ZDProletariat wrote...
I enjoy this change. I enjoy customization as much as the next guy, but it gets ridiculous when you have an entire dungeon worth of items that you need to equip for four different characters, some overlapping.
Then when you finally get done getting them all equipped with the marginally better equipment, you realize Morrigan is wearing the most horribly ugly hat you've ever seen, and sten looks like a walking brick with steel girders. You are forced to mismatch just to wear the best gear until you get the late game gear sets.
In DA2, they just wear their cool looking outfits! It's fine! It's cool! If you still want to customize ugly different items, you still have Hawke!
People will complain about anything, won't they?
I think its less about appearance, and more about gameplay. It takes away complexity from the game, and RPGs have historically been all about their complexity. There's a big fanbase that loves their stat systems, their tooltips, their complex interactions, their loadout options, their inventory management, a wide array of dialogue options and so on, because this fanbase has been created by the table-top RPG gaming crowd.
If they allowed you to equip your companions with whatever items, without affecting their appearance overly much, wouldn't we have reached a good middle-ground? The same complexity in item and inventory mangement would be there, and you still get to see Fenris look awesome in his lightweight spikey plate gear. One has to wonder why they chose not to use this option. The only explanation I can think of is they felt that 12 more inventory slots (4 per companion) was just too complex to handle for the majority of their playerbase.
So, did this design change work? Did removing 12 inventory slots make it less complex enough that these people enjoyed the game more? Did they appreciate the replacement system of running through all the vendors checking the Diamond-icon section for specific armour upgrades to buy? Was it worth pissing off people who appreciate complexity to cater to these people?
Personally, I think no. Its annoying to find some awesome plate/leather gear, but I can't equip it because I'm a Mage. It just becomes instantaneous vendor-trash. Moreover, 6 slots per companion (rings, amulet, belt and weapons) just feels horribly restrictive compared to RPG games of the past. Its almost insulting that they think I'm not smart enough to be able to manage an item list with 12 more slots.
Modifié par Bibdy, 15 mars 2011 - 05:23 .