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DA2 dissapointed? Or just pure rage? Please respond clamly


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#101
JessCuzICan

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@Ironfungus: exactly. i totally agree with u.

#102
Embargoed

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The lack of an overarching narrative worked, for the most part. It felt like every time I solved one problem, there was another one waiting to be fixed.

Act 1 = making a name for yourself
Act 2 = Dealing with the Qunari and the newfound responsibility that you have to the people of Kirkwall now that you are a well-known, semi-famous figure/ becoming the Champion you were always destined to be.
Act 3 = Responsibility as Champion to save the city from destruction from a war between Mages and Templars.

I thought the story was excellent, in all. The characters were VERY memorable. I enjoyed each and every one of them. The combat itself was great, but it's execution needs a lot more work. Less mobs every fight and more elite, tough to kill enemies. Enemy Assassins were great examples of hard to kill enemies that were fun to battle. The Warrior, Mage, and Rogue enemy archtypes were done well, but I'd have liked to see more of them and less random spawns.

As for tactics, tactics were still prevalent within the game. Using the tactics of Origins just doesn't work anymore. Instead, the goal becomes high offense rather than high defense. In Origins, one could tank the entire battle away with arcane mages and watch the enemy health bars tick down to zero, but DA2 requires an emphasis on offense. Warriors must take on large amounts of enemies at once, and thusly are good at holding down entire mobs of enemies. Rogues have skills that are good for taking down individual targets and/or stunning large groups of enemies. Mages can deal high damage to a variety of targets and have great AOEs.

So one's tactics must consist of:
Warriors charging enemy mobs and gathering aggro. Two Handers must kill enemy mobs as quickly as possible while SwordnBoard warriors must tank elite enemies and mini-bosses.

Rogues must use their talents to kill enemy archers, mages, rogues, etc. as quickly as possible, something they excell at. Going down the sabotage tree allows one to disorient and stun large groups of enemies.

Mages must support warriors and rogues with healing, while throwing AOEs at the mobs around them.

Tactics is not an issue here.

TL:DR I like the game, its great.

#103
JessCuzICan

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@Embargoed: i guess i can kinda see what youre saying but not exactly. i didnt really get past act one bcuz i was just so bored and sick of it. then again i guess it was a total opinion question and youre entitled to yours as much as i am to mine. so yeah lol.

#104
GhostRed

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simfamSP wrote...

I like DA2 it's a good game. Sure it has it's flaws but at the end of the day, it's superb compared to the other crap out there. I think many people are just dissapointed that it's not up to Bioware's standards. But I guess people don't look at the release date EA gave them, and despite that crappy time limit, which is only worthy for an expansion! They still tried something new (rather foolishly) and did something great within that time!

Alot of people's rage comes from dissapointment, but are you really going to call this the worst RPG ever? Or the worst piece of **** you have played in a long time? There are hundreds of rubbish games out there that DA2 can smash into rubble! Still...I really think it's not fair on Bioware, the amount of entertainment they have given me is beyond 60$. And even if all this rage was expected, it's undeserved.

But I still think Bioware should be more clever, especially Mike Laidlaw who was abit  too ambitious with Dragon age 2. If I was the lead designer and saw 1.5 years on a sheet of paper I would be more willing to do an expansion than a full game. Bioware your good, but not that good, and seeing that you have been drained with TOR + the release of ME3... I'm no finincial advisor or game developer, but it's not rocket science to see that a true sequel was impossible in that amount of time.

Yet I appreciate what you have done with DA2 in that short amount of time, but I think you were rather foolish in doing so. Fanboys, haters, lover, whiners, trolls...who cares... do you agree on my points? Or you just hate Bioware fully because of one game? Ofcourse if this trend goes on, and Bioware wants to take the direction of the Action RPG world, I will be very angry.


Well, I'm neither disappointed or angry.  I love the game.  I love DAO, too, but I'm also a huge fan of the Mass Effect series.  DAII retains the majority of the RPG aspects of DAO, adds in the coversation audio dialogue (it's actually not drastically different in how it affects your game from DAO, it just looks different, and now you have a voice) and simplifies some of the companion upgrades, etc., but nothing I find to be a deal breaker.

In fact, as much as I love a classic RPG, I actually like the slightly stripped-down version of character upgrades that allows me to focus much more on character development that messing around with 800 different items to try to get them properly equiped.


I think it's a pretty shallow perspective, and a loaded question to ask if someone is "disappointed or just pure rage" and not suggest the possibility that someone like it.

