DA2 dissapointed? Or just pure rage? Please respond clamly
#51
Posté 15 mars 2011 - 05:42
DA:O was the spiritual successor to Baldurs Gate made for the PC. DA:2 is an action console game.
#52
Posté 15 mars 2011 - 05:44
#53
Guest_snoogins_*
Posté 15 mars 2011 - 05:46
Guest_snoogins_*
#54
Posté 15 mars 2011 - 05:51
The other thing that bugs me is, Why I can't use diferent armors in my companions?
I dont know. Call me old fashion but DAO was way superior and deep and complex. This one looks more like a console game :/
Modifié par Felathar, 15 mars 2011 - 05:53 .
#55
Posté 15 mars 2011 - 05:52
#56
Posté 15 mars 2011 - 05:53
#57
Posté 15 mars 2011 - 05:58
#58
Posté 15 mars 2011 - 06:11
I found the companions and story more interesting in DA2 and it didn't bother me that everyhing happened in Kirkwall. I mean, wasn't that kind of the point here? They could have had more different types of warehouses and dungeons though.
The combat was quite frankly very boring most of the time and I quickly changed the difficulty from Hard to Casual just to get through it faster. However, I had this issue with DA:O as well (and to a lesser degree, both Mass Effects as well), but then I don't really play games for combat anymore (there are some exceptions, but most of them are simulations), and I couldn't care less about inventories.
However, despite the fact that I enjoyed DA2 a lot, I felt it was a bit rushed, especially act three. It could have been so much better with just a little more work, and I don't even mean making the combat more interesting. And I was also left feeling that Hawke's story wasn't finished, which I guess, might be true, but if it's not, I feel a bit dissapointed. Stories should have a proper ending and this didn't feel like it had.
Modifié par TelhdratXYZ, 15 mars 2011 - 06:13 .
#59
Posté 15 mars 2011 - 06:12
#60
Posté 15 mars 2011 - 06:15
simfamSP wrote...
I like DA2 it's a good game. Sure it has it's flaws but at the end of the day, it's superb compared to the other crap out there. I think many people are just dissapointed that it's not up to Bioware's standards. But I guess people don't look at the release date EA gave them, and despite that crappy time limit, which is only worthy for an expansion! They still tried something new (rather foolishly) and did something great within that time!
Glorified, second-rate expansion pack or DLC. Not a $50 sequel to a great (but tedious limitations on travel, movement causing too many immersion breaks at times, killing its repeatability for me) game. And don't get me wrong, I loved the story... I hated the obviously artificial limitations because the people at BioWare aren't clever enough to make non-tunnel-shooter levels.
Alot of people's rage comes from dissapointment, but are you really going to call this the worst RPG ever? Or the worst piece of **** you have played in a long time? There are hundreds of rubbish games out there that DA2 can smash into rubble! Still...I really think it's not fair on Bioware, the amount of entertainment they have given me is beyond 60$. And even if all this rage was expected, it's undeserved.
Hyperventilate much? It's not the worst game ever. it is, in fact getting reviews that put it in the 'adequate' range. And BELOW that of many expansion packs, DLCs and sequels.
Fallout Tactics, one of the games that did Interplay in, got better reviews as a CRPG and that was its weakest point! Icewind Dale II was a dungeon crawl with little role-play and got a better rating. Gothic II, with it's almost insane learning curve and difficult control system got a better rating. Divine Divinity, whom most people never heard of, got better reviews and it was a 2D game in an industry that had gone 3D. Heck, both DLCs for ME2 got better ratings (8.5 each, vs 8.0 for DA2).
In fact, DA2 doesn't even make one of the Top-50 CRPGs (in rating) in the past decade. Whereas the Top-20 include NWN (5th), ME1 (12th), ME2 (10th), DA:O (2nd), BG (7th), BG2 (6th), BG:ToB (19th), Star Wars:KOTOR (15th). That's EIGHT of the Top-20. And this game isn't near any of them.
So, we're back to the issue that this game is an obvious cash-in and, therefore, a joke. It's clearly incomplete/rushed. It's combat system and level designs are second rate. Not second rate for a BioWare project, but just second-rate for a CRPG.
Really, a CRPG with a ZERG RUSH? I expect that in an MMO raid setting. I expect that in a shooter. But a CRPG that drops to ZERG RUSHES? Oh, please. That's just shabby programing and design.
So when you're apologizing for this second-rate, dumbed-down, plot-less cash-in... It's not just the fans who've noticed... It is a second rate game getting reviews like it's a second-rate game. So stop blaming the 'haters.' The game is bad by any objective, fair standards. BioWare screwed up, stop pretending they didn't.
But I still think Bioware should be more clever, especially Mike Laidlaw who was abit too ambitious with Dragon age 2. If I was the lead designer and saw 1.5 years on a sheet of paper I would be more willing to do an expansion than a full game. Bioware your good, but not that good, and seeing that you have been drained with TOR + the release of ME3... I'm no finincial advisor or game developer, but it's not rocket science to see that a true sequel was impossible in that amount of time.
