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DA2 dissapointed? Or just pure rage? Please respond clamly


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#26
Killa2k

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Romantiq wrote...

EA just needs to realize that this is not Madden, NFS or C&C series (that they already messed up, hopefully Visceral can pull it out of slough). This is DRAGON AGE. A work of ART that you can't interfere with. IMO


i think they could also do with a lesson in quality over quantity :) just an opinion ofc :)

#27
Pixieking

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Played about 3 hours of it. Disappointed by so many things - inability to equip companions, the inventory system with its "auto-loot" (I'd like to find out what's useful and what's not on my own thankyouverymuch), the intro death which is based on a class decision (that right there annoys the hell out of me), the lack of tactical camera, the combat, the accents and look of the elves, the waves of generic monstahs, the lack of nudity, the lack of people in Kirkwall. I've felt no desire to return to it since... Saturday.

There's a few nice things - I like the skill and spell trees, even if they feel ripped off from the latest Final Fantasy game. The spell effects are very nice, too. But, that's about it off the top of my head.

Modifié par Emoking, 15 mars 2011 - 04:29 .


#28
GreenSoda

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Some ppl are simply disappointed that DA2 didn't follow the way DA:O laid out for the series (back to a more traditional style of RPG-gaming). Add to that the actual flaws of the game (e.g. heavy re-use of environments) plus the "internet-effect" and you get the kind of volatile hate posts that currently explode all over this forum (and others).

It's still a great game, though. It's just not the game some people wanted / expected.

I seriously hope this doesn't kill the franchise. I love both games and really want a DA3.

#29
Guest_simfamUP_*

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GreenSoda wrote...

Some ppl are simply disappointed that DA2 didn't follow the way DA:O laid out for the series (back to a more traditional style of RPG-gaming). Add to that the actual flaws of the game (e.g. heavy re-use of environments) plus the "internet-effect" and you get the kind of volatile hate posts that currently explode all over this forum (and others).

It's still a great game, though. It's just not the game some people wanted / expected.

I seriously hope this doesn't kill the franchise. I love both games and really want a DA3.


I am hoping for an expansion for DA2. And after then a 4 years development cycle for DA3. The expansion will seal in any plot holes and will return Hawke into the game. Then DA3 will be something different. But if DA3 is rushed by EA as DA2 was...then it's bye bye Bioware. :unsure:

#30
bucknut1007

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 It's not Bioware's fault that they were rushed into releasing a sequel. i for one would of waited for them to finish DA2. However they did an amazing job on DA2 for the amount of time they were given.

I don't blame Bioware, it's EA's fault that it was rushed. When was the last time you played an EA game that wasn't rushed, EA is just out to get our money, and if it wasn't for the part that Bioware is now part of EA I wouldn't buy any EA games.

#31
ironcreed2

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GreenSoda wrote...

Some ppl are simply disappointed that DA2 didn't follow the way DA:O laid out for the series (back to a more traditional style of RPG-gaming). Add to that the actual flaws of the game (e.g. heavy re-use of environments) plus the "internet-effect" and you get the kind of volatile hate posts that currently explode all over this forum (and others).

It's still a great game, though. It's just not the game some people wanted / expected.

I seriously hope this doesn't kill the franchise. I love both games and really want a DA3.


Well said. It is no where near as bad as the internet noise would have one believe. In fact, it is a great game, just stripped down and incomplete feeling in many ways. Add that in with the fact that it is an entirely different flavor from Origins and you are going to have controversy.

Still, it is a really great game for what it is. But, not without some baffling flaws and questionable design in terms of environments that are so empty and recycled that it is almost to the point of being insulting by the time you beat it. That said, I did enjoy the game on the whole and am looking forward to Dragon Age III as well. I just hope they get more time to work on it next time around.

Modifié par ironcreed2, 15 mars 2011 - 04:40 .


#32
Killa2k

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GreenSoda wrote...