#105
17thknight

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More disappointed than I have ever been for any book, game, or movie in my entire life. It was literally the worst letdown in mass-media I have ever had. It would be akin to marrying the woman of your dreams, only to find out she had a penis four inches longer than yours on the honeymoon.

#106
Statulos

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This game to me felt like an abstract. Promising and showing but I want the full version.

#107
GhostRed

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17thknight wrote...

More disappointed than I have ever been for any book, game, or movie in my entire life. It was literally the worst letdown in mass-media I have ever had. It would be akin to marrying the woman of your dreams, only to find out she had a penis four inches longer than yours on the honeymoon.


So you'd only be disappointed that it was longer?

It sucks you're disappointed, but really there isn't a whole bunch about this game that is so drastically different than DAO.

I know someone's going to flame me for saying that but other than simplifying companion armor and milding changing the attributes system (while simultaneously making it make a LOT more sense), there really isn't a lot that's changed.

Wait, I forgot, the dialoge wheel.  What people don't seem to realize is that the concept of Good/Bad/Neutral (and the special "power" choices) were built into the dialogue choices in DAO, there simply wasn't an indication on-screen which choice was which.  The dialogue you chose still affected the conversational outcome and thus the game's story development, but it just was presented in a not-so-attractive list of choices.  The fact that there is an indicator for something that is clearly the "nice guy" comment or clearly insulting doesn't break the game, either.  Also, what the hell is wrong with your character actually having a VOICE?

Wait, wait, I forgot one other thing:  they drastically improved the graphics, the framerate and the slowdown issues when the battlefield is loaded with NPCs.

The only massively different thing I can see that could be a negative is the fact that you can't upgrade companion armor in the same way.  Too bad you have so much more time to focus on actually developing the character's abilities so you don't NEED to worry about armor.  It's a trade off, but it allows for more actual play time.

#108
Karang029

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I just feel that if they just gave us something a little more at the end it would've been nice. I mean I felt that all game it was all leading to one climatic moment, but it just wasn't there I felt.

Also I was very disapointed at the way they handled the main character being a Blood Mage. Even though you are using health as your mana pool you still had to dump points into Willpower just to use any decent gear. Merill on the other hand benefitted from the lack of armor outside the companion upgrades because all she needed was a magic stat to use the staffs, so she was able to be the blood mage I wanted my char to be. All Constitution and Magic. Alas it wasn't to be.

Modifié par Karang029, 26 mars 2011 - 07:15 .


#109
Monica83

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Disappointed about the new commercial style of this series and because they stripped off roleplay elements also offended by ladiaw comments

#110
scpulley

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Seival wrote...

DA2 is exellent game. It's just hard for some people to get used to innovations. Time will pass and most of those who dislike reinforcements at the beginning will like them and demand them in other RPGs :)


Here's a tip, innovations don't mean anything if you don't care about what is going on. It's like the morons that go and spend 3000 dollars on hubcaps for a geo metro. Cool rims, but they are worth more than the car.

#111
zareen

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Disappointed. I miss the camp and the amount of character interaction with companions. Those are the main points for me, rest of the details have been said in PP many, many times.

#112
17thknight

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GhostRed wrote...

[snip]


Mike Laidlaw, the game's lead designer, said himself that this game was as drastically far-removed from DA:O as possible, and that this was the ulimate goal in making the game.

The art direciton, equipment, rehashed ****ty level designs, boring plot, abrupt ending, very short campaign, forgettable characters, Na-vi elves, mass-effected dialogue wheel, campy/anime-ish/over-the-top action where "EVERY TIME YOU PUSH A BUTTON SOMETHIN AWESOME BE HAPPENIN!" and flicking a booger at a nearby enemy causes them to explode, the complete lack of concern for the PC version, the lack of auto-attack for consoles, the lack of any kind of tactical camera or spell detachment camera, being utterly confined to one drab city, wildly inconsistent characters

Hell, what IS the same about the games other than the setting?

#113
Baelyn

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17thknight wrote...
Mike Laidlaw, the game's lead designer, said himself that this game was as drastically far-removed from DA:O as possible, and that this was the ulimate goal in making the game.


Quote/link for this please.

#114
doloreg

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Bioware is probably most famous for it's dumb fans, with every game they release, the forums become flooded with hate. It should be ignored.
And I liked DA2, i disliked the re-used map, the small are, the small amount of choices, and the combat was a bit over the top.
But the story was great, the characters were interesting, and the voices were brilliant.
It lacked the same depth and atmosphere that DA:O had, but not being as good as the best rpg ever doesn't make it a bad game. I've really enjoyed playing it.