Yet I appreciate what you have done with DA2 in that short amount of time, but I think you were rather foolish in doing so. Fanboys, haters, lover, whiners, trolls...who cares... do you agree on my points? Or you just hate Bioware fully because of one game? Ofcourse if this trend goes on, and Bioware wants to take the direction of the Action RPG world, I will be very angry.
I don't hate BioWare for one game. And your childish attempts to dismiss legitimate criticisms of a fundamentally flawed game is just that -- childish. I don't think everything they do is above reproach. I think many of their 'high rated' games are over-rated because of the brilliance of the BG cycle gets them a bit too much credit for shabbier, mid-pack efforts. I think it is both reasonable and fair, and I do, to criticize BioWare for their poor choices and their cashing in on the reputation.
For example, here's a criticism I've been making on these forums since NWN was in development: I think BioWare needs to get off their 2.5D butts and make fully 3D games where you can do things like actually step over logs... Think about that... You're a wizard. You control energies strong enough to incinerate a dragon. You can't climb over a log that a 6-year-old-child could scale... You can't walk up a 3' embankment, but have to run 100 yards through the forest to move all of 10 feet in horizontal direction... Those are some a major immersion breaks...
Well, BioWare has made it clear -- they don't care. They'd rather take the easy way out of that problem. Which is why I don't buy everything they make anymore. I skipped buying ME1, and it was a decision well-supported when I played my daughter's copy, for a couple of days. I just couldn't finish the game due to the lousy controls, lousy maps, the lousy Mako, the time-wasting, pointless money (resource) gathering (come on, I'm a government agent for an Intergalactic Civilization, why am I not on an expense account? Really? Did nobody in BioWare think how stupid this was...) as well as the whole 'tunnel shooter' level design... Blech...
Anyway, worst game ever? Only in your strawman. Disappointing? Vastly. Fundamentally flawed? Absolutely. Worth buying? Bargain bin.
Will BioWare change what they're doing based on fan criticisms of their products? History says no... All that remains to be seen is if they follow the Interplay path into gaming irrelevance or they learn from this lesson...
#61
Posté 15 mars 2011 - 07:29
It seems a bit much to unequivocally say people are "wrong": many people (myself included) actually like playing nice long RPGs; around 100 hours seems ideal, though some have more longevity without feeling that they've run their course. My personal feeling is that, though not unacceptably short, there could have been more to it. I guess another casualty of EA's rushed release schedule.General Flynt wrote...
People are wrong about it being too short. It feels like a very long RPG. I usually I would have finished it by now , but I just am not having the desire to even play anymore after the deep roads...
#62
Posté 15 mars 2011 - 07:41
In fact, DA2 doesn't even make one of the Top-50 CRPGs (in rating) in the past decade. Whereas the Top-20 include NWN (5th), ME1 (12th), ME2 (10th), DA:O (2nd), BG (7th), BG2 (6th), BG:ToB (19th), Star Wars:KOTOR (15th). That's EIGHT of the Top-20. And this game isn't near any of them.
Dragon Age II came out 2011, so it's in a different decade and can't be compared like that. Also, to people who say DA2 is short I played it for 30 hours and I played DA:O for 40 hours. It's not short, it's just not as long as DA:O.
Modifié par Byth, 15 mars 2011 - 07:41 .
#63
Posté 15 mars 2011 - 07:54
#64
Guest_simfamUP_*
Posté 15 mars 2011 - 08:07
Guest_simfamUP_*
#65
Posté 15 mars 2011 - 08:10
The negative reviews the game is getting are 100% warranted from what I can see.
#66
Posté 15 mars 2011 - 10:36
Kortok wrote... entire game takes place in one city, poor companion race variety, forced into being human...
Surely the character's personality should matter, rather than race? And being a game based in one city is what excites me most about DA3.
#67
Posté 20 mars 2011 - 09:51
#68
Posté 20 mars 2011 - 10:18
#69
Posté 21 mars 2011 - 04:55
#70
Posté 21 mars 2011 - 05:19
They say RPGs are dying. Yet Origins and Awakening and Ultimate Edition must be way north of 4 million. Now admittedly Origins had a long development cycle, but I'm sure it still made a healthy return.
BioWare reposition a brand that shouts "core RPG" into one that attempts to sit in the "fun-action-twitch" genre, and stand back while casual players tear their fans apart for being elitist, afraid of change etc.
What would Infinity Ward fans do, if suddenly in Modern Warfare 3 you had to go back over long maps to finish sidequests, and combat was turn based, and there was lots of boring dialogue before you could work out where Zakhaev was? All hell would break loose.
And I dare say, RPG fans would be all over Infinity Ward forums telling the core FPS fans to "lighten up" on the "hate". Would that change also mean an "evolution" of the FPS-genre? Would anyone resisting that change be called elitist, console purist whatever? Would PC Gamer also give that mongrel a "94% OMG FPS of the decade"?
BioWare have lost the plot. Quel horreur, as David Gaider once said...
#71
Posté 21 mars 2011 - 05:54
#72
Posté 21 mars 2011 - 06:00
#73
Posté 21 mars 2011 - 06:32
#74
Posté 21 mars 2011 - 07:15
#75
Posté 21 mars 2011 - 07:22





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