Some ppl are simply disappointed that DA2 didn't follow the way DA:O laid out for the series (back to a more traditional style of RPG-gaming). Add to that the actual flaws of the game (e.g. heavy re-use of environments) plus the "internet-effect" and you get the kind of volatile hate posts that currently explode all over this forum (and others).

It's still a great game, though. It's just not the game some people wanted / expected.

I seriously hope this doesn't kill the franchise. I love both games and really want a DA3.


I agree for the most part. I think alot of people including myself were expecting a sequel in every sense of the word but im not adverse to innovation i feel that personally alot of what they did to "steamline" DA2 didnt make the game more enjoyable for me. I dont mind if it improved it for others GL to anyone who it did but id have as much interest in the GOW series as i did in this at least the story for DA2 wasnt all bad

Modifié par Killa2k, 15 mars 2011 - 04:39 .


#33
CarlSpackler

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I'm not very far yet, (full time job, wife, two kids, etc..) but there are a few game mechanics that I think are brilliant in concept but need to be refined, and hope that they make their way into future Bioware games.

There are also some very disapointing aspects of the game. It does feel rushed and underdesigned. I'm a little confused as to why make this game a sql to DAO other than brand recognition because it abandons much of what Origins promised and delivered on.

I am having fun, which is the key component, and I'll add my review to the others whenever I do finish the game (likely a few weeks from now.)

Oh and I've seen several folks complain about the whole game taking place mainly in Kirkwall. As I said I haven't finished the game myself yet, but in and of itself I see nothing wrong here, in truth I see a lot of potential. Exlporing in depth a large city is full of great opportunity for storytelling and game playing, I'm just not seeing as much realized potential as I had hoped.

As I said above, I'm having fun, there are some great NPCs, and much I enjoy about the game. I think the friendship/rivalry mechanic is an improvement over the origins friendship only system, which IMO was an improvement over previous Bioware games where only a romance path gave you detailed insight into companions. But the game as a whole does seem to fit easily in the shadow of its predecessor with very little that sits outside it.

Thoughts so far anyways.

#34
errant_knight

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I'm very disappointed, but it's certainly not the worst game ever. When people talk like that, they undermine their own arguments. It's as over the top as the enemies that fall to pieces and land in a neat pile of body parts. The story is interesting, particularly in act two, which really saves the game. There was nothing I liked about the gameplay/graphics changes, but I still enjoyed seeing the story unfold.

While it's not a type of game I would go out and buy on purpose, it was well executed technically, for the most part. I'd give it about a 6 as an RPG and about a 7.5 as an action game. Definitely not the worst of anything and I'm not going to go the 'I'll never buy a Bioware game again!' route. I have my fingers crossed that DA3 will be what this should have been--a true successor to Origins, tweaking what needed to be improved, but retaining the character and deep gameplay.

Also, the way the characters look has got to change. They've lost their expressiveness. When a character that looked like Alistair in Origins can't be made to look better than he looks here, there's something very wrong. It was like the poor fellow wandered into a Bethesda game.

Modifié par errant_knight, 15 mars 2011 - 04:52 .


#35
I Ryukage I

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DeadJester wrote...

People generally like to inflate their opinion, especially on the internet.

A mediocre game becomes "worse piece of **** ever!". A decent game becomes "best game I've played in a long time." As a rule of thumb, I take any user opinion online with a grain of salt whenever I see such phrases or terms being used.

I think it is also in part due to many of the changes in the game. A lot of fans who loved DA:O but hated DA2 I suspect just wanted DA:O with updated graphics and no real change to the gameplay formula. Not that there is anything wrong with enjoying DA:O over DA2, but a game doesn't "suck" because it fails to be a carbon copy of the previous entry in the series.

I personally enjoyed DA2, although it is far from perfect. I got my gripes.


this

#36
frylock23

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I liked watching the combat more in DAII. It wasn't as slow and clunky. What I wonder about is if it was the right move to make combat easier at the same time. In DA:O there were multiple scenarios that I had to reload in order to figure out the right tactics to defeat them. In DAII, there were just a handful and none of those were the all-important boss fights.

