrid game that blended the TPS and RPG genres together. Dragon Age as a series is pure RPG and its removal is unjustified simply so characters looked unique.
It's sorely missed in DA2
#107
Posté 25 mars 2011 - 03:30
In the same spirit, the 'sell all junk' button is wonderful. But since it's there, couldn't we have a button for 'sell all useless armor I can't equip on my companions and am not the actual class for'? Or 'sell all useless jewellery left in inventory'?
The whole 'junk' thing feels sort of... inefficient when I think of these things. It's like it's there just to torment you with just how 'junk' - seemingly unecessary it is. It's like Bioware didn't want these misc. items to exist anymore but had to keep them out of loyalty to the genre, so just decided to downplay their importance even more to the extent where you're wondering if there's a point anymore.
At least the junk in DAO appeared to be valuable...
Modifié par Ingu, 25 mars 2011 - 03:34 .
#108
Posté 25 mars 2011 - 03:39
I'd open the inventory after a big fight and collecting session and click things over into the junk category as I saw fit. Then when I was in town, often for a mission, I'd click on a merchant's stand, click sell, and then sell all junk, and walk off.
You rarely need to buy things out of the opening of the acts where new upgrades and tomes are stocked, so that was about 80% of my interaction with merchants in the game. Just sell all junk.
#109
Posté 25 mars 2011 - 06:07
#110
Posté 25 mars 2011 - 06:24
Blarenfooldle wrote...
There was NOTHING wrong with not equiping armor to teammates. its easy it makes more sense,
Exactly how does it make more sense? If they aren't MY party to adjust as I see fit, then why am I tasked with the chore of equipping them with other things and deciding their abilities?
Make up your mind. Are they mine or not? You can't have it both ways. This is an RPG, remember?
Blarenfooldle wrote...
it was good in ME2(except for lack of helmets) and its good in DA2. I guess its just hard for die hards to adjust to better ways of play.
Correction: I guess it's hard for ACTUAL RPG fans to adjust to the lack of CHOICE.
Foolsfolly wrote...
It makes sense that Isabela's in the same state of undress for 7 years?
No. No it doesn't make sense for anyone other than Aveline. That's her guard uniform and it changes as she gets promoted. That made complete sense.
It was alright in ME2 because the inventory system in ME1 was garbage. And because Mass Effect was a hybrid game that blended the TPS and RPG genres together. Dragon Age as a series is pure RPG and its removal is unjustified simply so characters looked unique.
It's sorely missed in DA2
Well said.
This "new and improved" cookie-cutter approach is BORING. The same lame outfit for ten years? Are you f----- kidding me?
Modifié par Darth Obvious, 25 mars 2011 - 06:25 .
#111
Posté 26 mars 2011 - 05:21
#112
Posté 26 mars 2011 - 05:35
#113
Posté 26 mars 2011 - 05:48
#114
Posté 26 mars 2011 - 05:50
Good post, I agree with most of it.
#115
Posté 26 mars 2011 - 05:50
As for the story, I thought it was great...very dark but great. It was nice to feel like the Hero in the first one, it was hard to swallow being part of a mage\\templar war. I felt more like a victim of circumstance rather than the Champion of Kirkwall. Anyway, I still prefer DA2 over Origins. The only thing I miss about Origins is Alistair.
#116
Posté 26 mars 2011 - 05:53
keekee53 wrote...
I agree and honestly I hate managing armor or accessories for companions. Maybe the middle ground is to give each companion a few outfitsarmor to choose from and all level with the companion.
As for the story, I thought it was great...very dark but great. It was nice to feel like the Hero in the first one, it was hard to swallow being part of a magetemplar war. I felt more like a victim of circumstance rather than the Champion of Kirkwall. Anyway, I still prefer DA2 over Origins. The only thing I miss about Origins is Alistair.
I agreed! More custom outfits for the team... yes, as vain as it sounds, sometimes its the little things that make it that much better.
#117
Posté 26 mars 2011 - 07:14
Foolsfolly wrote...
@ Ingu.
I'd open the inventory after a big fight and collecting session and click things over into the junk category as I saw fit. Then when I was in town, often for a mission, I'd click on a merchant's stand, click sell, and then sell all junk, and walk off.
You rarely need to buy things out of the opening of the acts where new upgrades and tomes are stocked, so that was about 80% of my interaction with merchants in the game. Just sell all junk.
Mm, though the click things over is where I get annoyed sometimes. xD if you're going to make us lazy why not go all the way? Sell all remaining armor? Sell all remaining weapons?
#118
Posté 26 mars 2011 - 05:51
Dracotamer wrote...
Simply put, this is a RPG, upgrading and equipping new armor and weapons is a must have.
Yes, indeed.
#119
Posté 27 mars 2011 - 12:23
Blarenfooldle wrote...
There was NOTHING wrong with not equiping armor to teammates. its easy it makes more sense, it was good in ME2(except for lack of helmets) and its good in DA2. I guess its just hard for die hards to adjust to better ways of play.
I replied to this post and neglected to look at the point made by the OP. Were I exclusively managing one character then I would agree. However as is mentioned in one of the posts that preceeded this one; DA2 is not only an RPG but also a PARTY/Group based RPG not an individual.
That said, if you take into account the great works of the modding community and couple that into players who look for variety (myself included), having more options for customizing party members is far greater than not. Keyword being "Option"...
if you choose not to or simply have no interest in customizing your party you shouldn't have to, but the option should be open to those that do want to customize. It is not a "diehard necessity" but a common feature/theme amongst RPGs to be able to customize as desired without having to resort to recoding the game or relying solely on modding.
A parting note to further the point, look at just how much activity there is on the Nexus with regards to character/party customization and the numbers. The chargen mods alone and the number of downloads thereof are a telling story in and unto themselves.
Modifié par Mipharos, 27 mars 2011 - 12:24 .
#120
Posté 27 mars 2011 - 12:29
#121
Posté 27 mars 2011 - 01:06
#122
Posté 28 mars 2011 - 04:41
#123
Posté 28 mars 2011 - 05:39
My ten cents?
The lack of being able to equip teammates with new armor wasn't too bad. (Kind of JRPG in terms of stylistics) I'd say they could have set aside armor for them, but then people would be ****ing that they'd be stuck getting armor for Isabela and not Anders. Or something. At the very least, it ensures that your teammates are all at least slightly geared for ease of switching your group up.
#124
Posté 28 mars 2011 - 06:23
But I agree with most of the points OP said. It is clear that DA2 was a rush title and needed more time. 2 years isnt enough to make an epic title, especially since they were bent on changing alot of stuff too. I did find the battling to be better, but thats because I am a console gamer. I mostly felt left out of the battles in DA:O, it seem my Warden watched more than anything.
#125
Posté 28 mars 2011 - 06:31
I really liked that they had a consistent approach to what they wore. I WISH that upgrades to their armor would have given more pronounced changes to their appearance. I loved Aveline's change but maybe add some more additions or maybe even 2 sets of armor to switch between?
Make the stat upgrades to their armor equivalent to the level of loot you'd be finding during X portion of the game too! That way those of us who did like to equip our party don't feel screwed that a great breastplate that looks better than their armor can't be equipped.
What I didn't like was how randomly the upgrades were placed. Like the barrel/crate in the warehouse which you can only visit once in the game..... <_<
Another unfortunate side effect (that can be fixed) is the amount of USELESS loot that you now pick up because you CAN'T upgrade their armor. The end result is 20 pieces of armor in your inventory that you can't wear and neither can they.
Modifié par trembli0s, 28 mars 2011 - 06:32 .





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