#115
nardo shin

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This game reminds me of high school when i'd just mash together my essays, projects etc the night before while chugging coffee and getting low 80% marks rather than the 90% range I could of expected if I actually tried. Now that I'm in university I take things more seriously and feel bad about my sloppy efforts I could of had a extra $500 a year in bursaries if I put that extra effort in and I feel bad for being so lazy; dragon age 2 is a homework assignment completed the night before it's due.

#116
Aargh12

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Seival wrote...

DA2 is exellent game. It's just hard for some people to get used to innovations. Time will pass and most of those who dislike reinforcements at the beginning will like them and demand them in other RPGs :)


So recycling locations, endless waves of enemies, dialogue system with icons (romancing has never been easier - i know which response is good by just looking at the icon - WOW), the inability to interact (talk) with our companions whenever I want - those are "Innovations"?

Modifié par Aargh12, 26 mars 2011 - 08:52 .


#117
Serpieri Nei

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Seival wrote...

DA2 is exellent game. It's just hard for some people to get used to innovations. Time will pass and most of those who dislike reinforcements at the beginning will like them and demand them in other RPGs :)


It was very innovative of Bioware to recycle environments/bestiary. It was very innovative to remove choices/options from the player. It was innovative to make a game where hitting one button made it awesome. Still waiting, on the awesome. It was innovative to restrict interactions with companions. It was innovative to generate random items to be turned into random npcs that have no bearing on the story or events taking place. It was innovative to release a DLC with the game release..

I can go on, if you want to hear more innovative things Bioware did in DA2.

Modifié par Serpieri Nei, 26 mars 2011 - 09:06 .


#118
Marko GW

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Very disappointed with everything this game offers and insulted that they still defend it by trying to bash DA:O. I really do not understand why Laidlaw is so criticizing to Origins when it brought them so much success.

#119
LukaCrosszeria

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Here's my two cents, it's mostly pro and con

* the conversation wheel works, fluid and easy to work with, much better than a static list of conversation options
* the dialogue is superb, so is the party banter <-> needed more companion dialogue + not being able to talk to your companions when you want to (I agree jumping to a cutscene each time you want to talk does break the flow of the game, but that could have been solved by treating it like ambient party banter, Hawke does chip in on the party banter at times after all)
* combat is much better than in Origins, hands down, more exciting
* visually stunning (though some close ups could use work) <-> recycling locations
* romance options are very appealing <-> much, much more dialogue and interactive scenes required to build up the romance over the course of the game, like in Origins
* I loved having a voiced protagonist with endearing comments, the development of Hawke's personality through conversation choices and behavior is also awesome
* romance cutscenes, awesome but glitched, and some companions have only a kiss and pillow talk after, unlike Origins
* no toolset - which I think they should release to get the modders on board

This game is great and groundbreaking in so many ways, but in some ways it is inferior to Origins. The biggest offenders though are recycling locations and the quantity of companion interaction.

Modifié par LukaCrosszeria, 26 mars 2011 - 10:33 .


#120
PaulSX

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I think more like a mixed feeling, I'm not in the rage crowd, since I do enjoy the game. however the game's quality really is a disappointment

#121
DJBare

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It's ok, could have been a lot better.

#122
GhostRed

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scpulley wrote...

Seival wrote...

DA2 is exellent game. It's just hard for some people to get used to innovations. Time will pass and most of those who dislike reinforcements at the beginning will like them and demand them in other RPGs :)


Here's a tip, innovations don't mean anything if you don't care about what is going on. It's like the morons that go and spend 3000 dollars on hubcaps for a geo metro. Cool rims, but they are worth more than the car.


Dude, where do you get $3000 hubcaps?

#123
Drake Sigar

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Don't tell me to be calm, you know that drives me insane!

#124
Chickenhawked

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Uh, no.  This isn't 1989 where there are 3459837459435 terrible NES games.  This is 2011, where games require so much money to make that pretty much every video game that comes out is expected to be great or better.

DA2 was so bad that I stopped playing it permanently.  It's simply boring.  I've done that with only one other game in my gaming history (which spans 23 years): Hoshigami, a game no one on these forums has heard of.

It is easily one of the worst games I've ever played.

#125
1000questions

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Just a small question to OP.

Will pure rage without substance can sustain so much ? So much hatred,rage is obviously not droping from sky or appearing all of a sudden out of thin air ... ( Unlike hostiles or enemies DA2 game :lol: )