I don't mind so much with the inventory and upgrade changes. I also actually like that I didn't have to endlessly pick flowers off the hillsides or make pit stops at Vendors A and B constantly to buy large quantities of crafting resources. I do wonder why they bothered to have all the vendors floating around though. Once you get your mansion, you have everything you need pretty much right there in your living room.

As to the setting, I liked the concept of setting the whole game in one location. It gives you the chance to put down roots and really start to care about the place and its people. Some of the best tabletop RPG campaigns were set in small space where our characters grew with the NPCs. I do wish we'd seen more of our companions really settle in. Aveline actually gets promoted to a pretty powerful position and marries over the course of our 6 years. I think the others should have shown similar growth. Clean up Fenris' mansion as he adapts to life. Show him learning how to read. Give us some more instances of Varric playing group daddy with some actual quests. Give me the opportunity to try to wean Merril away from that blasted mirror. Little things like that. Wouldn't it be sweet if Merril started a romance with a local elf that eventually helped break that obsession (provided you didn't romance her)? Also, DA:O felt like it actually occurred over a long period of time, and by limiting the growth and development of the characters, DAII has to tell us that time has passed in order to move things along for most of the crew.

As to the limited environments, that didn't bother me unless we're talking about how all ancient lairs suddenly = Deep Roads.

That being said, I really enjoyed the story. I like being at the center of the flashpoint in what looks like a very epic war being started for DA3. That's where the epicness comes in - you know that what happens will impacy everyone, everwhere even though you're only fighting like mad to keep your home from being destroyed.

And honestly, I see this game as having more replay value for me than ME2. In fact, for all that it has some limitations on the character development that I would have liked to see expanded, DAII made itself much more "all about the characters" than ME2 did. I liked and cared for my companions a lot more than I ever did about most of the ME2 crowd.

So I guess if I were ranking the mast recent four games, I'd say ME1<DA:O<DAII<ME2.

#37
Maverick827

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This is a shockingly mature discussion. Please, continue.

#38
Recycled Human

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I'm just about finished with act 2 in my first playthrough (coincidentally my first playthrough is on nightmare mode). I may not have enough experience with other RPGs (though I've played most of biowares line up) but I can see some things that feel 'innovative'. Some enemies can steal and drink potions, some enemies can redirect entire mobs taunted or not, cross class combos are very interesting and feel very natural (Mage ices an enemy and archer shatters them into pieces).

For me, this is a step up. Faster combat requires more strategy and teamwork, the dialogue wheel makes conversations feel fluid (unlike the repetitive cycle I found myself in while pumping npc's for information in other games), and the myriad of sidequests are distractingly fun. I often get lost in them.

Recycled maps are glaring and I imagine it breaks immersion for others, and while I enjoy being immersed in the world of thedas, I'm more interested in the challenge. I'm almost at the 50 hour mark. I could say I got my money's worth.

#39
Ryllen Laerth Kriel

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"Please respond clamly"

*Filters sea water, filters more sea water*

DA 2 disappoints me for a variety of reasons but that disappointment is more of an amusement now. Rediculously exajurated combat animations, bizarre character build mechanics, lack of key character options from the previous game, reused areas and simplication of classes all kind of made me just stop caring. At least the forums are still fun since the launch of the game.

Modifié par Ryllen Laerth Kriel, 15 mars 2011 - 05:23 .


#40
Iwasdrunkbro

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Dissapointed? Yes, you could say that. Honestly, I just love the fact that we have to run through recycled areas because Bioware didnt have the time or resources to make more than one cave... yet they're busy at work making day one DLC.

#41
SnowHeart1

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I'm actually not seeing the rage. Most of the rage I see is from people who think the game is a 95-100% and feel the disappointment is an affront. Many (I think most) of the people voicing criticisms here on the forums will say (a) I have a lot of problems with the game but (B) I'm still enjoying it and/or there are parts that are still quite good or perhaps even better than DAO. Maybe that's just my own perspective because I think that's where I fall, but yeah... I'm disappointed, not raging. I do think the people who think this game is 95-100% have drunk the Kool-aid, but they're also entitled to their opinions and should feel free to voice them here.

