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Dear Bioware: What you did right and what you did wrong with DA2...


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#151
Zeevico

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Dracotamer wrote...

I actually like the new appearance, but Sten felt more human then they did. Granted that is how their culture is.


I don't mind the new appearance but I do mind that they all pretty much look alike.

Facial features and so forth--little things-should differ a little, even between mooks (and most of them are simply reduced to being mooks in this game).

#152
ForeignPatriot

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Zeevico wrote...

Dracotamer wrote...

I actually like the new appearance, but Sten felt more human then they did. Granted that is how their culture is.


I don't mind the new appearance but I do mind that they all pretty much look alike.

Facial features and so forth--little things-should differ a little, even between mooks (and most of them are simply reduced to being mooks in this game).


*Silly Excuse*

Remember that Varric is the one telling the story. Maybe they all look the same to him? :innocent:

#153
TehArbiter

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I completely agree it's sorta sad when my party build is 2 warriors and 2 mages. No use for a rouge whatsoever in this game. Fenris> Isabella simple really.

#154
Dracotamer

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IDK, I just think we all need to stop being mindless fans because this is what we are going to continue to get until they see low sales.

#155
wildannie

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I agree with some of your points but I couldn't sign up to agree with everything.

In particular, I thought companion interactions were too restricted. We should have been always able to engage them in some dialogue when in their homes.

However I do think that it is good to have pacing in the conversations that are quest related.

#156
Zeevico

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If Hawke were thrown into the events of Act II or III individually-the final plot events, that is--and they were used as a starting point of a game like DAO, the game would be good. As it is , Hawke is simply thrown into these events with few to no choices for him to make. Like Sister Petrice--who didn't want  an option to kill her? And it doesn't take a genius to realise that either. The Devs specifically made this game less open, less flexible and more restricted. It's a silly way to structure a game.

Modifié par Zeevico, 17 avril 2011 - 03:18 .


#157
Dracotamer

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Yeah, it seemed a lot less intense then DA:O. I didn't feel as much of a sense of urgency as I did in DA:O for sure.

#158
Fukairi

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I liked the racial differences, even if some of the elves (nyssa) looked so freaky. But the fact that there are more anatomical differences than sharp ears makes me happy, being a biology nerd and all <3. Though I didn't like the fact that the voice actors changed, my first ever playthrough in origins was the dalish so I remembered their voices well so I didn't even realize I was speaking to keeper marethari at first in DA II ;;;

But yeah I was dissapointed with the Qunari, they were all just clones. The only one I could tell different was the Arishok. The guy that warns you in act 1 and returns as a mercenary in act 3 and the guy looking for swords looked almost identical. Maybe they were. So even if you wish to have sturdybuildhornpeople ar a race, some variety in their faces please.

The side quests of returning junk to the owner were a tad retarded though.
"Hi I found the remains of your buddy"
"Oh thanks I thought I'd never see this again here's 50 silver"
I think the only one who responded with some sensical things was some apprentice who was very sneaky about his grimmoire or something...

Otherwise, I rather liked DA II. It was buggy yes, but the story felt to be more present than in Origins. Also the relationship developement was great since you couldn't just get someone to +70 in the first two conversations you have with them. I remember I got Zevran to warm or something before I even left the site he assasinated me in origins... So definately an improvement.
And yeah, I'm a sucker for political thingies and Orzammars mess was always my favourite part in Origins 8D The moral choices~

#159
Paeyne

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Dracotamer wrote...
.

P.S. Included a poll on the bottom of the OP.


What is the point of the poll. 

I have to either agree with everything you said or disagree with everything you said.

#160
Paeyne

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Dracotamer wrote...

Right:

Friendship/rivalry.  I am on the fence about this.  While it is an upgrade to the approval system I think it could have been done much better than it was.

Consequences for decisions made earlier in the game in later acts.  I found the vast majority of choice "consequences" to be very superficial. 

Romance.  The fact that romances are in the game is a great thing but I personally believe the romances in DA2 where not implimented well due to the lack of character depth.

Player housing.  Nice to have a house but the ability not to manage the entire parties equipment at one time like in DA:O was really annoying for me.  (and where did my wine cellar go!)

Crafting.  I thougt this was a very good change.

Faster paced combat.  Better than DA:O but too fast given the long cooldowns of many skills.

Skill trees.  Great in concept but poor implementation.  They resulted in the removal of a lot of class flexibility.

Save game import.  This had minimal impact on the overall game.

Character creator.  Not sure what you mean by this.  Don't you have to have a character creator to play any rpg?

Inventory sorting.  If you mean junk being labeled as junk, I suppose this is a good thing.

A servant/slave.  Why is this a good thing?  I don't recall them doing anything.

Bohdan and Sandal in our home.  Rather them being at our camp?  Why is this a good thing?

Love interest moving in.  Why is this a good thing?  Only a couple move in and you rarely ever saw them.

Backstabbing party members based on our choices.  This might be a good thing for some.  Since they all can backstab you for one reason or another is become tiring for me.