#42
AkiKishi

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Disapointed especially as lot of things could have been avoided with some extra thought or a slider.

Chapter 1 is a total mystery to me. I'm almost to the end of chapter 2 now and I can see (kind of) where the story is starting. But chapter 1 could just be called the search for gold.

Having a sibling killed by a random Ogre was a wasted chance to use that death in a dramatic manner to advance the story.

#43
Romantiq

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Iwasdrunkbro wrote...

Dissapointed? Yes, you could say that. Honestly, I just love the fact that we have to run through recycled areas because Bioware didnt have the time or resources to make more than one cave... yet they're busy at work making day one DLC.


Yeah, having dlc on day one is a horrible approach. Sebastian is basically a Shale of DA2. Something that should have been included in the game got cut out to make a buck.

#44
Byth

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I think DA2 is a great game, it's just not as much as a BG throwback as is originally was and that's what people are mad about. That and the games other true problems.

#45
vometia

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simfamSP wrote...

I agree. But the game was not rushed by Bioware. I think it was more EA's fault by pointing a gun to Mike Laidlaw's head and saying "****ING FINISH THIS GAME NOW!!11!!11!!"

It certainly feels like there's an element of that about it.  It's a shame as I'm sure I recall EA's chief making a grand announcement that they'd learnt their lesson from the yearly release schedule having a negative impact on the games afflicted by that policy, but then again they also said they'd learnt not to impose draconian DLC yet look where they've taken us with the wonky product registration & authorisation system, too.

I'm not going to write it off and say that DA2 is pants because I've enjoyed it a lot and think it has strong storytelling elements; I just think it's a shame it was obviously so rushed as we've got an ulimately middling game (I refrain from describing it as "mediocre", but it's mostly salvaged thanks to its story) whereas given another year's development time we could have seen a great one.

#46
DeadJester

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Iwasdrunkbro wrote...

Dissapointed? Yes, you could say that. Honestly, I just love the fact that we have to run through recycled areas because Bioware didnt have the time or resources to make more than one cave... yet they're busy at work making day one DLC.


Yes, this is one of my biggest gripes about the game.  I expect a certain degree of recycled art assests in the game.  They did the same thing in DA:O and the DLCs. 

The difference is that in DA:O, while they reused the art, they at least made a new dungeon each time with them.  In DA2, every cave/dungeon has the same layout.  Sure, you can't go down a certain path because there is a cart or barrel in the way, but it does little to break the feeling of "hey, I've been here before.  Twice."

#47
Mars Renegade

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Wasn't disappointed, really enjoyed it. Look forward to DA3.

#48
General Flynt

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People are wrong about it being too short. It feels like a very long RPG. I usually I would have finished it by now , but I just am not having the desire to even play anymore after the deep roads...

#49
winterborn_89

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Honestly, I think DAII would be pretty subpar even if it were not attached to the Dragon Age name. The combat is just silly. Characters have no weight and just slash through enemies, exploding them, with no tactics involved. Enemies spawn out of nowhere. Maps are reused over and over. You get a single console camera angle and nothing more. Endless waves of enemies. Drastically shortened playtime. There is no epic world to explore. The story is pathetic compared to Origins. There is none of the warmth and humor and solid characters as the original. I didn't mind a changed game. But these changes are awful. Those praising it must not have truly appreciated the original. This game was rushed. People from the inside have admitted to this.

#50
McHoger

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BobSmith101 wrote...

Chapter 1 is a total mystery to me. I'm almost to the end of chapter 2 now and I can see (kind of) where the story is starting. But chapter 1 could just be called the search for gold.
.


I actually really liked this about the game. It reminded me about the good ole' days going into dungeons filled with who-kowns-what, driven with only a sense of adventure and a promise of treasure.

Now only if it wasn't the same dungeon every time....]