Dog as a summon-able pet in and out of combat that does not take a party slot.  Great idea.

Naming the dog.  Now you are just looking for things to pad your list.


Wrong:

No tactical camera or unlocking of the camera. For those of us who want something similar to an isometric view or to lock the camera in a certain position. Camera frequently resets after loading etc.
I had no problem with the lack of tactical camera since I generally play in third person view.  I understand many do not like its removal.

Waves of enemies: This destroys are ability to strategize ahead of time and engage from a distance or sneak in as a rogue. The only time when this should occur is on boss fights, and even then it should be rare.
Waves of enemies were done well in the battle of Denerim.  Often they were done ok in DA2 (comming through doors from outside and from other rooms).  I agree that the mechanic was overdone.

Recycled resources: Clothing, dungeons, and weapons should all be unique unless it is the same location. If you need more people to help with textures etc. ask us on the forums with the talent and we'd be happy to oblige. Many simple modifications could have been made to make items much more varied.
I wouldn't have minded the areas to be reused if they all weren't so bland.  This is something that could have easlily been forgiven if the rest of the game had been flawless.  The fact that they make no cosmetic changes to either areas or items on even a basic level stikes me as laziness.

Companion armor: The upgrades were great, however removing the ability for companions to equip armor was a HUGE no no! You did this with ME2 and saw our anger, not sure why you decided to do it here. Go back to the original DA:O method so all that extra armor we find is useful for more then just vender trash. I did not notice many NPC's etc. with different body sizes to justify this change. In fact, I cannot think of any companions that had different bodies from their related NPC's except Isabella and perhaps Carver.
They wanted companions to look how THEY wanted them to look rather than how YOU wanted them to look.  The simplest solution would just be that they look the way they do no matter what they are wearing.  I guess they wanted to spend time and resources on a more complex solution.

Targeting. Same as above, clicking to select an enemy was often hard, especially in large groups.
Try it on Xbox when you don't even have the option of clicking.

Companion AI. I NEVER saw a companion move or hide from AoE damage. So it's either broken or your coding is wrong.
Do I really have to tell a companion to drink a potion?  I would think "take care of your damn self" would be hard coded.  Then again, players would then complain that the companions are drinking party potions without their permission.

Weapon and armor restrictions for classes. Rogues should be able to use swords and mages should be able to wear heavier armor if they chose to and vice versa. Go back to DA:O method but expand on it.
Warriors can't wear leather armor but the can wear plate.  LOL.

Too short! The game needs to be long if you're gonna call it an EPIC RPG. Felt like an expansion rather then a stand alone game.
This is largely due to ACT 3 which was so obviously wrapped up sooner than they intended it practically screams  Finish this thing NOW!

I would add that the find and delivery quests are wrong on so many levels.  They scream FILLER and are unworthy of a Bioware game.



Things that still need some tweaking.

Spirit Healing: I found it extremely useless without offensive capabilities and slow cool-downs on heals. Was much more useful for me to go straight damage.  Agree

Being a partner in the mine business was not profitable. I should have received money in the mail from time to time.
Hubert was just using you.  I am surprised you never figured that out.

Money shouldn't be so hard to get, especially when I become a noble.
I had no problem with money in any game.  Of course I don't need to have all the best stuff either.

The faster combat was great, but companion AI and targeting needs some work.
I would claw back the combat speed about 20% to make the battles seem more important.  As it stands now, most of my average battles were over 30 seconds after they start.  Your right that the AI was not as good as it could be.  I don't recall it being much different from DA:O though.

While the concept of crafting was good, it was better in DA:O. Only being able to find the ingrediants at set points in the story is not acceptable. Have respawnable points we can go to and mobs that drop the materials as well. They should also be part of vendors inventory like in DA:O
Personally I thought the change in crafting was great.  Didn't you say so too at the top of this post?

There needs to be more dialogue consequences. If I play a harsh/rude character I should lose more friendship points or fail quests when necessary and vice versa for being nice.
Meaningful choices and consequences are always a good thing.

Companions: They need to evolve with the story and feel more connected to the PC. Perhaps have them speak to you regarding their issues rather then you initiate all the time. Often they felt like third wheels along for the ride rather then companions. Should be able to speak with them like in DA:O to get more background information and get to know them better.
One could argue that the companions do evolve over the course of the game.  I am not really one who should comment as I didn't really like any of them other than Varric.

Lockpicking and trap disarming: If I have a rogue in my party and I click on a chest or trap the rogue should automatically come and open/disarm them WITHOUT me having to control them to do it. This is pointless micro managing.
It is the same as it was in DA:O, but I agree its mildly annoying in a game that really needs no more annoyances.



Here is my take on your post.  I have edited out stuff I don't care/have no opinion about.

I am in the same boat as you, very disappointed in the beginning and learned to live with it.

Act 3 is such a train wreck for me that, while I may enjoy playing the game I rarely enjoy finishing it.

Modifié par Paeyne, 16 mai 2011 - 11:02 .